http://wiki.pvkii.com/api.php?action=feedcontributions&user=AGSMA&feedformat=atomPVKII Wiki - User contributions [en]2024-03-29T00:36:30ZUser contributionsMediaWiki 1.39.3http://wiki.pvkii.com/index.php?title=Beta_2.5&diff=1946Beta 2.52018-12-03T00:17:22Z<p>AGSMA: </p>
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<div>Better late than never. An update that took a bit too long in development, saw the long-waited release of the Sharpshooter, alongside four new maps, two of which that have been in development hell. While not the most important update in retrospect, its release halped increase the mod's population.<br />
<br />
==History==<br />
Shortly after the release of Beta 2.4 several announcements revealed content that only saw their releases after Beta 2.5. On March 7th 2011 it was revealed that announcers were in the works, showing Lord Jaldaboath's work as the Knight announcer.[http://www.moddb.com/mods/pirates-vikings-and-knights-ii/news/now-announcing-announcers] The announcers would saw their release on Beta 3.0, in October 2014.<br />
<br />
On April 1st 2011 CrazyTalk revealed what was coming to Pirates, Vikings and Knights II in the near future; his post reveals a 3D model of the Man-at-Arms' mace, screenshots of the Booty map Sacrilege and low quality voice clips of a voice actor stated to voice the Cleric and redo the Archer and Skirmisher's voices, though the latter part was meant to be an April Fools joke. Apart from that it was announced that the Sharpshooter (then still called Sniper Pirate) and the [[Man-at-Arms]] were planned to be released for the next update, alongside Sacrilege, [[Cara]] and [[Tortuga]], then recently brought back into development by Niknak. Most of the content shown in the post planned to be released for Beta 2.5 ended up being either delayed or unreleased, except for Tortuga.[http://forums.pvkii.com/index.php?showtopic=12158]<br />
<br />
After months of no news, a video appeared online showcasing the [[Sharpshooter]], as well the maps that would eventually be released with the update, such as [[Tortuga]], [[Gravedanger]] and [[Town]].[http://www.moddb.com/mods/pirates-vikings-and-knights-ii/news/sharpshooter-preview] Three months later a video showing a match in Tortuga was released.[http://forums.pvkii.com/index.php?showtopic=13197]<br />
<br />
On April 2012 the very first PVKLive streams were released on April 15th and 22nd,[http://www.moddb.com/mods/pirates-vikings-and-knights-ii/news/dev-test-live-on-justintv-3-pm-est][http://www.moddb.com/mods/pirates-vikings-and-knights-ii/news/live-dev-test-sunday-april-22-3-pm-est] a move from the dev team to build hype for the release of the Sharpshooter. The streams were a success and more streams were made years later. Both streams were uploaded on Peepeewilson's YouTube channel.<br />
<br />
The update was finally released on October 23rd 2012.<br />
<br />
==Gameplay==<br />
For the first time in the mod, headshots were possible, though at the time it was a mechanic only available for Sharpshooter's rifle.<br />
<br />
Shields were further updated; they now have a cooldown after shield bashing to prevent spam. Pushing kegs are now much easier.<br />
<br />
Other weapons received some tweaks, such as heavier weapons like the two-handed sword and axe taking longer to charge but having faster swings.<br />
==Classes==<br />
====Berserker====<br />
The two-handed axe got heavily tweaked, faster at swinging but dealing with less damage and shorter range. His movement speed increases and the special meter fills faster.<br />
====Captain====<br />
The cutlass deals with more damage and moves slower. The blunderbuss has now a limited range due to its pushback and the special attack now clips through teammates and doesn't explode right when it touches them. His animations were also updated.<br />
====Gestir====<br />
The Seax's damage got lowered.<br />
====Heavy Knight====<br />
The two-handed sword got a slight increase in the damage but swings slower now. The armor got increased a bit.<br />
====Huscarl====<br />
To differenciate from the Berserker's two-handed axe, his' got a slower swing but deals with more damage and has a longer range. His health and armor got slightly increased.<br />
===Skirmisher===<br />
Like the Captain, his animations were updated.<br />
===The Sharpshooter===<br />
''Main article: [[Sharpshooter]]''<br />
<br />
The Sharpshooter is the third Pirate class released and eighth class overal. Similar to the Archer, it has low health and he's quite slow, but his arsenal provides crucial backup for his respective team. He wears a rifle that deals heavy damage but has longer reloading times than the blunderbuss, a flintlock pistol that reloads faster than Skirmisher's and has better accuracy, and a small dagger that, while not ideal to defend, it causes a fair amount of wounds in other classes.<br />
==Maps==<br />
===Island===<br />
Several fixes on the map were made, including an invisible block that made everyone reach the Vikings' spawn area. Several unreachable spots were sealed so that players don't throw chests there; they are now teleported back to the player.<br />
===Saints===<br />
The map's respawn points were updated.<br />
===Tortuga===<br />
''Main article: [[Tortuga]]''<br />
<br />
Tortuga was introduced in this update after being teased for several years. The Trinket Wars map takes place at a caribbean town during sunset. <br />
===Town===<br />
''Main article: [[Town]]''<br />
<br />
Similar to Tortuga, Town was teased several years prior until its official release. The players fight inside a medieval town during a stormy night. On Sudden Death players must stay inside the buildings to avoid being struck by lightning.<br />
===Gravedanger===<br />
''Main article: [[Gravedanger]]''<br />
<br />
Gravedanger is another Last Team Standing map released in this update, this one taking place at a haunted graveyard in which souls rise up when the bell tolls.<br />
===Townsquare===<br />
''Main article: [[Townsquare]]''<br />
<br />
A brand new Booty map set at an urban location, which layout is more labyrinthine than any map released ever or since. <br />
<br />
==UI/GUI Improvements==<br />
This update saw several improvements regarding the mod's interface. Its main highlight is the brand new main menu screen, which is used to this day. The content is all stored in a big scroll on the left side of the screen, while a player model of the class holding a signature weapon stares at the user's mouse cursor and follows it. A new background image is used, this time being a deserted island similar to the one in [[Island]]. <br />
<br />
Loading screens were updated with artwork representing their respective maps. To accomodate several monitors, fullscreen and widescreen versions of the loading screens were added. While they don't have the actual resolution of the screens, due to Source Engine's limitations, They're can adjust to 4:3 or 16:9 resolutions with no compression artifacts or loss in quality. Loading screens with the deserted island from the main menu are used for custom maps. Apart from that an overlay surrounding the loading screens were added, with the header showing the map's name and the bottom side showing hints, the loading bar and an animated image of a rolling keg.<br />
===New music tracks===<br />
Several new musical tracks, provided by Rejenorst and Bergan Mencarini, were added to the main menu screen. These tracks play according to their respective classes and/or teams;<br />
==Misc.==<br />
Shaders for all classes were updated. Several new particle effects for explosions and impacts were added.<br />
<br />
===Parrot Colors===<br />
A new form of player customization was added; [[Parrot Dyes|Players can now add dyes to their parrots]], which now use a tint mask that makes it possible. Just like player titles, the parrot dyes are unlocked through achievements.<br />
<br />
==Changelog==<br />
New Class<br />
<br />
Sharpshooter<br />
- Weak and quite slow but carries heavy firepower<br />
- Carries a long range rifle, artisan flintlock pistol and a fancy dagger.<br />
- As his special attack the Sharpshooter can throw his powder horn like a grenade.<br />
<br />
New Maps<br />
<br />
bt_townsquare<br />
- A small peaceful wealthy town is raided by Pirates, Vikings, and Knights.<br />
- Booty mode.<br />
<br />
lts_gravedanger<br />
- Graveyard where the dead spirits yearn for more blood and battle.<br />
- Last Team Standing mode.<br />
<br />
lts_town<br />
- Night has landed on the streets and merchants come out to sell their apples.<br />
- Last team standing mode.<br />
<br />
tw_tortuga<br />
- The infamous pirate haven has some unusual visitors from times passed.<br />
- Trinket Wars mode.<br />
<br />
Existing Map Changes<br />
<br />
- tw_saints spawns fixed<br />
- bt_island<br />
* Palm trees are no longer able to be climbed.<br />
* Viking spawn is unreachable.<br />
* Chests cannot be thrown into unreachable areas anymore.<br />
<br />
General Changes<br />
<br />
- Updated shaders for players.<br />
- New effects for damage and explosions.<br />
- Trinket wars particle effect replaced with a new low-cost effect.<br />
- Updated animations for Captain and Skirmisher.<br />
- Headshots added (SS rifle only). <br />
- Jumps are now trackable.<br />
- Updated main menu and loading screen.<br />
- Several new music themes.<br />
- Several new achievements, including 10 for the sharpshooter.<br />
- Customizable colours for parrots, gained by unlocking achievements.<br />
- Muting now also removes voice commands texts from the chat window.<br />
- Updated Steamworks API.<br />
- Added minimum and maximum values for rates.<br />
- Master server legacy mode is off and heartbeat on by default.<br />
- Several other bug and exploit fixes, including:<br />
* Chest bonus score exploit fixed.<br />
* Decals and dropped weapons are cleaned at round restarts.<br />
* Fixed quirky font action on some resolutions.<br />
* Scoreboard shows up to 24 players.<br />
* Fixed players near their carrier having the wrong trinket effect.<br />
* Fixed many errors causing character models to show "T" poses.<br />
* Several missing and misplaced voices fixed.<br />
* Added missing delays on round cheers.<br />
* AFK status is now also checked against button presses and changes in view angle.<br />
<br />
Combat and Game-Mode Changes<br />
<br />
- Shield bash now has a short cooldown.<br />
- Kegs are more easily pushed by shields.<br />
- Large weapons are now generally slower to charge up but have faster swings.<br />
- Spawning trinket can now be passed to a random teammate by pressing G.<br />
- Chests now spawn quickly back into chest zone if just thrown out.<br />
- Chest pickup delay removed.<br />
- Chest carriers have 10% damage reduction to incoming ranged attacks.<br />
- Developers and testers have the Midas touch.<br />
<br />
Class Balance Changes<br />
<br />
Berserker<br />
- Sword/axe combo easier to land strikes with.<br />
- Big axe is much faster but deals less damage and has shorter range.<br />
- Movement speed increase.<br />
- Special bar is easier to fill.<br />
<br />
Huscarl<br />
- Two handed axe is slower but does more damage and longer range.<br />
- Slightly increased health and armor.<br />
<br />
Gestir<br />
- Seax damage lowered.<br />
<br />
Heavy Knight<br />
- Claymore is slightly slower but does a bit more damage.<br />
- Small increase in armor.<br />
<br />
Captain<br />
- Cutlass is a bit slower but does more damage.<br />
- Blunderbuss has a limited range for its pushback.<br />
- Special shot now passes through teammates.</div>AGSMAhttp://wiki.pvkii.com/index.php?title=Beta_2.4&diff=1945Beta 2.42018-12-02T22:40:17Z<p>AGSMA: /* Voice Actors */</p>
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<div>Released less than a year after Beta 2.3, this new update brings new content into the table, including a brand new game mode: Trinket Wars, and brand new voice acting for all classes.<br />
<br />
==History==<br />
In June 2010, four months after Pirates, Vikings and Knights II's debut on Steam, former member of the PVKII Team Sverek revealed that a lot of input dedicated to audio design has happened over the past few months in the development build of the mod, with a lot of content such as new voice acting for all classes, new soundscapes and several new sound effects for a greater production value. The first video shows a work-in-progress of the [[Captain]] and the [[Archer|Archer's]] new voice lines, provided by The Forgotton and Bingo Bango respectively, as well new sound effect for various weapons.[http://forums.pvkii.com/index.php?showtopic=10865] Two months later a new video was shared, showing new voice lines for the [[Gestir]] and the [[Skirmisher]].[http://www.moddb.com/mods/pirates-vikings-and-knights-ii/news/audio-work-report-and-new-shaders] Some of the voice clips heard in both videos were either not shipped with the update's release or updated throughout development. It was also revealed the inclusion of Player Titles, which are solely unlockable with achievements.<br />
<br />
On October 2010 Trinket Wars was revealed, a brand new game mode that improves every single aspect of Holy Grail, plagued by balance and teamplay issues. The game mode was shown in a playthrough video in Frostbite. The article also reveals for the first time the Man-at-Arms, showing only the character's hands and halberd. It's also revealed that new shaders are in the works. On early december, a couple of weeks before the release, Temple was revealed to be another map with the Trinket Wars game mode, as well the work of DragonNOR providing voice acting for the [[Huscarl]].[http://forums.pvkii.com/index.php?showtopic=11545]<br />
<br />
The update was released on December 23rd 2010, Christmas Eve in some parts of the world.[http://forums.pvkii.com/index.php?showtopic=11613] A bug fix patch was released on January 7th 2011, solving several game-breaking bugs left unnoticed.[http://forums.pvkii.com/index.php?showtopic=11762]<br />
<br />
==Gameplay==<br />
Players can now perform a counter-attack after a perfect parry, without keeping the block button pressed. The block's direction is automaticaly updated after the perfect parry. Due to exceeding the damage capacities, most special attacks were toned down to 135 points. The chance of stunning while blocking the wrong direction was removed.<br />
<br />
Both the health and armor pickups don't refil the player 100%; for now on it gives 65 health points and 60 armor points to all classes, respectively. The chests' health and armor refils after capturing are also fixed, with both giving 90 points each.<br />
<br />
Jumping gives how a 5% of speed increase. Consecutive melee hits will increase the damage by 15% after the combo reaching the fourth hit. Team kills caused by traps will subtract a kill from the player and it won't be included in the kill bonuses.<br />
==Classes==<br />
All classes get a 5% of speed increase when jumping. Some classes got the ammo received from pickups changed.<br />
===Archer===<br />
The longbow can no longer be charged while in midair.<br />
===Gestir===<br />
The damage required to fill the special bar was adjusted, and the javelins no longer can be charged while in the air.<br />
===Heavy Knight===<br />
Like the Gestir, the damage required for a special attack was adjusted.<br />
===Huscarl===<br />
The damage required for the special bar was adjusted, as well the fact of the throwing axes no longer being charged in the air.<br />
===Skirmisher===<br />
The keg received several tweaks, such as nerfed damage, increased movement speed while holding it, and it also pushes back and stuns Pirate teammates.<br />
==Game Modes==<br />
===Trinket Wars===<br />
The game mode introduced in this update improves every single aspect and eliminates most flaws regarding its predecessor Holy Grail. Now with each team having their own trinket (and the Knights having the grail for them) battles are more balanced and it gives a bigger emphasis on teamplay. All maps built upon Holy Grail, both official and community-made, are immediately updated to Trinket Wars with no obligatory input from the mapper.<br />
<br />
===Other Game Modes===<br />
Chest-related fixes were added to Booty; chests inside the chest area can no longer be pushed away by keg explosions. Players now have to wait four seconds after throwing away a chest to grab another one.<br />
<br />
In Territory, several issues related to territory captures not working on servers that have been on for a reasonably long period of time or with a high number of players in it were fixed. Sound feedback was added while capturing a territory.<br />
==Maps==<br />
===Saints===<br />
Saints was re-introduced, now with new geometry and layout, as well with the new Trinket Wars inplemented. Its rooms were enlarged, received better lighting and overall visual improvements.<br />
<br />
===Fort===<br />
Similar to Saints in the previous update, it was removed from the official maps list for further improvements. It would take nearly three years to be released as a Trinket Wars map.<br />
<br />
===Temple===<br />
Apart from its migration to Trinket Wars, the map got better lighting, in particular inside the cave, as well more spawns to improve the gameplay in the level a little bit.<br />
<br />
===Island===<br />
Island saw some visual improvements with new textures and landscapes; a new spawn area for the Vikings gave to them a much needed cover. The Knights were the only classes unprotected on respawns, and despite the issue being adressed by mapper Gaz, they'd only receive shelter a couple of years later.<br />
<br />
===Arena===<br />
A bug where players were able to survive under lava was fixed. Soundscapes were added to give atmosphere.<br />
<br />
===Cathedral===<br />
New sounds for the collapsing pillars were added.<br />
<br />
===Forgotten===<br />
The soundscapes were updated.<br />
<br />
===Frostbite and Desertruin===<br />
The maps saw their migration to Trinket Wars.<br />
<br />
==Audio==<br />
Audio was a major factor in this update and thanks to the work of audio engineer TheForgotten new sound effects were created to give more variety to the world surrounding the player, as well to replace stock sound effects from Half-Life 2. New sound effects include unique swinging sounds for each weapon, draw and holster, the collapsing pillars in [[Cathedral]], footsteps, as well several updated soundscapes and one added for Arena. Achievements have received sound cues after being unlocked.<br />
===Voice Actors===<br />
For the first time in the mod, new voice actors were given to each class to give them some personality. Prior to this update each team had its own voice for all classes in it; Rejenorst provided voices for both the Vikings and the Pirates while the Knights were voiced by Hengishammer. With this update each voice actor provides unique personalities for each class via accent, tone and style. TheForgotten provided voices for the [[Berserker]], the [[Captain]] and the [[Heavy Knight]], with the latter impersonating the Black Knight from ''Monty Python and the Holy Grail'', while Bingo Bango voices the [[Skirmisher]], impersonating Christopher Bowes, lead singer of heavy metal band [[Alestorm]], the [[Archer]] and the [[Gestir]], with the latter having a distinctive grouchy voice. DragonNor is the only voice actor who voices a single class, the [[Huscarl]].<br />
<br />
==Achievements==<br />
Player titles were added as a reward for unlocking achievements.<br />
<br />
New achievements were added:<br />
*Sword At A Gunfight;<br />
*Traveller;<br />
*Some Friend You Are;<br />
*Black Powder Finish;<br />
*Hollywood Physics;<br />
*Meat Carver;<br />
*Final Strike;<br />
*In Good Company;<br />
*Superior Messiah;<br />
*Mine's Better;<br />
*The Chosen One;<br />
*Sharing is Caring;<br />
*I Be Unstoppable;<br />
*So Come Take a Drink...;<br />
*One Man Army.<br />
<br />
==Misc.==<br />
===Gameplay===<br />
A picture of a powder keg or a parrot will appear on the screen to warn that their respective classes got their weapons loaded. A bug were players can have two parrots at the same time was fixed. The parrot can mimic enemy taunts after one is killed.<br />
<br />
The flintlock will reload properly while holding down the reload key.<br />
<br />
AFK players are moved to spectator mode after 90 minutes of idling. AFK players holding a trinket will drop it after 20 seconds idling.<br />
<br />
===Community===<br />
Several console commands were added, including one to enable or disable advanced shaders in a map built in Hammer, and several of them to control AFK players. More support was given to server mods.<br />
<br />
===Other===<br />
Several impact-based particle effects were added.<br />
<br />
==Reception==<br />
Initial reactions were positive, with players praising Trinket Wars and voice acting.<br />
<br />
Throughout the years the new voice actors got mixed reactions from the community, with many players complaining about them being shallow and bland compared to the previous voice clips. Other players defend the added ones due to them being very handy in recognizing players, for exsmple, when they are asking for help.<br />
==Changelog==<br />
Combat/Balance<br />
<br />
- Required damage for full special bar adjusted for Heavy Knight, Berserker, and Huscarl<br />
<br />
- Changed ammo given to some classes from pickups<br />
<br />
- Nerfed Keg Damage, Increased move speed when holding keg<br />
<br />
- Javelin, throwing axe, and Longbow cannot start charging if in the air. It will start charging as soon as you hit the ground if you hold the button down and you can jump all you want once you start charging<br />
<br />
- Keg now pushes and stuns pirate teammates<br />
<br />
- The player no longer needs to hold the block button after a perfect parry to perform a counter-attack<br />
<br />
- Changed special attack damage cap to 135 for cutlass, spear, 2h sword and huscarl's shield<br />
<br />
- Fixed special attack damage exceeding the damage cap for some specials<br />
<br />
- Blocking direction now updates after a Perfect Parry<br />
<br />
- Removed chance of stun when blocking to the wrong direction<br />
<br />
- Consequtive melee hits cause increased damage up to 15% with 4x combo<br />
<br />
- Health Pickup gives a fixed 65 health<br />
<br />
- Armor Pickup gives a fixed 60 health<br />
<br />
- Capturing a chest gives a fixed 90 health and armor<br />
<br />
- Jump only gives 5% speed increase<br />
<br />
- Team kills caused by traps, etc. now will subtract a kill from the person who caused it as well as not increment any kill bonuses related to it<br />
<br />
Maps<br />
<br />
- Added tw_saints<br />
<br />
- Removed hg_fort (she'll be back)<br />
<br />
- Gamemode of temple, frostbite and desertruin changed to Trinket Wars<br />
<br />
- tw_temple:<br />
* Cave lighting made brighter<br />
* Added more spawns<br />
<br />
- tw_saints:<br />
* Made some rooms, hallways and doors larger<br />
* More torches<br />
* Bigger outdoor areas<br />
* Generally a bit nicer to look at<br />
<br />
- bt_island:<br />
* New textures and landscaping in places<br />
* New viking spawn<br />
<br />
- bt_forgotten:<br />
* Edited soundscapes to trigger properly<br />
<br />
- lts_arena:<br />
* Fixed being able to survive under the lava<br />
* Added soundscapes<br />
<br />
- lts_cathedral:<br />
* New sounds for collapsing pillars<br />
<br />
Game Modes<br />
<br />
- New Trinket Wars mode to replace Holy Grail mode<br />
-Each team has its own trinket<br />
-Goal is to defeat enemy players while near your trinket carrier whilst also defending your trinket carrier<br />
<br />
- Fix Round Based scoring where Pirates win and Knights came second place, but Vikings got the silver trophy<br />
<br />
- Fixed issues with Territory captures not working on servers that have been on a while or have high turnover of player rates<br />
<br />
- Chests in a dropzone no longer get pushed by the keg<br />
<br />
- Can't pick up another chest in a chest zone in 4 seconds after throwing away a chest<br />
<br />
Sounds<br />
<br />
- Added unique voices for all classes<br />
<br />
- Added unique swings sounds for all melee weapons<br />
<br />
- Improved Javelin and Throwing Axe sounds<br />
<br />
- Added Draw and Holster sounds for all weapons<br />
<br />
- Added unique soundscapes for Arena, Cathedral, Forgotten, Frostbite, Desertruin and Saints<br />
<br />
- Added sound feedback when capping territory<br />
<br />
- Added class-specific footstep sounds<br />
<br />
- Added unique achieved sounds for several achievements<br />
<br />
Miscellaneous<br />
<br />
- Added achievement player titles<br />
<br />
- New achievements: Sword At A Gunfight, Traveller, Some Friend You Are, Black Powder Finish, Hollywood Physics, Meat Carver, Final Strike, In Good Company, Superior Messiah, Mine's Better, The Chosen One, Sharing Is Caring, I Be Unstoppable, So Come Take A Drink..., One Man Army<br />
<br />
- Parrot and powderkeg will appear on the captain and skirmisher as soon as they have received the ammo for it<br />
<br />
- Holding down reload on the flintlock pistol will reload correctly<br />
<br />
- Added display of remaining health and armor of person who killed you into the console<br />
<br />
- Fix seeing double parrots on other players<br />
<br />
- Moved voice menus client-side, removing lag<br />
<br />
- Added a mat_advancedshaders setting to enable/disable use of new more complex PVK2 Specular lighting shaders (Can be toggled through multiplayer advanced options)<br />
<br />
- Parrot will mimic enemy taunts sometimes when they kill an enemy<br />
<br />
- Added a territory capture sound when you are contributing to attempt to capture a territory<br />
<br />
- Support for some server mods<br />
<br />
- Added m_iClassRespawningAs to DataDesc for class limit server mod support<br />
<br />
- Fixed round_end ModEvent to use standard inputs as the winner param for serverplugins.<br />
<br />
- Flintlock keg particle issue should be resolved<br />
<br />
- New entity logic_expressions_manager allows to override the .vcd scene being used as base layer expression for all players in the game. Useful for events such as Sudden death's where you want everyone to look scared, etc.<br />
<br />
- Added a SetOverrideExpression and ClearOverrideExpression to !player in hammer so that using triggers or buttons, or any type of event can allow mapper to override a single player's expression .vcd scene<br />
(Expression overrides do not reset when a player respawns so be sure to call ClearOverrideExpression on a player who you have overriden expressions for. Done this way in case specific maps want to have expressions always overriden)<br />
<br />
- Speedhack fix<br />
<br />
- New particle effect impacts<br />
<br />
- Added a new indicator when a team's tickets change in Booty/Trinket Wars<br />
<br />
- Main menu music is now muted when in windowed mode the game no longer has focus<br />
<br />
- Added AFK protector. AFK players are moved to spectator after 90 seconds of idling, AFK trinket carriers will drop the trinket after 20 seconds of idling. Can be controlled with the cvars mp_afkprotector_time and mp_afkprotector_trinketdroptime<br />
<br />
===January 7th Patch===<br />
- Use team spawns in Trinket Wars if no deathmatch spawns are available (fixes spawning problems with some custom maps)<br />
- Fixed delays in voice commands, jump grunts, eat sounds, etc.<br />
- Fixed being able to unlock mouse during skirmisher special<br />
- Fixed achievements Final Strike, Mine's Better, Meat Carver<br />
- Fixed Superior Messiah being achievable by changing teams when holding the trinket<br />
- Fixed crash when using voicemenu2 in maps with no gamemode<br />
- Teammates spawning in the same position will no longer cause spawn killing<br />
- Parrot death voice line fix for captain<br />
- Removed 50% chance on reload voice lines because they now only occur if there are teammates nearby<br />
- Lowered pillar collapse sound for cathedral and added more aftermath effects<br />
- Lowered clipping part for skirmisher round start sound<br />
- Fixed medium damage voice for Huscarl<br />
- Saints: Fixed the spawn where you get stuck<br />
- Arena: Added more spawns, and added playerclips in front of the gates, so people do not touch it thus not receiving damage<br />
- Updated Polish, Russian and Traditional Chinese translations<br />
- Fixed Sudden Death sound not playing in Last Team Standing <br />
==External Links==<br />
<br />
[[Category: Pirates, Vikings and Knights II]]<br />
[[Category: Versions]]</div>AGSMAhttp://wiki.pvkii.com/index.php?title=Template:Classes&diff=1944Template:Classes2018-12-02T22:01:00Z<p>AGSMA: </p>
<hr />
<div>{| cellpadding="2" style="width: 100%;border: 5px solid #fdd27d;" align="center"<br />
! class="header" style="font-size:180%;width: 90%;background-color:#fdd27d" | Classes<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 5px solid #fdd27d;" align="center"<br />
! class="header" style="font-size:150%;width: 30%;background-color:#841a1f" colspan = 3 | <p><font color=#FFFFFF>Pirates</font></p><br />
! class="header" style="font-size:150%;width: 30%;background-color:#10360a" colspan = 3 | <p><font color=#FFFFFF>Vikings</font></p><br />
! class="header" style="font-size:150%;width: 30%;background-color:#37345c" colspan = 3 | <p><font color=#FFFFFF>Knights</font></p><br />
|-<br />
! class="header" style="float;font-size:120%;width: 10%;background-color:#ffea75" | [[File:Avatar skirm.jpg|100px|link=Skirmisher]]<br />
! class="header" style="float;font-size:120%;width: 10%;background-color:#ffea75" | [[File:Avatar captain.jpg|100px|link=Captain]]<br />
! class="header" style="float;font-size:120%;width: 10%;background-color:#ffea75" | [[File:Avatar ss.jpg|100px|link=Sharpshooter]]<br />
! class="header" style="float;font-size:120%;width: 10%;background-color:#ffea75" | [[File:Avatar zerker.jpg|100px|link=Berserker]]<br />
! class="header" style="float;font-size:120%;width: 10%;background-color:#ffea75" | [[File:Avatar huskarl.jpg|100px|link=Huscarl]]<br />
! class="header" style="float;font-size:120%;width: 10%;background-color:#ffea75" | [[File:Avatar gestir.jpg|100px|link=Gestir]]<br />
! class="header" style="float;font-size:120%;width: 10%;background-color:#ffea75" | [[File:Avatar heavy.jpg|100px|link=Heavy Knight]]<br />
! class="header" style="float;font-size:120%;width: 10%;background-color:#ffea75" | [[File:Avatar archer.jpg|100px|link=Archer]]<br />
! class="header" style="float;font-size:120%;width: 10%;background-color:#ffea75" | [[File:Avatar maa.jpg|100px|link=Man-at-Arms]]<br />
|-<br />
! class="header" style="float;font-size:100%;width: 10%;background-color:#ffea75" | [[Skirmisher]]<br />
! class="header" style="float;font-size:100%;width: 10%;background-color:#ffea75" | [[Captain]]<br />
! class="header" style="float;font-size:100%;width: 10%;background-color:#ffea75" | [[Sharpshooter]]<br />
! class="header" style="float;font-size:100%;width: 10%;background-color:#ffea75" | [[Berserker]]<br />
! class="header" style="float;font-size:100%;width: 10%;background-color:#ffea75" | [[Huscarl]]<br />
! class="header" style="float;font-size:100%;width: 10%;background-color:#ffea75" | [[Gestir]]<br />
! class="header" style="float;font-size:100%;width: 10%;background-color:#ffea75" | [[Heavy Knight]]<br />
! class="header" style="float;font-size:100%;width: 10%;background-color:#ffea75" | [[Archer]]<br />
! class="header" style="float;font-size:100%;width: 10%;background-color:#ffea75" | [[Man-at-Arms]]<br />
|-<br />
| style="height:100px; width:100px; text-align:left;" | <br />
| style="height:100px; width:100px; text-align:left;" | <br />
| style="height:100px; width:100px; text-align:left;" | <br />
| style="height:100px; width:100px; text-align:left;" | <br />
| style="height:100px; width:100px; text-align:center;;background-color:#ffea75" | [[File:Avatar Bondi.jpg|100px|link=Bondi]]<br />
| style="height:100px; width:100px; text-align:center;" | <br />
| style="height:100px; width:100px; text-align:right;" |<br />
| style="height:100px; width:100px; text-align:center;;background-color:#ffea75" | [[File:Assassin avatar.jpg|100px|link=Assassin]]<br />
| style="height:100px; width:100px; text-align:right;" |<br />
|-<br />
| style="width:100px; text-align:left;" | <br />
| style="width:100px; text-align:left;" | <br />
| style="width:100px; text-align:left;" | <br />
| style="width:100px; text-align:left;" | <br />
! class="header" style="float;font-size:100%;width: 10%;background-color:#ffea75" | [[Bondi]]<br />
| style="width:100px; text-align:left;" | <br />
| style="width:100px; text-align:left;" | <br />
! class="header" style="float;font-size:100%;width: 10%;background-color:#ffea75" | [[Assassin]]<br />
| style="width:100px; text-align:left;" |<br />
|}</div>AGSMAhttp://wiki.pvkii.com/index.php?title=File:Assassin_avatar.jpg&diff=1943File:Assassin avatar.jpg2018-12-02T21:59:46Z<p>AGSMA: Official Assassin Avatar</p>
<hr />
<div>Official Assassin Avatar</div>AGSMAhttp://wiki.pvkii.com/index.php?title=File:Avatar_Bondi.jpg&diff=1942File:Avatar Bondi.jpg2018-12-02T21:59:22Z<p>AGSMA: AGSMA uploaded a new version of &quot;File:Avatar Bondi.jpg&quot;</p>
<hr />
<div></div>AGSMAhttp://wiki.pvkii.com/index.php?title=Bondi&diff=1928Bondi2018-11-16T23:16:31Z<p>AGSMA: /* Trivia */</p>
<hr />
<div>Young, but far from inexperienced, the Bondi carries a bow to hunt for food (very sensible) and to shoot enemies (also very sensible).<br />
<br />
<br />
<br />
==Overview==<br />
<br />
A diligent young fellow who had his whole life ahead of him, until it all went up in flames. Now that he's left the fields of grain for the fields of battle, his unremarkable vitality belies the sharp mind he used to hunt in the Scandinavian wilderness.<br />
He puts his hunting skills to use by shooting at anybody foolish enough to stay at range, and his seax to gut anybody foolish enough to wander too near.<br />
<br />
==Stats==<br />
Health: 110<br />
<br />
Armor: 90<br />
<br />
Speed: 210<br />
<br />
Damage required for special: 210<br />
<br />
<br />
==Weapons==<br />
<br />
=== '''Seax''' ===<br />
[[File:Bondiseax.png]]<br />
<br />
No Viking is complete without his trusty knife, and in the hands of the Bondi it serves as a lethal close-range weapon.<br />
<br />
The engraved runes remind him of his past, and inspire ferocity when cornered.<br />
<br />
<br />
'''Damage:'''<br />
*Base damage - 45<br />
*Forwards attack multiplier - 1.2<br />
*Backward attack multiplier - 1.3<br />
*Sideways attack multiplier - 1.2<br />
*Actual damage - 51-61 uncharged; 66-76 charged<br />
<br />
<br />
'''Attack Speed:'''<br />
*Forwards: Attack start - 0.38s; Attack duration - 0.65s; 1 attack = 1.05s; 0.95 attacks per second<br />
*Backward: Attack start - 0.48s; Attack duration - 0.88s; 1 attack = 1.36s; 0.73 attacks per second<br />
*Sideways: Attack start - 0.25s; Attack duration - 0.55s; 1 attack = 0.80s; 1.25 attacks per second<br />
<br />
<br />
'''Size:''' Medium<br />
<br />
<br />
=== '''Atlatl''' ===<br />
[[File:Atlatl.png]]<br />
<br />
The ultimate (or should that be primordial?) javelin-throwing equipment.<br />
<br />
Able to launch massive darts huge distances from even a standing position, and with enough stopping power to make your enemies just as still, if not stiller.<br />
<br />
<br />
'''Damage:'''<br />
*Bodyshot - 85<br />
*Headshot - 127.5<br />
<br />
<br />
'''Speed:'''<br />
*Charge time - 0.35s<br />
*Reload time - 1.5s<br />
*Attacks per second - 0.54; 1 shot + reload = 1.85s<br />
<br />
<br />
'''Ammunition:'''<br />
*Starts with 2 darts<br />
*Can carry up to 3<br />
<br />
<br />
=== '''Flatbow''' ===<br />
[[File:Flatbow.png]]<br />
<br />
This beautifully decorated elm flatbow may not match a yew longbow in range or power, but it's the Bondi's record-setting shooting speed his targets ought to fear.<br />
<br />
Use your special to unleash a storm of arrows!<br />
<br />
<br />
'''Damage:''' 55<br />
<br />
<br />
'''Speed:'''<br />
*Charge time - 1s<br />
*Reload time - 0.5s<br />
*Attacks per second - 0.66; 1 shot = 1.5s<br />
<br />
<br />
'''Ammunition:'''<br />
*Starts with 20 arrows<br />
*Can carry up to 40<br />
<br />
<br />
=== '''Special Attack: Speed Shooting''' ===<br />
<br />
After a moment to focus on his technique (or his vengeful fury, depending) the Bondi's shooting speed increases dramatically.<br />
<br />
Aim carefully, and pin your enemies to the dirt 'neath a flurry of arrows.<br />
*Arrows - 4<br />
*Damage - 75 per arrow; 300 in total<br />
*Speed - 0.4s per shot, approximately<br />
*Duration - 1.1s<br />
<br />
==Achievements==<br />
<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:180%;width: 80%;background-color:#fbbd19" | Achievements<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Bondi"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_bondi_play.jpg ]]<br />
| class="header" style="font-size:100%;width: 80%" | "Play a full round lasting at least five minutes as a Bondi"<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Any Way You Slice It"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_bondi_seax_dmg_100k.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Amass 100,000 points of damage against your enemies using the seax"<br />
| class="header" style="font-size:100%;width: 60%" | '''''The True'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Got Something To Prove Kid?"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_bondi_objective_points_1000x.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Amass 1000 objective points as a Bondi"<br />
| class="header" style="font-size:100%;width: 100%" | '''''The New Kid'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Green Team"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_bondi_assists_100x.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Assist 100 kills as Bondi"<br />
| class="header" style="font-size:100%;width: 100%" | '''''The Viking'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Long Distance Relationship"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_bondi_special_kills_10x.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Kill an enemy with the atlatl or flatbow from 100 ft"<br />
| class="header" style="font-size:100%;width: 100%" | '''''The Life Coach'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"You Wood"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_bondi_pickup_projectiles_50x.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "As a Bondi, collect 50 missed darts/arrows from the environment (not pickups)"<br />
| class="header" style="font-size:100%;width: 100%" | '''''The Gatherer'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"The Gutting"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_bondi_seax_kills_25x.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Kill 25 enemies using the seax"<br />
| class="header" style="font-size:100%;width: 100%" | '''''The Field Dresser'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"We're Having Parrot Tonight"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_bondi_flatbow_kill_parrot_20x.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Hunt down 20 enemy parrots with the flatbow"<br />
| class="header" style="font-size:100%;width: 100%" | '''''The Bird Man'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Raised By Wolves"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_bondi_air_kills.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Kill 20 enemies while they are in mid-air using either your flatbow or atlatl"<br />
| class="header" style="font-size:100%;width: 100%" | '''''The Jungle Club'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Reinventing Archery"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_bondi_special_kills_10x.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Kill 10 enemies with the Rapid Fire special"<br />
| class="header" style="font-size:100%;width: 100%" | '''''The Andersen'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Lay Low Aim High"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_bondi_atlatl_duck_headshot_kills_5x.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Kill 5 enemies with atlatl headshot while crouched and not moving"<br />
| class="header" style="font-size:100%;width: 100%" | '''''The Squatter'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Hunting Season"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_bondi_flatbowkills_three_10seconds.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Kill 3 enemies with the flatbow within 10 seconds"<br />
| class="header" style="font-size:100%;width: 100%" | '''''The Predator'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Beast Mode"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_bondi_special_kills_in_single_life_3x.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Kill 3 enemies with the Rapid Fire special in one life"<br />
| class="header" style="font-size:100%;width: 100%" | '''''The Beast Killer'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Hiding In The Daisies"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_bondi_special_kills_in_low_health_2x.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Kill 2 enemies in a row using the Rapid Fire special while pushing up daisies"<br />
| class="header" style="font-size:100%;width: 100%" | '''''The Botanist'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Bondi, Janus Bondi"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_bondi_dominate_rangers.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Dominate an Archer or a Sharpshooter"<br />
| class="header" style="font-size:100%;width: 100%" | '''''The Hunter'''''<br />
|}<br />
<br />
<br />
==Trivia==<br />
*During the vast majority of the development of Bondi, the class used pitched down voice lines from the [[Archer]] as placeholders, much like how it wore the longbow and the shortsword early in development. The PVKII Team ended up creating an inside joke in which they claimed that Bondi was the ancestor of the Archer. No final voice line provided by Hankshaw references the inside joke, however.<br />
*The development team placed several easter eggs regarding Bondi in order to tease the fans, most notably in the 2016 trailer "Mundo Caníbal", in which Bondi can be briefly seen at around 2:05.<ref>https://www.youtube.com/watch?v=kswhl4wAtSc</ref><br />
*Bondi's forward seax swing is animated like a backstab, similar to that of the Spy from Team Fortress 2, however while it looks unique from a visual standpoint, it doesn't provide bonus damage when stabbing a player in the back.<br />
*Bondi's release is a milestone in the mod's history, for it's the very first class released made entirely from scratch since, unlike the first nine classes, Bondi has no counterpert in the original [[Pirates, Vikings and Knights]] mod.<br />
<br />
==Gallery==<br />
<div><ul> <br />
<li style="display: inline-block;"> [[File:bondifull.jpg|thumb|right|Concept art for the Bondi made by Hengishammer from the [[PVKII Developer team]]]]<br />
[[File:seax.jpg|thumb|right|Seax Render]]<br />
</li><br />
</ul></div><br />
<br />
== See Also ==<br />
[[Vikings]]<br />
<br />
[[Tactics]]<br />
<br />
{{Template:Classes}}<br />
[[Category: Classes]]<br />
[[Category: Classes - Vikings]]</div>AGSMAhttp://wiki.pvkii.com/index.php?title=Bondi&diff=1927Bondi2018-11-16T23:11:10Z<p>AGSMA: /* Trivia */</p>
<hr />
<div>Young, but far from inexperienced, the Bondi carries a bow to hunt for food (very sensible) and to shoot enemies (also very sensible).<br />
<br />
<br />
<br />
==Overview==<br />
<br />
A diligent young fellow who had his whole life ahead of him, until it all went up in flames. Now that he's left the fields of grain for the fields of battle, his unremarkable vitality belies the sharp mind he used to hunt in the Scandinavian wilderness.<br />
He puts his hunting skills to use by shooting at anybody foolish enough to stay at range, and his seax to gut anybody foolish enough to wander too near.<br />
<br />
==Stats==<br />
Health: 110<br />
<br />
Armor: 90<br />
<br />
Speed: 210<br />
<br />
Damage required for special: 210<br />
<br />
<br />
==Weapons==<br />
<br />
=== '''Seax''' ===<br />
[[File:Bondiseax.png]]<br />
<br />
No Viking is complete without his trusty knife, and in the hands of the Bondi it serves as a lethal close-range weapon.<br />
<br />
The engraved runes remind him of his past, and inspire ferocity when cornered.<br />
<br />
<br />
'''Damage:'''<br />
*Base damage - 45<br />
*Forwards attack multiplier - 1.2<br />
*Backward attack multiplier - 1.3<br />
*Sideways attack multiplier - 1.2<br />
*Actual damage - 51-61 uncharged; 66-76 charged<br />
<br />
<br />
'''Attack Speed:'''<br />
*Forwards: Attack start - 0.38s; Attack duration - 0.65s; 1 attack = 1.05s; 0.95 attacks per second<br />
*Backward: Attack start - 0.48s; Attack duration - 0.88s; 1 attack = 1.36s; 0.73 attacks per second<br />
*Sideways: Attack start - 0.25s; Attack duration - 0.55s; 1 attack = 0.80s; 1.25 attacks per second<br />
<br />
<br />
'''Size:''' Medium<br />
<br />
<br />
=== '''Atlatl''' ===<br />
[[File:Atlatl.png]]<br />
<br />
The ultimate (or should that be primordial?) javelin-throwing equipment.<br />
<br />
Able to launch massive darts huge distances from even a standing position, and with enough stopping power to make your enemies just as still, if not stiller.<br />
<br />
<br />
'''Damage:'''<br />
*Bodyshot - 85<br />
*Headshot - 127.5<br />
<br />
<br />
'''Speed:'''<br />
*Charge time - 0.35s<br />
*Reload time - 1.5s<br />
*Attacks per second - 0.54; 1 shot + reload = 1.85s<br />
<br />
<br />
'''Ammunition:'''<br />
*Starts with 2 darts<br />
*Can carry up to 3<br />
<br />
<br />
=== '''Flatbow''' ===<br />
[[File:Flatbow.png]]<br />
<br />
This beautifully decorated elm flatbow may not match a yew longbow in range or power, but it's the Bondi's record-setting shooting speed his targets ought to fear.<br />
<br />
Use your special to unleash a storm of arrows!<br />
<br />
<br />
'''Damage:''' 55<br />
<br />
<br />
'''Speed:'''<br />
*Charge time - 1s<br />
*Reload time - 0.5s<br />
*Attacks per second - 0.66; 1 shot = 1.5s<br />
<br />
<br />
'''Ammunition:'''<br />
*Starts with 20 arrows<br />
*Can carry up to 40<br />
<br />
<br />
=== '''Special Attack: Speed Shooting''' ===<br />
<br />
After a moment to focus on his technique (or his vengeful fury, depending) the Bondi's shooting speed increases dramatically.<br />
<br />
Aim carefully, and pin your enemies to the dirt 'neath a flurry of arrows.<br />
*Arrows - 4<br />
*Damage - 75 per arrow; 300 in total<br />
*Speed - 0.4s per shot, approximately<br />
*Duration - 1.1s<br />
<br />
==Achievements==<br />
<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:180%;width: 80%;background-color:#fbbd19" | Achievements<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Bondi"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_bondi_play.jpg ]]<br />
| class="header" style="font-size:100%;width: 80%" | "Play a full round lasting at least five minutes as a Bondi"<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Any Way You Slice It"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_bondi_seax_dmg_100k.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Amass 100,000 points of damage against your enemies using the seax"<br />
| class="header" style="font-size:100%;width: 60%" | '''''The True'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Got Something To Prove Kid?"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_bondi_objective_points_1000x.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Amass 1000 objective points as a Bondi"<br />
| class="header" style="font-size:100%;width: 100%" | '''''The New Kid'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Green Team"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_bondi_assists_100x.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Assist 100 kills as Bondi"<br />
| class="header" style="font-size:100%;width: 100%" | '''''The Viking'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Long Distance Relationship"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_bondi_special_kills_10x.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Kill an enemy with the atlatl or flatbow from 100 ft"<br />
| class="header" style="font-size:100%;width: 100%" | '''''The Life Coach'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"You Wood"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_bondi_pickup_projectiles_50x.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "As a Bondi, collect 50 missed darts/arrows from the environment (not pickups)"<br />
| class="header" style="font-size:100%;width: 100%" | '''''The Gatherer'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"The Gutting"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_bondi_seax_kills_25x.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Kill 25 enemies using the seax"<br />
| class="header" style="font-size:100%;width: 100%" | '''''The Field Dresser'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"We're Having Parrot Tonight"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_bondi_flatbow_kill_parrot_20x.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Hunt down 20 enemy parrots with the flatbow"<br />
| class="header" style="font-size:100%;width: 100%" | '''''The Bird Man'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Raised By Wolves"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_bondi_air_kills.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Kill 20 enemies while they are in mid-air using either your flatbow or atlatl"<br />
| class="header" style="font-size:100%;width: 100%" | '''''The Jungle Club'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Reinventing Archery"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_bondi_special_kills_10x.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Kill 10 enemies with the Rapid Fire special"<br />
| class="header" style="font-size:100%;width: 100%" | '''''The Andersen'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Lay Low Aim High"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_bondi_atlatl_duck_headshot_kills_5x.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Kill 5 enemies with atlatl headshot while crouched and not moving"<br />
| class="header" style="font-size:100%;width: 100%" | '''''The Squatter'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Hunting Season"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_bondi_flatbowkills_three_10seconds.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Kill 3 enemies with the flatbow within 10 seconds"<br />
| class="header" style="font-size:100%;width: 100%" | '''''The Predator'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Beast Mode"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_bondi_special_kills_in_single_life_3x.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Kill 3 enemies with the Rapid Fire special in one life"<br />
| class="header" style="font-size:100%;width: 100%" | '''''The Beast Killer'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Hiding In The Daisies"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_bondi_special_kills_in_low_health_2x.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Kill 2 enemies in a row using the Rapid Fire special while pushing up daisies"<br />
| class="header" style="font-size:100%;width: 100%" | '''''The Botanist'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Bondi, Janus Bondi"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_bondi_dominate_rangers.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Dominate an Archer or a Sharpshooter"<br />
| class="header" style="font-size:100%;width: 100%" | '''''The Hunter'''''<br />
|}<br />
<br />
<br />
==Trivia==<br />
*During the vast majority of the development of Bondi, the class used pitched down voice lines from the [[Archer]] as placeholders, much like how it wore the longbow and the shortsword early in development. The PVKII Team ended up creating an inside joke in which they claimed that Bondi was the ancestor of the Archer. No final voice line provided by Hankshaw references the inside joke, however.<br />
*The development team placed several easter eggs regarding Bondi in order to tease the fans, most notably in the 2016 trailer "Mundo Caníbal", in which Bondi can be briefly seen at around 2:05.<ref>https://www.youtube.com/watch?v=kswhl4wAtSc</ref><br />
*Bondi's forward seax swing is animated like a backstab, similar to that of the Spy from Team Fortress 2, however while it looks unique from a visual standpoint, it doesn't provide a special ability whatsoever.<br />
*Bondi's release is a milestone in the mod's history, for it's the very first class released made entirely from scratch since, unlike the first nine classes, Bondi has no counterpert in the original [[Pirates, Vikings and Knights]] mod.<br />
<br />
==Gallery==<br />
<div><ul> <br />
<li style="display: inline-block;"> [[File:bondifull.jpg|thumb|right|Concept art for the Bondi made by Hengishammer from the [[PVKII Developer team]]]]<br />
[[File:seax.jpg|thumb|right|Seax Render]]<br />
</li><br />
</ul></div><br />
<br />
== See Also ==<br />
[[Vikings]]<br />
<br />
[[Tactics]]<br />
<br />
{{Template:Classes}}<br />
[[Category: Classes]]<br />
[[Category: Classes - Vikings]]</div>AGSMAhttp://wiki.pvkii.com/index.php?title=Archer&diff=1926Archer2018-11-16T22:49:45Z<p>AGSMA: </p>
<hr />
<div>''The Crème de Cacao (Chocolate Bean?) of the Knight's Arsenal. These guys may not be the burliest of men, but they know how to make killing look good.''<br />
<br />
{{Template:ClassInfo<br />
|color1 = #37345c<br />
|color2 = #9193cc<br />
|class = The Archer<br />
|aka = {{Template:Aka}} Bowman<br />
|image = ArcherNew.png<br />
|image_size: 147px<br />
|update = [[Beta 2.0]]<br />
|health = 100<br />
|armor = 80<br />
|speed = 210<br />
|special = 165<br />
}}<br />
== Overview ==<br />
Archers are pretty much the opposite of Heavy Knights, as the Masters of Range.<br />
<br />
With two different bows (as if one is not enough) enemies need not be close for you to kill them. Archers are exceptionally weak and usually avoid melee fights, but if they are forced, they have their infamous butter-knife to fall back on.<br />
<br />
Voiced by: Joseph "Bingo Bango" Bracken<br />
<br />
== Arsenal ==<br />
{{Template:3weapons <br />
|color1 = #37345c<br />
|color2 = #9193cc<br />
|weapon1name = Shortsword<br />
|weapon2name = Crossbow<br />
|weapon3name = Longbow<br />
|weapon1pic = [[File:ShortswordArcherNew.png|center|]]<br />
|weapon2pic = [[File:CrossbowArcherNew.png|center|]]<br />
|weapon3pic = [[File:LongbowNew.png|center|]]<br />
|weapon1text = Short, but quick. It's useful when you are forced to cross swords, but there's a reason it's often called the "Butter-knife" and used for humiliating purposes.<br />
Its damage is identical to the Skirmisher's cutlass, but it charges slower.<br />
|weapon2text = Very powerful and accurate. Right-click to aim. When aiming, the Crossbow is more accurate and deals more damage, but your walking speed is reduced. Headshots are even more devastating. A successful hit pushes back your enemy and can hurt them even if they have a shield. You have to reload after every shot, which will leave you unprotected for three seconds.<br />
|weapon3text = Quick, powerful and deadly in skilled hands. Be aware of the arc and time it takes arrows to travel. It cannot be charged while in mid-air, and will slow you down slightly while charging.<br />
|weapon1stat1 = Damage<br />
|stat1-1 = 56 '''(charged)''', 42 '''(not charged)'''<br />
|weapon1stat2 = Forward/Side Interval<br />
|stat1-2 = 15<br />
|weapon1stat3 = String<br />
|stat1-3 = 10<br />
|weapon1stat4 = Forward Interval<br />
|stat1-4 = 16<br />
|weapon2stat1 = Damage (unaimed)<br />
|stat2-1 = 70 '''(far)''', 45 '''(close)'''<br />
|weapon2stat2 = Damage (aimed)<br />
|stat2-2 = 100 '''(far)''', 60 '''(close)'''<br />
|weapon2stat3 = Headshot Damage (unaimed)<br />
|stat2-3 = 110 '''(far)''', 70 '''(close)'''<br />
|weapon2stat4 = Headshot Damage (aimed)<br />
|stat2-4 = 145 '''(far)''', 90 '''(close)'''<br />
|weapon3stat1 = Damage (far)<br />
|stat3-1 = 80<br />
|weapon3stat2 = Damage (close)<br />
|stat3-2 = 47 '''(charged)''', 15 '''(not charged)'''<br />
|weapon3stat3 = <br />
|stat3-3 = <br />
|weapon3stat4 = <br />
|stat3-4 = <br />
|special = Triple Shot<br />
|specialweapon = {{Template:oneweaponhold}} the Longbow<br />
|specialtext = When your special meter is filled, press the special button to fire three flaming arrows at once to pierce right through enemies and their shields. Each arrow deals 120 damage, but only one of the arrows can hit a specific enemy, therefore it's suggested to use the special against crowded players.<br />
}}<br />
<br />
==Achievements==<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:180%;width: 80%;background-color:#fbbd19" | Achievements<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Archer"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_archer_play.jpg ]]<br />
| class="header" style="font-size:100%;width: 80%" | "Play a full round lasting at least five minutes as a Archer"<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Legolas"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_archer_bowkills_three_10seconds.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Kill 3 enemies with the Longbow within 10 seconds"<br />
| class="header" style="font-size:100%;width: 60%" | '''''The Instinctive Nocker'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Robin Hood"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_archer_kill_100ft.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Kill an enemy with the crossbow or longbow from 100ft"<br />
| class="header" style="font-size:100%;width: 60%" | '''''The Precise'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Cornish Game Hen"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_archer_bowkill_parrot_15x.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Hunt down 15 enemy parrots with the longbow"<br />
| class="header" style="font-size:100%;width: 60%" | '''''The Parrot Connoisseur'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"It's Like Weakness Water Three!"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_archer_kill_special_2x.jpg]]<br />
| class="header" style="font-size:100%;width: 80%" | "Kill 2 enemies with a single longbow special"<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Butterknifed!"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_archer_butterknife_kill.jpg]]<br />
| class="header" style="font-size:100%;width: 80%" | "Kill 25 enemies using the short sword"<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"I Can't Believe It's Not Butter!"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_archer_sword_dmg_100k.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Amass 100,000 points of damage against your enemies using the short sword"<br />
| class="header" style="font-size:100%;width: 60%" | '''''The Greasy Bandit'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Clay Pigeon"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Clay_Pidgeon.png]]<br />
| class="header" style="font-size:100%;width: 60%" | "Kill 20 enemies while they are in mid-air using either your longbow or crossbow"<br />
| class="header" style="font-size:100%;width: 60%" | '''''The Bane of Pigeons'''''<br />
|}<br />
<br />
==Trivia==<br />
<br />
*It's possible to kill an Archer with full health by using only the keg or the Captain's special, and possibly the Sharpshooter's special. By targeting his feet with an explosive, the Archer is thrown up in the air, and the fall damage finishing off the remaining health.<br />
<br />
*The Archer and Sharpshooter are the only characters to not draw their primary weapon (the short-sword and dagger, respectively) on respawn. Instead he draws the longbow, which holds the third weapon slot.<br />
<br />
*The taunt "Thanks for standing still, you bastard" is a reference to the Sniper from Valve's video game Team Fortress 2;<br />
<br />
==Gallery==<br />
<div><ul> <br />
<li style="display: inline-block;"> [[image:archerfull.jpg|thumb|right|Concept art from the Archer made by Hengishammer from the [[PVKII Developer team]]]]<br />
</li><br />
</ul></div><br />
<br />
<br />
== See Also ==<br />
[[Knights]]<br />
<br />
[[Archer Strategy]]<br />
<br />
[[Obtaining_Archer_Achievements|How to get Archer achievements]]<br />
{{Template:Classes}}<br />
[[Category: Classes]]<br />
[[Category: Classes - Knights]]</div>AGSMAhttp://wiki.pvkii.com/index.php?title=Archer&diff=1925Archer2018-11-16T22:49:01Z<p>AGSMA: /* Arsenal */</p>
<hr />
<div>''The Crème de Cacao (Chocolate Bean?) of the Knight's Arsenal. These guys may not be the burliest of men, but they know how to make killing look good.''<br />
<br />
{{Template:ClassInfo<br />
|color1 = #37345c<br />
|color2 = #9193cc<br />
|class = The Archer<br />
|aka = Bowman<br />
|image = ArcherNew.png<br />
|image_size: 147px<br />
|update = [[Beta 2.0]]<br />
|health = 100<br />
|armor = 80<br />
|speed = 210<br />
|special = 165<br />
}}<br />
== Overview ==<br />
Archers are pretty much the opposite of Heavy Knights, as the Masters of Range.<br />
<br />
With two different bows (as if one is not enough) enemies need not be close for you to kill them. Archers are exceptionally weak and usually avoid melee fights, but if they are forced, they have their infamous butter-knife to fall back on.<br />
<br />
Voiced by: Joseph "Bingo Bango" Bracken<br />
<br />
== Arsenal ==<br />
{{Template:3weapons <br />
|color1 = #37345c<br />
|color2 = #9193cc<br />
|weapon1name = Shortsword<br />
|weapon2name = Crossbow<br />
|weapon3name = Longbow<br />
|weapon1pic = [[File:ShortswordArcherNew.png|center|]]<br />
|weapon2pic = [[File:CrossbowArcherNew.png|center|]]<br />
|weapon3pic = [[File:LongbowNew.png|center|]]<br />
|weapon1text = Short, but quick. It's useful when you are forced to cross swords, but there's a reason it's often called the "Butter-knife" and used for humiliating purposes.<br />
Its damage is identical to the Skirmisher's cutlass, but it charges slower.<br />
|weapon2text = Very powerful and accurate. Right-click to aim. When aiming, the Crossbow is more accurate and deals more damage, but your walking speed is reduced. Headshots are even more devastating. A successful hit pushes back your enemy and can hurt them even if they have a shield. You have to reload after every shot, which will leave you unprotected for three seconds.<br />
|weapon3text = Quick, powerful and deadly in skilled hands. Be aware of the arc and time it takes arrows to travel. It cannot be charged while in mid-air, and will slow you down slightly while charging.<br />
|weapon1stat1 = Damage<br />
|stat1-1 = 56 '''(charged)''', 42 '''(not charged)'''<br />
|weapon1stat2 = Forward/Side Interval<br />
|stat1-2 = 15<br />
|weapon1stat3 = String<br />
|stat1-3 = 10<br />
|weapon1stat4 = Forward Interval<br />
|stat1-4 = 16<br />
|weapon2stat1 = Damage (unaimed)<br />
|stat2-1 = 70 '''(far)''', 45 '''(close)'''<br />
|weapon2stat2 = Damage (aimed)<br />
|stat2-2 = 100 '''(far)''', 60 '''(close)'''<br />
|weapon2stat3 = Headshot Damage (unaimed)<br />
|stat2-3 = 110 '''(far)''', 70 '''(close)'''<br />
|weapon2stat4 = Headshot Damage (aimed)<br />
|stat2-4 = 145 '''(far)''', 90 '''(close)'''<br />
|weapon3stat1 = Damage (far)<br />
|stat3-1 = 80<br />
|weapon3stat2 = Damage (close)<br />
|stat3-2 = 47 '''(charged)''', 15 '''(not charged)'''<br />
|weapon3stat3 = <br />
|stat3-3 = <br />
|weapon3stat4 = <br />
|stat3-4 = <br />
|special = Triple Shot<br />
|specialweapon = {{Template:oneweaponhold}} the Longbow<br />
|specialtext = When your special meter is filled, press the special button to fire three flaming arrows at once to pierce right through enemies and their shields. Each arrow deals 120 damage, but only one of the arrows can hit a specific enemy, therefore it's suggested to use the special against crowded players.<br />
}}<br />
<br />
==Achievements==<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:180%;width: 80%;background-color:#fbbd19" | Achievements<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Archer"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_archer_play.jpg ]]<br />
| class="header" style="font-size:100%;width: 80%" | "Play a full round lasting at least five minutes as a Archer"<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Legolas"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_archer_bowkills_three_10seconds.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Kill 3 enemies with the Longbow within 10 seconds"<br />
| class="header" style="font-size:100%;width: 60%" | '''''The Instinctive Nocker'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Robin Hood"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_archer_kill_100ft.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Kill an enemy with the crossbow or longbow from 100ft"<br />
| class="header" style="font-size:100%;width: 60%" | '''''The Precise'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Cornish Game Hen"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_archer_bowkill_parrot_15x.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Hunt down 15 enemy parrots with the longbow"<br />
| class="header" style="font-size:100%;width: 60%" | '''''The Parrot Connoisseur'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"It's Like Weakness Water Three!"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_archer_kill_special_2x.jpg]]<br />
| class="header" style="font-size:100%;width: 80%" | "Kill 2 enemies with a single longbow special"<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Butterknifed!"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_archer_butterknife_kill.jpg]]<br />
| class="header" style="font-size:100%;width: 80%" | "Kill 25 enemies using the short sword"<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"I Can't Believe It's Not Butter!"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_archer_sword_dmg_100k.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Amass 100,000 points of damage against your enemies using the short sword"<br />
| class="header" style="font-size:100%;width: 60%" | '''''The Greasy Bandit'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Clay Pigeon"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Clay_Pidgeon.png]]<br />
| class="header" style="font-size:100%;width: 60%" | "Kill 20 enemies while they are in mid-air using either your longbow or crossbow"<br />
| class="header" style="font-size:100%;width: 60%" | '''''The Bane of Pigeons'''''<br />
|}<br />
<br />
==Trivia==<br />
<br />
*It's possible to kill an Archer with full health by using only the keg or the Captain's special, and possibly the Sharpshooter's special. By targeting his feet with an explosive, the Archer is thrown up in the air, and the fall damage finishing off the remaining health.<br />
<br />
*The Archer and Sharpshooter are the only characters to not draw their primary weapon (the short-sword and dagger, respectively) on respawn. Instead he draws the longbow, which holds the third weapon slot.<br />
<br />
*The taunt "Thanks for standing still, you bastard" is a reference to the Sniper from Valve's video game Team Fortress 2;<br />
<br />
==Gallery==<br />
<div><ul> <br />
<li style="display: inline-block;"> [[image:archerfull.jpg|thumb|right|Concept art from the Archer made by Hengishammer from the [[PVKII Developer team]]]]<br />
</li><br />
</ul></div><br />
<br />
<br />
== See Also ==<br />
[[Knights]]<br />
<br />
[[Archer Strategy]]<br />
<br />
[[Obtaining_Archer_Achievements|How to get Archer achievements]]<br />
{{Template:Classes}}<br />
[[Category: Classes]]<br />
[[Category: Classes - Knights]]</div>AGSMAhttp://wiki.pvkii.com/index.php?title=Archer&diff=1924Archer2018-11-16T22:39:14Z<p>AGSMA: </p>
<hr />
<div>''The Crème de Cacao (Chocolate Bean?) of the Knight's Arsenal. These guys may not be the burliest of men, but they know how to make killing look good.''<br />
<br />
{{Template:ClassInfo<br />
|color1 = #37345c<br />
|color2 = #9193cc<br />
|class = The Archer<br />
|aka = Bowman<br />
|image = ArcherNew.png<br />
|image_size: 147px<br />
|update = [[Beta 2.0]]<br />
|health = 100<br />
|armor = 80<br />
|speed = 210<br />
|special = 165<br />
}}<br />
== Overview ==<br />
Archers are pretty much the opposite of Heavy Knights, as the Masters of Range.<br />
<br />
With two different bows (as if one is not enough) enemies need not be close for you to kill them. Archers are exceptionally weak and usually avoid melee fights, but if they are forced, they have their infamous butter-knife to fall back on.<br />
<br />
Voiced by: Joseph "Bingo Bango" Bracken<br />
<br />
== Arsenal ==<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:180%;width: 100%;background-color:#8CA7DC" | Weapons<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! style="font-size:140%;text-align: center;background-color:#8CA7DC;" colspan=1 | Shortsword<br />
! style="font-size:140%;text-align: center;background-color:#8CA7DC;" colspan=1 | Crossbow<br />
! style="font-size:140%;text-align: center;background-color:#8CA7DC;" colspan=1 | Longbow<br />
|-<br />
| style="text-align: center" | [[File:ShortswordArcherNew.png|ShortswordArcherNew.png]] <br />
| style="text-align: center" | [[File:CrossbowArcherNew.png]]<br />
| style="text-align: center" | [[File:LongbowNew.png|LongbowNew.png]]<br />
|-<br />
| style="text-align: center" | Short, but quick. It's useful when you are forced to cross swords, but there's a reason it's often called the "Butter-knife" and used for humiliating purposes.<br />
Its damage is identical to the Skirmisher's cutlass, but it charges slower.<br />
| style="text-align: center" | Very powerful and accurate. Right-click to aim. When aiming, the Crossbow is more accurate and deals more damage, but your walking speed is reduced. Headshots are even more devastating. A successful hit pushes back your enemy and can hurt them even if they have a shield. You have to reload after every shot, which will leave you unprotected for three seconds.<br />
| style="text-align: center" | Quick, powerful and deadly in skilled hands. Be aware of the arc and time it takes arrows to travel. It cannot be charged while in mid-air, and will slow you down slightly while charging.<br />
|-<br />
| style="text-align: center" | '''Damage:''' 56 (charged), 42 (not charged)<br />
| style="text-align: center" | '''Damage (unaimed):''' 70 (far), 45 (close)<br />
| style="text-align: center" | '''Damage (far):''' 80<br />
|-<br />
| style="text-align: center" | '''Forward/side Interval:''' 15<br />
| style="text-align: center" | '''Damage (aimed):''' 100 (far), 60 (close)<br />
| style="text-align: center" | '''Damage (close):''' 47 (charged), 15 (not charged)<br />
|-<br />
| style="text-align: center" | '''String:''' 10<br />
| style="text-align: center" | '''Headshot Damage (unaimed):''' 110 (far), 70 (close)<br />
| style="text-align: center" | <br />
|-<br />
| style="text-align: center" | '''Forward Interval:''' 16<br />
| style="text-align: center" | '''Headshot Damage (aimed):''' 145 (far), 90 (close)<br />
| style="text-align: center" | <br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:180%;width: 100%;background-color:#8CA7DC" | Special attack: Triple Shot<br />
|-<br />
! class="header" style="font-size:100%;width: 100%;background-color:#8CA7DC" | It only works with the player holding the longbow<br />
|-<br />
! style="font-size:120%;text-align: center;background-color:#FFFFFF;" colspan=1 | When your special meter is filled, press the special button to fire three flaming arrows at once to pierce right through enemies and their shields. Each arrow deals 120 damage, but only one of the arrows can hit a specific enemy, therefore it's suggested to use the special against crowded players.<br />
|}<br />
<br />
==Achievements==<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:180%;width: 80%;background-color:#fbbd19" | Achievements<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Archer"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_archer_play.jpg ]]<br />
| class="header" style="font-size:100%;width: 80%" | "Play a full round lasting at least five minutes as a Archer"<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Legolas"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_archer_bowkills_three_10seconds.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Kill 3 enemies with the Longbow within 10 seconds"<br />
| class="header" style="font-size:100%;width: 60%" | '''''The Instinctive Nocker'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Robin Hood"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_archer_kill_100ft.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Kill an enemy with the crossbow or longbow from 100ft"<br />
| class="header" style="font-size:100%;width: 60%" | '''''The Precise'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Cornish Game Hen"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_archer_bowkill_parrot_15x.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Hunt down 15 enemy parrots with the longbow"<br />
| class="header" style="font-size:100%;width: 60%" | '''''The Parrot Connoisseur'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"It's Like Weakness Water Three!"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_archer_kill_special_2x.jpg]]<br />
| class="header" style="font-size:100%;width: 80%" | "Kill 2 enemies with a single longbow special"<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Butterknifed!"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_archer_butterknife_kill.jpg]]<br />
| class="header" style="font-size:100%;width: 80%" | "Kill 25 enemies using the short sword"<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"I Can't Believe It's Not Butter!"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_archer_sword_dmg_100k.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Amass 100,000 points of damage against your enemies using the short sword"<br />
| class="header" style="font-size:100%;width: 60%" | '''''The Greasy Bandit'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Clay Pigeon"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Clay_Pidgeon.png]]<br />
| class="header" style="font-size:100%;width: 60%" | "Kill 20 enemies while they are in mid-air using either your longbow or crossbow"<br />
| class="header" style="font-size:100%;width: 60%" | '''''The Bane of Pigeons'''''<br />
|}<br />
<br />
==Trivia==<br />
<br />
*It's possible to kill an Archer with full health by using only the keg or the Captain's special, and possibly the Sharpshooter's special. By targeting his feet with an explosive, the Archer is thrown up in the air, and the fall damage finishing off the remaining health.<br />
<br />
*The Archer and Sharpshooter are the only characters to not draw their primary weapon (the short-sword and dagger, respectively) on respawn. Instead he draws the longbow, which holds the third weapon slot.<br />
<br />
*The taunt "Thanks for standing still, you bastard" is a reference to the Sniper from Valve's video game Team Fortress 2;<br />
<br />
==Gallery==<br />
<div><ul> <br />
<li style="display: inline-block;"> [[image:archerfull.jpg|thumb|right|Concept art from the Archer made by Hengishammer from the [[PVKII Developer team]]]]<br />
</li><br />
</ul></div><br />
<br />
<br />
== See Also ==<br />
[[Knights]]<br />
<br />
[[Archer Strategy]]<br />
<br />
[[Obtaining_Archer_Achievements|How to get Archer achievements]]<br />
{{Template:Classes}}<br />
[[Category: Classes]]<br />
[[Category: Classes - Knights]]</div>AGSMAhttp://wiki.pvkii.com/index.php?title=Bondi&diff=1923Bondi2018-11-16T22:12:06Z<p>AGSMA: /* Trivia */</p>
<hr />
<div>Young, but far from inexperienced, the Bondi carries a bow to hunt for food (very sensible) and to shoot enemies (also very sensible).<br />
<br />
<br />
<br />
==Overview==<br />
<br />
A diligent young fellow who had his whole life ahead of him, until it all went up in flames. Now that he's left the fields of grain for the fields of battle, his unremarkable vitality belies the sharp mind he used to hunt in the Scandinavian wilderness.<br />
He puts his hunting skills to use by shooting at anybody foolish enough to stay at range, and his seax to gut anybody foolish enough to wander too near.<br />
<br />
==Stats==<br />
Health: 110<br />
<br />
Armor: 90<br />
<br />
Speed: 210<br />
<br />
Damage required for special: 210<br />
<br />
<br />
==Weapons==<br />
<br />
=== '''Seax''' ===<br />
[[File:Bondiseax.png]]<br />
<br />
No Viking is complete without his trusty knife, and in the hands of the Bondi it serves as a lethal close-range weapon.<br />
<br />
The engraved runes remind him of his past, and inspire ferocity when cornered.<br />
<br />
<br />
'''Damage:'''<br />
*Base damage - 45<br />
*Forwards attack multiplier - 1.2<br />
*Backward attack multiplier - 1.3<br />
*Sideways attack multiplier - 1.2<br />
*Actual damage - 51-61 uncharged; 66-76 charged<br />
<br />
<br />
'''Attack Speed:'''<br />
*Forwards: Attack start - 0.38s; Attack duration - 0.65s; 1 attack = 1.05s; 0.95 attacks per second<br />
*Backward: Attack start - 0.48s; Attack duration - 0.88s; 1 attack = 1.36s; 0.73 attacks per second<br />
*Sideways: Attack start - 0.25s; Attack duration - 0.55s; 1 attack = 0.80s; 1.25 attacks per second<br />
<br />
<br />
'''Size:''' Medium<br />
<br />
<br />
=== '''Atlatl''' ===<br />
[[File:Atlatl.png]]<br />
<br />
The ultimate (or should that be primordial?) javelin-throwing equipment.<br />
<br />
Able to launch massive darts huge distances from even a standing position, and with enough stopping power to make your enemies just as still, if not stiller.<br />
<br />
<br />
'''Damage:'''<br />
*Bodyshot - 85<br />
*Headshot - 127.5<br />
<br />
<br />
'''Speed:'''<br />
*Charge time - 0.35s<br />
*Reload time - 1.5s<br />
*Attacks per second - 0.54; 1 shot + reload = 1.85s<br />
<br />
<br />
'''Ammunition:'''<br />
*Starts with 2 darts<br />
*Can carry up to 3<br />
<br />
<br />
=== '''Flatbow''' ===<br />
[[File:Flatbow.png]]<br />
<br />
This beautifully decorated elm flatbow may not match a yew longbow in range or power, but it's the Bondi's record-setting shooting speed his targets ought to fear.<br />
<br />
Use your special to unleash a storm of arrows!<br />
<br />
<br />
'''Damage:''' 55<br />
<br />
<br />
'''Speed:'''<br />
*Charge time - 1s<br />
*Reload time - 0.5s<br />
*Attacks per second - 0.66; 1 shot = 1.5s<br />
<br />
<br />
'''Ammunition:'''<br />
*Starts with 20 arrows<br />
*Can carry up to 40<br />
<br />
<br />
=== '''Special Attack: Speed Shooting''' ===<br />
<br />
After a moment to focus on his technique (or his vengeful fury, depending) the Bondi's shooting speed increases dramatically.<br />
<br />
Aim carefully, and pin your enemies to the dirt 'neath a flurry of arrows.<br />
*Arrows - 4<br />
*Damage - 75 per arrow; 300 in total<br />
*Speed - 0.4s per shot, approximately<br />
*Duration - 1.1s<br />
<br />
==Achievements==<br />
<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:180%;width: 80%;background-color:#fbbd19" | Achievements<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Bondi"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_bondi_play.jpg ]]<br />
| class="header" style="font-size:100%;width: 80%" | "Play a full round lasting at least five minutes as a Bondi"<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Any Way You Slice It"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_bondi_seax_dmg_100k.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Amass 100,000 points of damage against your enemies using the seax"<br />
| class="header" style="font-size:100%;width: 60%" | '''''The True'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Got Something To Prove Kid?"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_bondi_objective_points_1000x.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Amass 1000 objective points as a Bondi"<br />
| class="header" style="font-size:100%;width: 100%" | '''''The New Kid'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Green Team"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_bondi_assists_100x.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Assist 100 kills as Bondi"<br />
| class="header" style="font-size:100%;width: 100%" | '''''The Viking'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Long Distance Relationship"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_bondi_special_kills_10x.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Kill an enemy with the atlatl or flatbow from 100 ft"<br />
| class="header" style="font-size:100%;width: 100%" | '''''The Life Coach'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"You Wood"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_bondi_pickup_projectiles_50x.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "As a Bondi, collect 50 missed darts/arrows from the environment (not pickups)"<br />
| class="header" style="font-size:100%;width: 100%" | '''''The Gatherer'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"The Gutting"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_bondi_seax_kills_25x.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Kill 25 enemies using the seax"<br />
| class="header" style="font-size:100%;width: 100%" | '''''The Field Dresser'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"We're Having Parrot Tonight"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_bondi_flatbow_kill_parrot_20x.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Hunt down 20 enemy parrots with the flatbow"<br />
| class="header" style="font-size:100%;width: 100%" | '''''The Bird Man'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Raised By Wolves"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_bondi_air_kills.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Kill 20 enemies while they are in mid-air using either your flatbow or atlatl"<br />
| class="header" style="font-size:100%;width: 100%" | '''''The Jungle Club'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Reinventing Archery"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_bondi_special_kills_10x.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Kill 10 enemies with the Rapid Fire special"<br />
| class="header" style="font-size:100%;width: 100%" | '''''The Andersen'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Lay Low Aim High"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_bondi_atlatl_duck_headshot_kills_5x.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Kill 5 enemies with atlatl headshot while crouched and not moving"<br />
| class="header" style="font-size:100%;width: 100%" | '''''The Squatter'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Hunting Season"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_bondi_flatbowkills_three_10seconds.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Kill 3 enemies with the flatbow within 10 seconds"<br />
| class="header" style="font-size:100%;width: 100%" | '''''The Predator'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Beast Mode"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_bondi_special_kills_in_single_life_3x.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Kill 3 enemies with the Rapid Fire special in one life"<br />
| class="header" style="font-size:100%;width: 100%" | '''''The Beast Killer'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Hiding In The Daisies"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_bondi_special_kills_in_low_health_2x.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Kill 2 enemies in a row using the Rapid Fire special while pushing up daisies"<br />
| class="header" style="font-size:100%;width: 100%" | '''''The Botanist'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Bondi, Janus Bondi"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_bondi_dominate_rangers.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Dominate an Archer or a Sharpshooter"<br />
| class="header" style="font-size:100%;width: 100%" | '''''The Hunter'''''<br />
|}<br />
<br />
<br />
==Trivia==<br />
*During the vast majority of the development of Bondi, the class used pitched down voice lines from the [[Archer]] as placeholders, much like how it wore the longbow and the shortsword early in development. The PVKII Team ended up creating an inside joke in which they claimed that Bondi was the ancestor of the Archer. No final voice line provided by Hankshaw references the inside joke, however.<br />
*The development team placed several easter eggs regarding Bondi in order to tease the fans, most notably in the 2016 trailer "Mundo Caníbal", in which Bondi can be briefly seen at around 2:05.<ref>https://www.youtube.com/watch?v=kswhl4wAtSc</ref><br />
*Bondi's forward seax swing is animated like a backstab, similar to that of the Spy from Team Fortress 2, however it does the same damage as the other directional attacks.<br />
*Bondi's release is a milestone in the mod's history, for it's the very first class released made entirely from scratch since, unlike the first nine classes, Bondi has no counterpert in the original [[Pirates, Vikings and Knights]] mod.<br />
<br />
==Gallery==<br />
<div><ul> <br />
<li style="display: inline-block;"> [[File:bondifull.jpg|thumb|right|Concept art for the Bondi made by Hengishammer from the [[PVKII Developer team]]]]<br />
[[File:seax.jpg|thumb|right|Seax Render]]<br />
</li><br />
</ul></div><br />
<br />
== See Also ==<br />
[[Vikings]]<br />
<br />
[[Tactics]]<br />
<br />
{{Template:Classes}}<br />
[[Category: Classes]]<br />
[[Category: Classes - Vikings]]</div>AGSMAhttp://wiki.pvkii.com/index.php?title=Development_of_Desertruin&diff=1862Development of Desertruin2018-07-30T16:38:13Z<p>AGSMA: /* Holy Grail Mode */</p>
<hr />
<div>Desertruin has seen plenty of changes throughout the years. Often seen as one of the most iconic maps in both the [[Pirates, Vikings and Knights|GoldSrc mod]] and its sequel, the level set in a north african desert underwent through tweaks and overhauls for the intention of perfecting the map.<br />
<br />
==GoldSrc Map==<br />
The original Desertruin was released alongside the first official release of Pirates, Vikings and Knights, in December 2000.<br />
<br />
On March 2016, Crazytalk ported the GoldSrc map onto Source and it's currently available on the Steam Workshop.<br />
<br />
==YeeHaa's Desertruin==<br />
Desertruin was one of the five original maps launched with the [[Beta 1.0|first official release of PVKII]], back in January 2007. <br />
<br />
===Holy Grail Mode===<br />
[[File:Pvk desertruin.jpg|right|thumb]]<br />
[[File:Pvk desertruin2.jpg|right|thumb|The only known screenshots of Crazytalk's take on Desertruin, which would become Sandstorm, later in development.]]<br />
After the release of [[Beta 2.2]], in July 2008, Crazytalk and YeeHaa had plans for improving Desertruin visually and gameplay-wise, an overhaul which pre-dates Latteh's Desertruin by seven years. One major aspect of this new version of Desertruin was a big fort which was meant to replace the wooden towers, with an oasis inside and fully functioning garrisons. The few existent screenshots of this version of the map suggested that this new version of Desertruin would imply that a team had to defend the stronghold from the other two teams in a fashion similar to the castle in [[Island]]. However, throughout the development of [[Beta 2.3]] the team decided to make an overhaul of the Territory game mode, being able to house multiple territories as many as the mapper desires. With Desertruin lacking landmarks other than the wooden towers, the team decided to migrate Desertruin onto Holy Grail mode, opening up previously closed paths, with the towers now being inaccessible, existing only for cosmetic purposes from then on. The version of Desertruin with the fort would be further developed and went on to become [[Sandstorm]].<br />
<br />
On December 2010 Desertruin migrated to the Trinket Wars game mode, for it improves several aspects of Holy Grail. Apart from that migration, only small tweaks in the lighting and the spawn locations were made. For the following years Desertruin only received really minor updates on improving its optimization. As time went on, players noted how dated the map looked dated compared to the rest of the official maps.<br />
<br />
==Latteh's Desertruin==<br />
Right after the release of the improved [[Sandstorm]], an overhaul of Desertruin with updated visuals started development right away, in early 2015. While the main goal was to revamp the map's aesthetics and visuals, the changes on level design were kept to a minimum to prevent any exploits. On May 2015 it was revealed to the public that the map was in development, showcasing early screenshots of key areas of the map, such as the obelisk, which replaced the wooden towers. On June 2015, with the release of Beta 3.2, the map was accidentally leaked. A patch released later on removed the map from circulation.<br />
<br />
This version of Desertruin boosts the geometry to levels of detail similar to fellow map Sandstorm, making use of Egyptian architecture instead of the more ambiguous, rustic look of YeeHaa's version. Several new props were created for this map, based on Ancient Egypt's architecture, such as sphinxes, pillars with hyeroglyphs, as well a new, more lush 3D skybox. Earlier versions of this map had bright lighting with a yellow hue and it was filled with props scattered around the level; as a result the map, although finished visually, it was cluttered with props and collision boxes which mangled the level design, not to mention that the lighting's brightness led to several visual bugs such as shading artifacts on models and brushes.<br />
<br />
Latteh had to leave Desertruin unfinished due to getting a job at New World Interactive, the developers of Source Engine games such as Insurgency and Day of Infamy. With that, Colonel Sanders and Schatzmeister worked sporadically on the map, due to both dev members working on different projects inside PVKII, with Schatz working hard on Temple's improvements.<br />
<br />
===Roald's Improvements===<br />
In Late 2017, then-contributor Roald received the task of improving Latteh's map. Throughout the first half of 2018 the map went under a lot of cleansing, getting rid of the props obstructing the level, the lighting tweaked into a cold, orange hue, as well receiving new textures by Phone Booth and models by Momo. <br />
<br />
The map was finally released on July 27th 2018 with '''The Desertruin Update'''. The update was released alongside a trailer showcasing the history of the map, from its GoldSrc origins to its final form.<br />
<br />
{{Template:Official Maps}}<br />
[[Category: Map Development]]<br />
[[Category: Development of PVKII]]</div>AGSMAhttp://wiki.pvkii.com/index.php?title=Development_of_Desertruin&diff=1861Development of Desertruin2018-07-30T16:29:09Z<p>AGSMA: </p>
<hr />
<div>Desertruin has seen plenty of changes throughout the years. Often seen as one of the most iconic maps in both the [[Pirates, Vikings and Knights|GoldSrc mod]] and its sequel, the level set in a north african desert underwent through tweaks and overhauls for the intention of perfecting the map.<br />
<br />
==GoldSrc Map==<br />
The original Desertruin was released alongside the first official release of Pirates, Vikings and Knights, in December 2000.<br />
<br />
On March 2016, Crazytalk ported the GoldSrc map onto Source and it's currently available on the Steam Workshop.<br />
<br />
==YeeHaa's Desertruin==<br />
Desertruin was one of the five original maps launched with the [[Beta 1.0|first official release of PVKII]], back in January 2007. <br />
<br />
===Holy Grail Mode===<br />
[[File:Pvk desertruin.jpg|right|thumb]]<br />
[[File:Pvk desertruin2.jpg|right|thumb|The only known screenshots of Crazytalk's take on Desertruin, which would become Sandstorm, later in development.]]<br />
After the release of [[Beta 2.2]], in July 2008, Crazytalk and YeeHaa had plans for improving Desertruin visually and gameplay-wise, an overhaul which pre-dates Latteh's Desertruin by seven years. One major aspect of this new version of Desertruin was a big fort which was meant to replace the wooden towers, with an oasis inside and fully functioning garrisons. The few existent screenshots of this version of the map suggested that this new version of Desertruin would imply that a team had to defend the stronghold from the other two teams in a fashion similar to the castle in [[Island]]. However, throughout the development of [[Beta 2.3]] the team decided to make an overhaul of the Territory game mode, being able to house multiple territories as many as the mapper desires. With Desertruin lacking landmarks other than the wooden towers, the team decided to migrate Desertruin onto Holy Grail mode, opening up previously closed paths, with the towers now being inaccessible, existing only for cosmetic purposes from then on. The version of Desertruin with the fort would be further developed and went on to become [[Sandstorm]].<br />
<br />
On December 2010 Desertruin migrated to the Trinket Wars game mode, for it improves several aspects of Holy Grail. Apart from that migration, only small tweaks in the lighting and the spawn locations were made. For the following years Desertruin only received really minor updates on improving its optimization. As time went on, players noted how dated the map looked compared to the rest of the official maps.<br />
<br />
==Latteh's Desertruin==<br />
Right after the release of the improved [[Sandstorm]], an overhaul of Desertruin with updated visuals started development right away, in early 2015. While the main goal was to revamp the map's aesthetics and visuals, the changes on level design were kept to a minimum to prevent any exploits. On May 2015 it was revealed to the public that the map was in development, showcasing early screenshots of key areas of the map, such as the obelisk, which replaced the wooden towers. On June 2015, with the release of Beta 3.2, the map was accidentally leaked. A patch released later on removed the map from circulation.<br />
<br />
This version of Desertruin boosts the geometry to levels of detail similar to fellow map Sandstorm, making use of Egyptian architecture instead of the more ambiguous, rustic look of YeeHaa's version. Several new props were created for this map, based on Ancient Egypt's architecture, such as sphinxes, pillars with hyeroglyphs, as well a new, more lush 3D skybox. Earlier versions of this map had bright lighting with a yellow hue and it was filled with props scattered around the level; as a result the map, although finished visually, it was cluttered with props and collision boxes which mangled the level design, not to mention that the lighting's brightness led to several visual bugs such as shading artifacts on models and brushes.<br />
<br />
Latteh had to leave Desertruin unfinished due to getting a job at New World Interactive, the developers of Source Engine games such as Insurgency and Day of Infamy. With that, Colonel Sanders and Schatzmeister worked sporadically on the map, due to both dev members working on different projects inside PVKII, with Schatz working hard on Temple's improvements.<br />
<br />
===Roald's Improvements===<br />
In Late 2017, then-contributor Roald received the task of improving Latteh's map. Throughout the first half of 2018 the map went under a lot of cleansing, getting rid of the props obstructing the level, the lighting tweaked into a cold, orange hue, as well receiving new textures by Phone Booth and models by Momo. <br />
<br />
The map was finally released on July 27th 2018 with '''The Desertruin Update'''. The update was released alongside a trailer showcasing the history of the map, from its GoldSrc origins to its final form.<br />
<br />
{{Template:Official Maps}}<br />
[[Category: Map Development]]<br />
[[Category: Development of PVKII]]</div>AGSMAhttp://wiki.pvkii.com/index.php?title=File:Pvk_desertruin2.jpg&diff=1860File:Pvk desertruin2.jpg2018-07-30T15:46:05Z<p>AGSMA: Screenshot of an unreleased version of Desertruin which would later become Sandstorm.</p>
<hr />
<div>Screenshot of an unreleased version of Desertruin which would later become Sandstorm.</div>AGSMAhttp://wiki.pvkii.com/index.php?title=File:Pvk_desertruin.jpg&diff=1859File:Pvk desertruin.jpg2018-07-30T15:45:47Z<p>AGSMA: Screenshot of an unreleased version of Desertruin which would later become Sandstorm.</p>
<hr />
<div>Screenshot of an unreleased version of Desertruin which would later become Sandstorm.</div>AGSMAhttp://wiki.pvkii.com/index.php?title=Development_of_Desertruin&diff=1858Development of Desertruin2018-07-30T15:34:40Z<p>AGSMA: Created page with "Desertruin has seen plenty of changes throughout the years. Often seen as one of the most iconic maps in both the GoldSrc mod and its sequel, ..."</p>
<hr />
<div>Desertruin has seen plenty of changes throughout the years. Often seen as one of the most iconic maps in both the [[Pirates, Vikings and Knights|GoldSrc mod]] and its sequel, the level set in a north african desert underwent through tweaks and overhauls for the intention of perfecting the map.<br />
<br />
==GoldSrc Map==<br />
The original Desertruin was released alongside the first official release of Pirates, Vikings and Knights, in December 2000.<br />
<br />
On March 2016, CrazyTalk ported the GoldSrc map onto Source and it's currently available on the Steam Workshop.<br />
<br />
==YeeHaa's Desertruin==<br />
Desertruin was one of the five original maps launched with the [[Beta 1.0|first official release of PVKII]], back in January 2007. <br />
<br />
===Holy Grail Mode===<br />
After the release of [[Beta 2.2]], in July 2008, CrazyTalk and YeeHaa had plans for improving Desertruin visually and gameplay-wise, an overhaul which pre-dates Latteh's Desertruin by seven years. One major aspect of this new version of Desertruin was a big fort which was meant to replace the wooden towers, with an oasis inside and fully functioning garrisons. The few existent screenshots of this version of the map suggested that this new version of Desertruin would imply that a team had to defend the stronghold from the other two teams in a fashion similar to the castle in [[Island]]. However, throughout the development of [[Beta 2.3]] the team decided to make an overhaul of the Territory game mode, being able to house multiple territories as many as the mapper desires. With Desertruin lacking landmarks other than the wooden towers, the team decided to migrate Desertruin onto Holy Grail mode, opening up previously closed paths, with the towers now being inaccessible, existing only for cosmetic purposes from then on. The version of Desertruin with the fort would be further developed and went on to become [[Sandstorm]].<br />
<br />
On December 2010 Desertruin migrated to the Trinket Wars game mode, for it improves several aspects of Holy Grail. Apart from that migration, only small tweaks in the lighting and the spawn locations were made. For the following years Desertruin only received really minor updates on improving its optimization. As time went on, players noted how dated the map looked compared to the rest of the official maps.<br />
<br />
==Latteh's Desertruin==<br />
Right after the release of the improved [[Sandstorm]], an overhaul of Desertruin with updated visuals started development right away, in early 2015. While the main goal was to revamp the map's aesthetics and visuals, the changes on level design were kept to a minimum to prevent any exploits. On May 2015 it was revealed to the public that the map was in development, showcasing early screenshots of key areas of the map, such as the obelisk, which replaced the wooden towers. On June 2015, with the release of Beta 3.2, the map was accidentally leaked. A patch released later on removed the map from circulation.<br />
<br />
This version of Desertruin boosts the geometry to levels of detail similar to fellow map Sandstorm, making use of Egyptian architecture instead of the more ambiguous, rustic look of YeeHaa's version. Several new props were created for this map, based on Ancient Egypt's architecture, such as sphinxes, pillars with hyeroglyphs, as well a new, more lush 3D skybox. Earlier versions of this map had bright lighting with a yellow hue and it was filled with props scattered around the level; as a result the map, although finished visually, it was cluttered with props and collision boxes which mangled the level design, not to mention that the lighting's brightness led to several visual bugs such as shading artifacts on models and brushes.<br />
<br />
Latteh had to leave Desertruin unfinished due to getting a job at New World Interactive, the developers of Source Engine games such as Insurgency and Day of Infamy. With that, Colonel Sanders and Schatzmeister worked sporadically on the map, due to both dev members working on different projects inside PVKII, with Schatz working hard on Temple's improvements.<br />
<br />
===Roald's Improvements===<br />
In Late 2017, then-contributor Roald received the task of improving Latteh's map. Throughout the first half of 2018 the map went under a lot of cleansing, getting rid of the props obstructing the level, the lighting tweaked into a cold, orange hue, as well receiving new textures by Phone Booth and models by Momo. <br />
<br />
The map was finally released on July 27th 2018 with '''The Desertruin Update'''. The update was released alongside a trailer showcasing the history of the map, from its GoldSrc origins to its final form.<br />
<br />
{{Template:Official Maps}}<br />
[[Category: Map Development]]<br />
[[Category: Development of PVKII]]</div>AGSMAhttp://wiki.pvkii.com/index.php?title=Arena&diff=1857Arena2018-07-18T16:49:55Z<p>AGSMA: /* External Links */</p>
<hr />
<div>{{template:lts<br />
|mapname = Arena<br />
|image = Arena widescreen.png<br />
|image_size = 350px<br />
|mapfile = lts_arena<br />
|mapauthor = Jahhur and YeeHaa, Momo (Christmas Arena)<br />
|mapintroduction = [[Beta 2.0]]<br />
|maptheme = not specified<br />
|ltstimer = <br />
|suddendeathtimer = <br />
|health = 2<br />
|armor = 3<br />
|ammo = 0<br />
|stagehazard = Lava (Sudden Death, only)<br />
}}<br />
The original Last Team Standing map, and one of the most popular; Arena is a wide open circle of sand, with plenty of ruins and wooden walls for cover, encircled by stone walls and empty stands at the foot of a volcano.<br />
==Overview==<br />
<br />
Arena is seen as the ubiquitous Last Team Standing map. Its round layout both balances teams initially, and stops them running away from enemy players. In the middle of the arena there are two floors: the upper one and the lower one; the upper floor has more props that help protect players from ranged attacks, while the lower one houses more pickups.<br />
<br />
Sudden Death makes things hard for players under the central area by filling it with rising lava. The lava stops once it reaches the upper central area. Large rocks also begin to fall from the sky.<br />
<br />
==Presentation==<br />
<br />
As both the new and the original maps' names suggest, the teams fight within a typical Roman colosseum. It is unknown if the map is set at an urban location or in a ruin, although the huge volcano suggests a reference to the Roman city of Pompei. The stands are empty and the gates are closed, denying players any escape. While the upper floor looks crude and decayed, the lower floor is richly decorated, despite the darker lightning and the suspicious lava pond in the center.<br />
<br />
==History==<br />
Arena is a reimagining of a deathmatch map from [[Pirates, Vikings and Knights]] called Colosseum. The early version of Arena (then a deathmatch map) had completely different spawn areas than those seen in the map's current state; each team had its own room, much like the gladiators of the Roman Empire. Once the player exits the room it would reach an upper platform outdoors with a gate specific for each team that leads to the arena; once the player steps into the arena it couldn't go back to the gladiator's room. With the introduction of Last Team Standing mode, the gladiator rooms were more simplified and were moved to ground floor; to prevent any player that refuses to go to the arena, poisoned gas would be triggered to kill the coward and the idle ones. The Beta 2.3 update removed the gladiator rooms altogether and since then all players spawn inside the arena. The lower level was also added in the same update, providing newer gameplay mechanics. The poison trigger would later be reused in [[Gravedanger]].<br />
<br />
In the original Sudden Death mode, while the rising lava was present, there was also a murder of crows that descended from the sky to attack players in a fashion similar to that of the Captain's Parrot. The crows were later removed for being more distracting than an actual threat for players; as a result the lava was programed to raise higher and faster.<br />
<br />
Recent updates have caused the wooden walls to be destroyed by the lava during Sudden Death to prevent players from jumping on them and evading attacks until the round ends in a draw. The Sudden Death timer was tweaked in recent updates as well.<br />
<br />
Despite these layout changes, Arena's presentation and visuals has barely changed in over seven years.<br />
<br />
===Christmas Arena===<br />
On December 16th 2017, Dev member Momo uploaded a Christmas-themed adaptation of Arena onto the Steam Workshop, just like [[Frostbite#A Frostbite Christmas|Frostbite's Christmas version]], released a year prior. To avoid the criticism that Forgotten received, the changes in Arena were more subtile, with the intention of avoiding exploits present in Frostbite Xmas; changes include the change of lighting and skybox to a nighttime setting, replacing the sand texture with snow, replacing the poles with giant candy canes, as well adding Christmas lights and breakable Christmas trees taken from Frostbite Xmas.<br />
<br />
==Trivia==<br />
<br />
*A common bug makes players turn into ice if they die in the lava during Sudden Death. The bug was reportedly fixed in the Beta 3.1 update.<br />
<br />
==Gallery==<br />
===Loading Screens===<br />
<div><ul> <br />
<li style="display: inline-block;"> [[File:Pvk arena.png|thumb|Team Deathmatch (Beta 2.0)]] </li><br />
<li style="display: inline-block;"> [[File:Pvk arena2.png|thumb|Last Team Standing (Beta 2.1)]]</li><br />
<li style="display: inline-block;"> [[File:Arena widescreen.png|thumb|Arena's current loading screen (2009-Present)]] </li><br />
</ul></div><br />
===Beta 2.0===<br />
<div><ul> <br />
<li style="display: inline-block;"> [[File:20160407195439 1.jpg|thumb|The Pirates' gladiator gate.]] </li><br />
</ul></div><br />
<br />
===Beta 2.1===<br />
<div><ul> <br />
<li style="display: inline-block;"> [[File:ArenaBeta2.jpeg|thumb|One of the spawn rooms from Arena.]] </li><br />
<li style="display: inline-block;"> [[File:PoisonGas.jpeg|thumb|The poison gas in action.]] </li><br />
</ul></div><br />
<br />
===Original Wiki Description===<br />
[[Image:lts_arena.jpg|right|200px|thumb|Picture of Arena]]<br />
The arena is set and the players are ready. Fighting to the death is their only objective. The team that eliminates the other two will be victorious and earn their freedom! Best be swift about it, rumors are abound that the nearby volcano is ready to burst!<br />
<br />
==External Links==<br />
*[https://steamcommunity.com/sharedfiles/filedetails/?id=1233430266| Christmas Arena's Workshop Page.]<br />
<br />
[[Category: Maps]]<br />
[[Category: Official Maps]]<br />
[[Category: Last Team Standing Maps]]<br />
{{Template:Official Maps}}</div>AGSMAhttp://wiki.pvkii.com/index.php?title=Frostbite&diff=1856Frostbite2018-07-18T16:49:35Z<p>AGSMA: </p>
<hr />
<div>{{Template:TrinketWars<br />
|mapname = Frostbite<br />
|image = Frostbite widescreen.png<br />
|image_size = 500px<br />
|mapfile = tw_frostbite (formerly hg_frostbite)<br />
|mapauthor = Jahhur, Colonel Sanders (Xmas Frostbite)<br />
|mapintroduction = [[Beta 2.1]]<br />
|maptheme = Ruins, Medieval<br />
|health = <br />
|armor = <br />
|ammo = <br />
|stagehazard = cliff, bottomless pit, braziers<br />
}}<br />
Frostbite is a popular Trinket Wars map set in a freezing fortification on the side of a mountain. It features wide open areas, spacious hallways, and perilous drops.<br />
<br />
==Overview==<br />
Frostbite has three major areas and five minor areas: the fortress's garrison, the throne room/dining hall and the destroyed balcony; the statue, the courtyard, the front door, the walkway and the junction of three staircases .<br />
<br />
The garrison is the map's most well known location, and the only location in open air. The garrison has two floors and two minor areas: the statue leads to the upper floor which in turn leads to the dining hall, while the lower floor features a crenelated courtyard that grants access to the upper floor, the statue, and the walkway. If kicked or pushed about too much, players may fall beyond the battlements to their doom here. <br />
<br />
The statue (the only piece of decor in its area) serves as the initial spawn point for the Pirates, and hosts easily accessible armor and ammunition pick-ups.<br />
<br />
On the other side of the garrison, the infamously narrow walkway tempts players with a refreshing food pick-up, only for them to (probably) plummet to their deaths soon after. If one should survive the crossing, one will enter a small cave leading to the dining hall.<br />
<br />
The throne room/dining hall is the only area in the map with no stage hazards (although the braziers can drain health) and acts as the Vikings' initial spawn point. Most of the props serve as platforms for gaining height and evading attacks, and are sorely needed as the area is wide with little cover.<br />
<br />
The front door hallway serves as a welcome respite from the wide open dining hall, by instead being a narrow open hallway. The holes in the walls leading to the balcony and walkway offer alternative routes with which to flank opponents on the high ground, while the ammo and armor pick-ups help to fight back directly.<br />
<br />
The balcony, while not the most populated area, is notable for its inauspicious hole in the floor, very convenient pick-ups, and as the Knights' initial spawn point. The wreckage is often used as cover for preparing special attacks (often with the intent of pushing a player into the hole) and as obstacles for keeping unwary opponents stuck in the path of them.<br />
<br />
The junction of three staircases connects to all three major areas, and as such is often where grand battles begin and end. It is the most likely location for the teams to meet at the start of a round.<br />
<br />
==Presentation==<br />
[[File:FrostbiteBalconyBeta2 2.jpeg|thumb|right|The decaying balcony as seen in the outside (Beta 2.2)]]<br />
The icy look of the map matches the mountainous location, and the dense fog at the bottom offers a glimpse of how abnormally huge the structure is. Winter's snow and ice are harmless, and there are no strong winds to push inexperienced players over the edge, but the constant action inside the fortress can lead to several falls. The indoor lightning is minimal but enough for players to see what's going on.<br />
<br />
==History==<br />
[[File:Frostbite widescreen pre-beta3.png|thumb|right|Frostbite's loading screen (pre-Beta 3.0)]]<br />
Frostbite started out as [[Snowstuff]]; although the map's level design is the same throughout its development, the layout, graphics and game mode had a very different plan. With the introduction of Holy Grail the map was redesigned and a large room was removed from the level for it being too wide for the game mode. The room leftover was eventually turned into [[Cathedral]] and it was released on the same update as Frostbite.<br />
<br />
The earliest release of the map had no global lighting, so the darker areas weren't dark at all, and because of that the textures were shown in their raw appearance.<br />
<br />
The cave path between the dining room and the garrison had different materials and sounds were made when a player stepped into it, despite having the same texture that is used today.<br />
<br />
The garrison was narrower than the current version. During the time the map supported the Holy Grail mode the item in question spawned on the dining room's table.<br />
<br />
The map's latest update included a handful of optimizations and the inclusion of new props, like lion statues, for the sake of decorating the garrison, although it can be extremely useful for sniping, in another point of view. The map's loading screen was also updated in the same patch.<br />
<br />
===A Frostbite Christmas===<br />
A Christmas-themed reskin of Frostbite with file name '''tw_frostbite_xmas''' was released on December 21st 2016, in the wake of the holiday season. Several props were added to the level, including gifts, christmas trees, teddy bears, among other things, for an added silliness to the level. Some level props and brushes were replaced by giant presents but none of those changes affect the map's layout, although some players have complained about the present props affecting gameplay.<br />
<br />
The development team warns that the map is up for a limited time and it will be removed from the official maps list on the following update. On December 14th 2017, Xmas Frostbite was uploaded onto the Steam Workshop.<br />
<br />
==Trivia==<br />
*A bug in Frostbite made keg kills invalid in Holy Grail mode. As a Pirate carrying the grail with two or three kills in the counter remaining, if a keg killed more than four people with its explosion, the counter wouldn't approve the kills, although the achievements “Holy Hand Grenade of Antioch” and “Keg Whore” would. With the introduction of Trinket Wars it's very likely that the bug was fixed.<br />
*Although Frostbite Christmas is to date the only official holiday-themed map, it wasn't the first attempt at making one. Years prior, a Halloween-themed reskin of [[Gravedanger]] was in the works but it got scrapped.<br />
<br />
===Original Wiki Description===<br />
[[Image:hg_frostbite.jpg|right|200px|thumb|Picture of Frostbite]]<br />
Frostbitten and hungry, the players must navigate their way around this beautiful fortress in search of powerful trinkets. Once the trinket is acquired by a team, it is their duty to seek out and kill as many enemies as possible. When enough enemies have been sacrificed to the gods, that team will be victorious!<br />
<br />
==External Links==<br />
*[https://steamcommunity.com/sharedfiles/filedetails/?id=1231387015| Xmas Frostbite's Workshop Page.]<br />
<br />
[[Category: Maps]]<br />
[[Category: Official Maps]]<br />
[[Category: Trinket Wars Maps]]<br />
{{Template:Official Maps}}</div>AGSMAhttp://wiki.pvkii.com/index.php?title=Frostbite&diff=1855Frostbite2018-07-18T16:41:45Z<p>AGSMA: /* A Frostbite Christmas */</p>
<hr />
<div>[[File:Frostbite widescreen.png|right|500px]]Frostbite is a popular Trinket Wars map set in a freezing fortification on the side of a mountain. It features wide open areas, spacious hallways, and perilous drops.<br />
<br />
==Stats==<br />
<br />
*'''Map file:''' tw_frostbite (formerly hg_frostbite)<br />
*'''Mode:''' Trinket Wars<br />
*'''Author:''' Jahhur<br />
*'''Release Date:''' Beta 2.1 (July 2008)<br />
*'''Theme:''' Ruins (medieval)<br />
*'''Pick-ups:''' Food (x5), Armor (x7), and Ammo (x5)<br />
*'''Stage Hazards:''' cliff, bottomless pit, braziers (minor)<br />
<br />
==Overview==<br />
Frostbite has three major areas and five minor areas: the fortress's garrison, the throne room/dining hall and the destroyed balcony; the statue, the courtyard, the front door, the walkway and the junction of three staircases .<br />
<br />
The garrison is the map's most well known location, and the only location in open air. The garrison has two floors and two minor areas: the statue leads to the upper floor which in turn leads to the dining hall, while the lower floor features a crenelated courtyard that grants access to the upper floor, the statue, and the walkway. If kicked or pushed about too much, players may fall beyond the battlements to their doom here. <br />
<br />
The statue (the only piece of decor in its area) serves as the initial spawn point for the Pirates, and hosts easily accessible armor and ammunition pick-ups.<br />
<br />
On the other side of the garrison, the infamously narrow walkway tempts players with a refreshing food pick-up, only for them to (probably) plummet to their deaths soon after. If one should survive the crossing, one will enter a small cave leading to the dining hall.<br />
<br />
The throne room/dining hall is the only area in the map with no stage hazards (although the braziers can drain health) and acts as the Vikings' initial spawn point. Most of the props serve as platforms for gaining height and evading attacks, and are sorely needed as the area is wide with little cover.<br />
<br />
The front door hallway serves as a welcome respite from the wide open dining hall, by instead being a narrow open hallway. The holes in the walls leading to the balcony and walkway offer alternative routes with which to flank opponents on the high ground, while the ammo and armor pick-ups help to fight back directly.<br />
<br />
The balcony, while not the most populated area, is notable for its inauspicious hole in the floor, very convenient pick-ups, and as the Knights' initial spawn point. The wreckage is often used as cover for preparing special attacks (often with the intent of pushing a player into the hole) and as obstacles for keeping unwary opponents stuck in the path of them.<br />
<br />
The junction of three staircases connects to all three major areas, and as such is often where grand battles begin and end. It is the most likely location for the teams to meet at the start of a round.<br />
<br />
==Presentation==<br />
[[File:FrostbiteBalconyBeta2 2.jpeg|thumb|right|The decaying balcony as seen in the outside (Beta 2.2)]]<br />
The icy look of the map matches the mountainous location, and the dense fog at the bottom offers a glimpse of how abnormally huge the structure is. Winter's snow and ice are harmless, and there are no strong winds to push inexperienced players over the edge, but the constant action inside the fortress can lead to several falls. The indoor lightning is minimal but enough for players to see what's going on.<br />
<br />
==History==<br />
[[File:Frostbite widescreen pre-beta3.png|thumb|right|Frostbite's loading screen (pre-Beta 3.0)]]<br />
Frostbite started out as [[Snowstuff]]; although the map's level design is the same throughout its development, the layout, graphics and game mode had a very different plan. With the introduction of Holy Grail the map was redesigned and a large room was removed from the level for it being too wide for the game mode. The room leftover was eventually turned into [[Cathedral]] and it was released on the same update as Frostbite.<br />
<br />
The earliest release of the map had no global lighting, so the darker areas weren't dark at all, and because of that the textures were shown in their raw appearance.<br />
<br />
The cave path between the dining room and the garrison had different materials and sounds were made when a player stepped into it, despite having the same texture that is used today.<br />
<br />
The garrison was narrower than the current version. During the time the map supported the Holy Grail mode the item in question spawned on the dining room's table.<br />
<br />
The map's latest update included a handful of optimizations and the inclusion of new props, like lion statues, for the sake of decorating the garrison, although it can be extremely useful for sniping, in another point of view. The map's loading screen was also updated in the same patch.<br />
<br />
===A Frostbite Christmas===<br />
A Christmas-themed reskin of Frostbite with file name '''tw_frostbite_xmas''' was released on December 21st 2016, in the wake of the holiday season. Several props were added to the level, including gifts, christmas trees, teddy bears, among other things, for an added silliness to the level. Some level props and brushes were replaced by giant presents but none of those changes affect the map's layout, although some players have complained about the present props affecting gameplay.<br />
<br />
The development team warns that the map is up for a limited time and it will be removed from the official maps list on the following update. On December 14th 2017, Xmas Frostbite was uploaded onto the Steam Workshop.<br />
<br />
==Trivia==<br />
*A bug in Frostbite made keg kills invalid in Holy Grail mode. As a Pirate carrying the grail with two or three kills in the counter remaining, if a keg killed more than four people with its explosion, the counter wouldn't approve the kills, although the achievements “Holy Hand Grenade of Antioch” and “Keg Whore” would. With the introduction of Trinket Wars it's very likely that the bug was fixed.<br />
*Although Frostbite Christmas is to date the only official holiday-themed map, it wasn't the first attempt at making one. Years prior, a Halloween-themed reskin of [[Gravedanger]] was in the works but it got scrapped.<br />
<br />
===Original Wiki Description===<br />
[[Image:hg_frostbite.jpg|right|200px|thumb|Picture of Frostbite]]<br />
Frostbitten and hungry, the players must navigate their way around this beautiful fortress in search of powerful trinkets. Once the trinket is acquired by a team, it is their duty to seek out and kill as many enemies as possible. When enough enemies have been sacrificed to the gods, that team will be victorious!<br />
<br />
<br />
[[Category: Maps]]<br />
[[Category: Official Maps]]<br />
[[Category: Trinket Wars Maps]]<br />
{{Template:Official Maps}}</div>AGSMAhttp://wiki.pvkii.com/index.php?title=Arena&diff=1854Arena2018-07-18T16:39:12Z<p>AGSMA: </p>
<hr />
<div>{{template:lts<br />
|mapname = Arena<br />
|image = Arena widescreen.png<br />
|image_size = 350px<br />
|mapfile = lts_arena<br />
|mapauthor = Jahhur and YeeHaa, Momo (Christmas Arena)<br />
|mapintroduction = [[Beta 2.0]]<br />
|maptheme = not specified<br />
|ltstimer = <br />
|suddendeathtimer = <br />
|health = 2<br />
|armor = 3<br />
|ammo = 0<br />
|stagehazard = Lava (Sudden Death, only)<br />
}}<br />
The original Last Team Standing map, and one of the most popular; Arena is a wide open circle of sand, with plenty of ruins and wooden walls for cover, encircled by stone walls and empty stands at the foot of a volcano.<br />
==Overview==<br />
<br />
Arena is seen as the ubiquitous Last Team Standing map. Its round layout both balances teams initially, and stops them running away from enemy players. In the middle of the arena there are two floors: the upper one and the lower one; the upper floor has more props that help protect players from ranged attacks, while the lower one houses more pickups.<br />
<br />
Sudden Death makes things hard for players under the central area by filling it with rising lava. The lava stops once it reaches the upper central area. Large rocks also begin to fall from the sky.<br />
<br />
==Presentation==<br />
<br />
As both the new and the original maps' names suggest, the teams fight within a typical Roman colosseum. It is unknown if the map is set at an urban location or in a ruin, although the huge volcano suggests a reference to the Roman city of Pompei. The stands are empty and the gates are closed, denying players any escape. While the upper floor looks crude and decayed, the lower floor is richly decorated, despite the darker lightning and the suspicious lava pond in the center.<br />
<br />
==History==<br />
Arena is a reimagining of a deathmatch map from [[Pirates, Vikings and Knights]] called Colosseum. The early version of Arena (then a deathmatch map) had completely different spawn areas than those seen in the map's current state; each team had its own room, much like the gladiators of the Roman Empire. Once the player exits the room it would reach an upper platform outdoors with a gate specific for each team that leads to the arena; once the player steps into the arena it couldn't go back to the gladiator's room. With the introduction of Last Team Standing mode, the gladiator rooms were more simplified and were moved to ground floor; to prevent any player that refuses to go to the arena, poisoned gas would be triggered to kill the coward and the idle ones. The Beta 2.3 update removed the gladiator rooms altogether and since then all players spawn inside the arena. The lower level was also added in the same update, providing newer gameplay mechanics. The poison trigger would later be reused in [[Gravedanger]].<br />
<br />
In the original Sudden Death mode, while the rising lava was present, there was also a murder of crows that descended from the sky to attack players in a fashion similar to that of the Captain's Parrot. The crows were later removed for being more distracting than an actual threat for players; as a result the lava was programed to raise higher and faster.<br />
<br />
Recent updates have caused the wooden walls to be destroyed by the lava during Sudden Death to prevent players from jumping on them and evading attacks until the round ends in a draw. The Sudden Death timer was tweaked in recent updates as well.<br />
<br />
Despite these layout changes, Arena's presentation and visuals has barely changed in over seven years.<br />
<br />
===Christmas Arena===<br />
On December 16th 2017, Dev member Momo uploaded a Christmas-themed adaptation of Arena onto the Steam Workshop, just like [[Frostbite#A Frostbite Christmas|Frostbite's Christmas version]], released a year prior. To avoid the criticism that Forgotten received, the changes in Arena were more subtile, with the intention of avoiding exploits present in Frostbite Xmas; changes include the change of lighting and skybox to a nighttime setting, replacing the sand texture with snow, replacing the poles with giant candy canes, as well adding Christmas lights and breakable Christmas trees taken from Frostbite Xmas.<br />
<br />
==Trivia==<br />
<br />
*A common bug makes players turn into ice if they die in the lava during Sudden Death. The bug was reportedly fixed in the Beta 3.1 update.<br />
<br />
==Gallery==<br />
===Loading Screens===<br />
<div><ul> <br />
<li style="display: inline-block;"> [[File:Pvk arena.png|thumb|Team Deathmatch (Beta 2.0)]] </li><br />
<li style="display: inline-block;"> [[File:Pvk arena2.png|thumb|Last Team Standing (Beta 2.1)]]</li><br />
<li style="display: inline-block;"> [[File:Arena widescreen.png|thumb|Arena's current loading screen (2009-Present)]] </li><br />
</ul></div><br />
===Beta 2.0===<br />
<div><ul> <br />
<li style="display: inline-block;"> [[File:20160407195439 1.jpg|thumb|The Pirates' gladiator gate.]] </li><br />
</ul></div><br />
<br />
===Beta 2.1===<br />
<div><ul> <br />
<li style="display: inline-block;"> [[File:ArenaBeta2.jpeg|thumb|One of the spawn rooms from Arena.]] </li><br />
<li style="display: inline-block;"> [[File:PoisonGas.jpeg|thumb|The poison gas in action.]] </li><br />
</ul></div><br />
<br />
===Original Wiki Description===<br />
[[Image:lts_arena.jpg|right|200px|thumb|Picture of Arena]]<br />
The arena is set and the players are ready. Fighting to the death is their only objective. The team that eliminates the other two will be victorious and earn their freedom! Best be swift about it, rumors are abound that the nearby volcano is ready to burst!<br />
<br />
==External Links==<br />
*[https://steamcommunity.com/sharedfiles/filedetails/?id=1233430266|Christmas Arena's Workshop Page.]<br />
<br />
[[Category: Maps]]<br />
[[Category: Official Maps]]<br />
[[Category: Last Team Standing Maps]]<br />
{{Template:Official Maps}}</div>AGSMAhttp://wiki.pvkii.com/index.php?title=Template:3weapons&diff=1853Template:3weapons2018-04-05T11:17:14Z<p>AGSMA: </p>
<hr />
<div>{| cellpadding="2" style="width: 75%;border: 5px solid{{{color1}}};" align="center"<br />
! class="header" style="font-size:180%;width: 100%;background-color:{{{color1}}}" | <p><font color=#FFFFFF>Weapons</font></p><br />
|}<br />
{| cellpadding="2" style="left; width: 75%;border: 5px solid {{{color1}}};" align="center"<br />
! style="font-size:140%;text-align: center;background-color:{{{color2}}};" colspan=2 | <p><font color=#FFFFFF>{{{weapon1name}}}</font></p><br />
! style="font-size:140%;text-align: center;background-color:{{{color2}}};" colspan=2 | <p><font color=#FFFFFF>{{{weapon2name}}}</font></p><br />
! style="font-size:140%;text-align: center;background-color:{{{color2}}};" colspan=2 | <p><font color=#FFFFFF>{{{weapon3name}}}</font></p><br />
|-<br />
| style="text-align: center;background-color:white" colspan=2 | {{{weapon1pic}}}<br />
| style="text-align: center;background-color:white" colspan=2 | {{{weapon2pic}}}<br />
| style="text-align: center;background-color:white" colspan=2 | {{{weapon3pic}}}<br />
|-<br />
| style="text-align: center;background-color:white" colspan=2 | <p><font color=black>{{{weapon1text}}}</font></p><br />
| style="text-align: center;background-color:white" colspan=2 | <p><font color=black>{{{weapon2text}}}</font></p><br />
| style="text-align: center;background-color:white" colspan=2 | <p><font color=black>{{{weapon3text}}}</font></p><br />
|-<br />
| style="text-align: center;background-color:white" | <p><font color=black>'''{{{weapon1stat1}}}'''</font></p> <br />
| style="text-align: left;background-color:#fbffff" | {{{stat1-1}}} <br />
| style="text-align: center;background-color:white" | <p><font color=black>'''{{{weapon2stat1}}}'''</font></p> <br />
| style="text-align: left;background-color:#fbffff" | {{{stat2-1}}} <br />
| style="text-align: center;background-color:white" | <p><font color=black>'''{{{weapon3stat1}}}'''</font></p> <br />
| style="text-align: left;background-color:#fbffff" | {{{stat3-1}}} <br />
|-<br />
| style="text-align: center;background-color:white" | <p><font color=black>'''{{{weapon1stat2}}}'''</font></p> <br />
| style="text-align: left;background-color:#fbffff" | {{{stat1-2}}} <br />
| style="text-align: center;background-color:white" | <p><font color=black>'''{{{weapon2stat2}}}'''</font></p> <br />
| style="text-align: left;background-color:#fbffff" | {{{stat2-2}}}<br />
| style="text-align: center;background-color:white" | <p><font color=black>'''{{{weapon3stat2}}}'''</font></p> <br />
| style="text-align: left;background-color:#fbffff" | {{{stat3-2}}} <br />
|-<br />
| style="text-align: center;background-color:white" | <p><font color=black>'''{{{weapon1stat3}}}'''</font></p> <br />
| style="text-align: left;background-color:#fbffff" | {{{stat1-3}}} <br />
| style="text-align: center;background-color:white" | <p><font color=black>'''{{{weapon2stat3}}}'''</font></p> <br />
| style="text-align: left;background-color:#fbffff" | {{{stat2-3}}}<br />
| style="text-align: center;background-color:white" | <p><font color=black>'''{{{weapon3stat3}}}'''</font></p> <br />
| style="text-align: left;background-color:#fbffff" | {{{stat3-3}}} <br />
|-<br />
| style="text-align: center;background-color:white" | <p><font color=black>'''{{{weapon1stat4}}}'''</font></p> <br />
| style="text-align: left;background-color:#fbffff" | {{{stat1-4}}} <br />
| style="text-align: center;background-color:white" | <p><font color=black>'''{{{weapon2stat4}}}'''</font></p> <br />
| style="text-align: left;background-color:#fbffff" | {{{stat2-4}}}<br />
| style="text-align: center;background-color:white" | <p><font color=black>'''{{{weapon3stat4}}}'''</font></p> <br />
| style="text-align: left;background-color:#fbffff" | {{{stat3-4}}}<br />
|-<br />
! class="header" style="font-size:140%;width: 120%;background-color:{{{color1}}}" colspan=6 | <p><font color=#FFFFFF>Special attack: {{{special}}}</font></p><br />
|-<br />
! class="header" style="font-size:100%;width: 100%;background-color:{{{color2}}}" colspan=6 | <p><font color=#FFFFFF>{{{specialweapon}}}</font></p><br />
|-<br />
! style="font-size:100%;text-align: center;background-color:#fbffff;" colspan=6 | {{{specialtext}}} <br />
|}</div>AGSMAhttp://wiki.pvkii.com/index.php?title=Template:3weapons&diff=1852Template:3weapons2018-04-05T11:16:39Z<p>AGSMA: </p>
<hr />
<div>{| cellpadding="2" style="width: 75%;border: 5px solid{{{color1}}};" align="center"<br />
! class="header" style="font-size:180%;width: 100%;background-color:{{{color1}}}" | <p><font color=#FFFFFF>Weapons</font></p><br />
|}<br />
{| cellpadding="2" style="left; width: 75%;border: 5px solid {{{color2}}};" align="center"<br />
! style="font-size:140%;text-align: center;background-color:{{{color2}}};" colspan=2 | <p><font color=#FFFFFF>{{{weapon1name}}}</font></p><br />
! style="font-size:140%;text-align: center;background-color:{{{color2}}};" colspan=2 | <p><font color=#FFFFFF>{{{weapon2name}}}</font></p><br />
! style="font-size:140%;text-align: center;background-color:{{{color2}}};" colspan=2 | <p><font color=#FFFFFF>{{{weapon3name}}}</font></p><br />
|-<br />
| style="text-align: center;background-color:white" colspan=2 | {{{weapon1pic}}}<br />
| style="text-align: center;background-color:white" colspan=2 | {{{weapon2pic}}}<br />
| style="text-align: center;background-color:white" colspan=2 | {{{weapon3pic}}}<br />
|-<br />
| style="text-align: center;background-color:{{{color2}}}" colspan=2 | <p><font color=black>{{{weapon1text}}}</font></p><br />
| style="text-align: center;background-color:{{{color2}}}" colspan=2 | <p><font color=black>{{{weapon2text}}}</font></p><br />
| style="text-align: center;background-color:{{{color2}}}" colspan=2 | <p><font color=black>{{{weapon3text}}}</font></p><br />
|-<br />
| style="text-align: center;background-color:white" | <p><font color=black>'''{{{weapon1stat1}}}'''</font></p> <br />
| style="text-align: left;background-color:#fbffff" | {{{stat1-1}}} <br />
| style="text-align: center;background-color:white" | <p><font color=black>'''{{{weapon2stat1}}}'''</font></p> <br />
| style="text-align: left;background-color:#fbffff" | {{{stat2-1}}} <br />
| style="text-align: center;background-color:white" | <p><font color=black>'''{{{weapon3stat1}}}'''</font></p> <br />
| style="text-align: left;background-color:#fbffff" | {{{stat3-1}}} <br />
|-<br />
| style="text-align: center;background-color:white" | <p><font color=black>'''{{{weapon1stat2}}}'''</font></p> <br />
| style="text-align: left;background-color:#fbffff" | {{{stat1-2}}} <br />
| style="text-align: center;background-color:white" | <p><font color=black>'''{{{weapon2stat2}}}'''</font></p> <br />
| style="text-align: left;background-color:#fbffff" | {{{stat2-2}}}<br />
| style="text-align: center;background-color:white" | <p><font color=black>'''{{{weapon3stat2}}}'''</font></p> <br />
| style="text-align: left;background-color:#fbffff" | {{{stat3-2}}} <br />
|-<br />
| style="text-align: center;background-color:white" | <p><font color=black>'''{{{weapon1stat3}}}'''</font></p> <br />
| style="text-align: left;background-color:#fbffff" | {{{stat1-3}}} <br />
| style="text-align: center;background-color:white" | <p><font color=black>'''{{{weapon2stat3}}}'''</font></p> <br />
| style="text-align: left;background-color:#fbffff" | {{{stat2-3}}}<br />
| style="text-align: center;background-color:white" | <p><font color=black>'''{{{weapon3stat3}}}'''</font></p> <br />
| style="text-align: left;background-color:#fbffff" | {{{stat3-3}}} <br />
|-<br />
| style="text-align: center;background-color:white" | <p><font color=black>'''{{{weapon1stat4}}}'''</font></p> <br />
| style="text-align: left;background-color:#fbffff" | {{{stat1-4}}} <br />
| style="text-align: center;background-color:white" | <p><font color=black>'''{{{weapon2stat4}}}'''</font></p> <br />
| style="text-align: left;background-color:#fbffff" | {{{stat2-4}}}<br />
| style="text-align: center;background-color:white" | <p><font color=black>'''{{{weapon3stat4}}}'''</font></p> <br />
| style="text-align: left;background-color:#fbffff" | {{{stat3-4}}}<br />
|-<br />
! class="header" style="font-size:140%;width: 120%;background-color:{{{color1}}}" colspan=6 | <p><font color=#FFFFFF>Special attack: {{{special}}}</font></p><br />
|-<br />
! class="header" style="font-size:100%;width: 100%;background-color:{{{color2}}}" colspan=6 | <p><font color=#FFFFFF>{{{specialweapon}}}</font></p><br />
|-<br />
! style="font-size:100%;text-align: center;background-color:#fbffff;" colspan=6 | {{{specialtext}}} <br />
|}</div>AGSMAhttp://wiki.pvkii.com/index.php?title=Template:3weapons&diff=1851Template:3weapons2018-04-05T11:13:16Z<p>AGSMA: </p>
<hr />
<div>{| cellpadding="2" style="width: 75%;border: 5px solid{{{color1}}};" align="center"<br />
! class="header" style="font-size:180%;width: 100%;background-color:{{{color1}}}" | <p><font color=#FFFFFF>Weapons</font></p><br />
|}<br />
{| cellpadding="2" style="left; width: 75%;border: 5px solid {{{color2}}};" align="center"<br />
! style="font-size:140%;text-align: center;background-color:{{{color2}}};" colspan=2 | <p><font color=#FFFFFF>{{{weapon1name}}}</font></p><br />
! style="font-size:140%;text-align: center;background-color:{{{color2}}};" colspan=2 | <p><font color=#FFFFFF>{{{weapon2name}}}</font></p><br />
! style="font-size:140%;text-align: center;background-color:{{{color2}}};" colspan=2 | <p><font color=#FFFFFF>{{{weapon3name}}}</font></p><br />
|-<br />
| style="text-align: center;background-color:white" colspan=2 | {{{weapon1pic}}}<br />
| style="text-align: center;background-color:white" colspan=2 | {{{weapon2pic}}}<br />
| style="text-align: center;background-color:white" colspan=2 | {{{weapon3pic}}}<br />
|-<br />
| style="text-align: center;background-color:{{{color2}}}" colspan=2 | <p><font color=#FFFFFF>{{{weapon1text}}}</font></p><br />
| style="text-align: center;background-color:{{{color2}}}" colspan=2 | <p><font color=#FFFFFF>{{{weapon2text}}}</font></p><br />
| style="text-align: center;background-color:{{{color2}}}" colspan=2 | <p><font color=#FFFFFF>{{{weapon3text}}}</font></p><br />
|-<br />
| style="text-align: center;background-color:{{{color2}}}" | <p><font color=#FFFFFF>'''{{{weapon1stat1}}}'''</font></p> <br />
| style="text-align: left;background-color:#fbffff" | {{{stat1-1}}} <br />
| style="text-align: center;background-color:{{{color2}}}" | <p><font color=#FFFFFF>'''{{{weapon2stat1}}}'''</font></p> <br />
| style="text-align: left;background-color:#fbffff" | {{{stat2-1}}} <br />
| style="text-align: center;background-color:{{{color2}}}" | <p><font color=#FFFFFF>'''{{{weapon3stat1}}}'''</font></p> <br />
| style="text-align: left;background-color:#fbffff" | {{{stat3-1}}} <br />
|-<br />
| style="text-align: center;background-color:{{{color2}}}" | <p><font color=#FFFFFF>'''{{{weapon1stat2}}}'''</font></p> <br />
| style="text-align: left;background-color:#fbffff" | {{{stat1-2}}} <br />
| style="text-align: center;background-color:{{{color2}}}" | <p><font color=#FFFFFF>'''{{{weapon2stat2}}}'''</font></p> <br />
| style="text-align: left;background-color:#fbffff" | {{{stat2-2}}}<br />
| style="text-align: center;background-color:{{{color2}}}" | <p><font color=#FFFFFF>'''{{{weapon3stat2}}}'''</font></p> <br />
| style="text-align: left;background-color:#fbffff" | {{{stat3-2}}} <br />
|-<br />
| style="text-align: center;background-color:{{{color2}}}" | <p><font color=#FFFFFF>'''{{{weapon1stat3}}}'''</font></p> <br />
| style="text-align: left;background-color:#fbffff" | {{{stat1-3}}} <br />
| style="text-align: center;background-color:{{{color2}}}" | <p><font color=#FFFFFF>'''{{{weapon2stat3}}}'''</font></p> <br />
| style="text-align: left;background-color:#fbffff" | {{{stat2-3}}}<br />
| style="text-align: center;background-color:{{{color2}}}" | <p><font color=#FFFFFF>'''{{{weapon3stat3}}}'''</font></p> <br />
| style="text-align: left;background-color:#fbffff" | {{{stat3-3}}} <br />
|-<br />
| style="text-align: center;background-color:{{{color2}}}" | <p><font color=#FFFFFF>'''{{{weapon1stat4}}}'''</font></p> <br />
| style="text-align: left;background-color:#fbffff" | {{{stat1-4}}} <br />
| style="text-align: center;background-color:{{{color2}}}" | <p><font color=#FFFFFF>'''{{{weapon2stat4}}}'''</font></p> <br />
| style="text-align: left;background-color:#fbffff" | {{{stat2-4}}}<br />
| style="text-align: center;background-color:{{{color2}}}" | <p><font color=#FFFFFF>'''{{{weapon3stat4}}}'''</font></p> <br />
| style="text-align: left;background-color:#fbffff" | {{{stat3-4}}}<br />
|-<br />
! class="header" style="font-size:140%;width: 120%;background-color:{{{color1}}}" colspan=6 | <p><font color=#FFFFFF>Special attack: {{{special}}}</font></p><br />
|-<br />
! class="header" style="font-size:100%;width: 100%;background-color:{{{color2}}}" colspan=6 | <p><font color=#FFFFFF>{{{specialweapon}}}</font></p><br />
|-<br />
! style="font-size:100%;text-align: center;background-color:#fbffff;" colspan=6 | {{{specialtext}}} <br />
|}</div>AGSMAhttp://wiki.pvkii.com/index.php?title=Heavy_Knight&diff=1850Heavy Knight2018-04-05T10:56:30Z<p>AGSMA: /* Trivia */</p>
<hr />
<div>{{Template:ClassInfo<br />
|color1 = #37345c<br />
|color2 = #9193cc<br />
|class = The Heavy Knight<br />
|aka = <br />
|image = HeavyKnight.png<br />
|image_size: 261px<br />
|update = [[Beta 1.0]]<br />
|health = 125<br />
|armor = 215<br />
|speed = 190<br />
|special = 260<br />
}}<br />
''Like a medieval version of a tank, these elite troops are capable of withstanding a tremendous amount of damage and can dish out almost the same.''<br />
<br />
<br />
== Overview ==<br />
The Masters of Melee. As the name implies, these Knights are Heavy and that guarantees they won't be easy to kill in a melee fight. Although Heavy Knights are the slowest warriors in the game, they can withstand the most damage because of their finely-crafted armor and above-average health.<br />
<br />
With their long Two-Handed Sword, they can cause the most immense amounts of damage. While they dominate in melee, Heavy Knights possess no ranged weapons, but can those ranged weapons pierce their almighty shields? We think not.<br />
<br />
Voiced by: Bryn 'TheForgotton' Schurman<br />
<br />
== Arsenal ==<br />
{{Template:2weapons<br />
||color1 = #37345c<br />
|color2 = #9193cc<br />
|weapon1name = Two-handed Sword<br />
|weapon2name = Sword and Shield Combo<br />
|weapon1pic = [[File:GreatswordNew.png]]<br />
|weapon2pic = [[File:SwordShieldNew.png]]<br />
|weapon1text = Heavy Knight's main weapon, and the strongest one around. It's very long, so those itty-bitty enemies will have a hard time getting past it. It has some drawbacks though, such as its slow swing and charge speeds.<br />
|weapon2text = Not often used for fighting due to the low damage and range; it swings and charges at a respectable speed. You can bash and counter attack, which can be effective if you practice, but the main purpose of this weapon is to block kegs and ranged weapons. If you are dying, you can always take your shield out and hope help arrives, or bash people with it for fun.<br />
|weapon1stat1 = Damage<br />
|stat1-1 = 107 '''(charged)''', 79 '''(not charged)'''<br />
|weapon1stat2 = Forward/Side Interval<br />
|stat1-2 = 27<br />
|weapon1stat3 = String<br />
|stat1-3 = 13<br />
|weapon1stat4 = Special Damage<br />
|stat1-4 = 25x5<br />
|weapon2stat1 = Damage<br />
|stat2-1 = 52 '''(charged)''', 40 '''(not charged)'''<br />
|weapon2stat2 = Shield Bash<br />
|stat2-2 = 10 '''(charged)''', 5 '''(not charged)'''<br />
|weapon2stat3 = <br />
|stat2-3 = <br />
|weapon2stat4 = <br />
|stat2-4 = <br />
|special = Blade Spin<br />
|specialweapon = {{Template:oneweaponhold}} two-handed sword<br />
|specialtext = When your special meter is full, press the special button to spin 360°. Watch out though, anyone not caught in the spin will clobber you while you're winding down.<br />
}}<br />
==Achievements==<br />
<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:180%;width: 80%;background-color:#fbbd19" | Achievements<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Heavy Knight"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_heavyk_play.jpg ]]<br />
| class="header" style="font-size:100%;width: 80%" | "Play a full round lasting at least five minutes as a Heavy Knight"<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Crusader"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_heavyk_twosword_dmg_1mil.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Amass 1,000,000 points of damage against your enemies using the two-handed sword"<br />
| class="header" style="font-size:100%;width: 60%" | '''''The Omnipotent'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Get To The Choppa"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_heavyk_kill_special_3x.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Kill 3 enemies with a single twirling two-handed sword special"<br />
| class="header" style="font-size:100%;width: 60%" | '''''The Ballerina'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Only Got One Stone"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_heavyk_twosword_2kills_swing.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Kill 2 enemies with a single swing of the two-handed sword"<br />
| class="header" style="font-size:100%;width: 60%" | '''''The Resourceful'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Block N' Poke"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_heavyk_kill_shortsword.jpg]]<br />
| class="header" style="font-size:100%;width: 80%" | "As Heavy Knight, Kill 25 enemies using the sword and shield"<br />
|}<br />
<br />
<br />
==Trivia==<br />
*The class is loosely based on the Black Knight (a character from the British comedy film ''Monty Python and the Holy Grail'') performed by John Cleese.<br />
**A known aspect of the Black Knight in ''Holy Grail'' is the fact that the character doesn't give up on a fight, even with all his limbs dismembered. On the Beta 4.0 update, over 11 years since the mod's original release, the Heavy Knight can finally be dismembered, although the class dies when a limb is cut off. <br />
<br />
*A flail was planned to be part of Heavy Knight's arsenal, like his PVK1 counterpart, but the weapon was scrapped during development of the original release and it was replaced by a crossbow. The crossbow was later removed from the Heavy Knight's arsenal by the time the [[Archer]] was introduced in PVKII, in the Beta 2.0 update.<br />
<br />
*The mod's Steam store page's banner uses Heavy Knight's old profile picture from the wiki instead of the newer one.<br />
<br />
==Gallery==<br />
<div><ul> <br />
<li style="display: inline-block;"> [[image:heavyknightfull.jpg|thumb|Concept art from the Heavy Knight made by Hengishammer from the [[PVKII Developer team]]]]<br />
</li><br />
</ul></div><br />
== See Also ==<br />
[[Knights]]<br />
<br />
[[Heavy Knight Strategy]]<br />
<br />
[[Obtaining_Heavy_Knight_Achievements|How to get Heavy Knight achievements]]<br />
{{Template:Classes}}<br />
[[Category: Classes]]<br />
[[Category: Classes - Knights]]</div>AGSMAhttp://wiki.pvkii.com/index.php?title=Berserker&diff=1849Berserker2018-04-05T10:51:06Z<p>AGSMA: /* Trivia */</p>
<hr />
<div>{{Template:ClassInfo<br />
|color1 = #1f8310<br />
|color2 = #a5a309<br />
|class = The Berserker<br />
|display = none<br />
|image = BerserkerNew.png<br />
|image_size: 255px<br />
|aka = Berserker Viking<br />
|update = [[Beta 1.0]]<br />
|health = 155<br />
|armor = 100<br />
|speed = 235<br />
|special = 190<br />
}}<br />
''Berserkers are legendary Norse warriors known for their ferocity in battle and ability to go into an extreme state of rage. Some say they eat mushrooms to induce this rage. Others say they have a special spiritual bond with the gods, who grant them this gift. We, however, say they just get really pissed off.''<br />
<br />
== Overview ==<br />
Probably a distant ancestor of Chuck Norris; they have exceptional health, but because of their huge manly muscles are unable to wear any armor. If you're not on their side, their howling battle-cries will be the last thing you hear.<br />
<br />
These madmen can surpass any and all challengers in a melee fight; with a powerful axe and furiously high speed, they dominate the battlefield. Although they have no shield or ranged weapons, their sword & axe combo usually butchers ranged classes into bite-size pieces.<br />
<br />
Voiced by: Bryn 'TheForgotton' Schurman<br />
<br />
== Arsenal ==<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:180%;width: 100%;background-color:#8CDC94" | Weapons<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! style="font-size:140%;text-align: center;background-color:#8CDC94;" colspan=1 | Big Axe<br />
! style="font-size:140%;text-align: center;background-color:#8CDC94;" colspan=1 | Sword and Axe Combo<br />
|-<br />
| style="text-align: center" | [[File:BerserkerBigAxe.png]] <br />
| style="text-align: center" | [[File:BerserkerAxeSword.png|BerserkerAxeSword.png]]<br />
|-<br />
| style="text-align: center" | Berserker's Big axe. Like the man himself it's big and powerful, but charging takes some time. With its [[Combat#Weapon Sizes|two-handed weapon]] status, you can take on entire armies. Enemies will fall before you can say "I'll see you in Valhalla!" and if you use it well, you certainly will!<br />
| style="text-align: center" | Berserker's dual-wielded weapons, usually referred to as the "lawnmower" although "meat grinder" is also acceptable. They are not that powerful, but the Berserker's maddened flailing makes up for that. Although they can be blocked pretty easily if you only attack with the forward direction, swaying from side to side or using the backwards charged attack can make blocking the 'lawnmower' a fatally difficult task. In the hands of experienced Berserkers they quickly get bloody, and tend to stay that way.<br />
|-<br />
| style="text-align: center" | '''Damage:''' 75 (charged), 55 (not charged)<br />
| style="text-align: center" | '''Damage:''' 50 (charged), 25 (not charged)<br />
|-<br />
| style="text-align: center" | '''Damage (special):''' 120 (charged), 90 (not charged)<br />
| style="text-align: center" | '''Damage (special):''' 55 (charged), 30 (not charged)<br />
|-<br />
| style="text-align: center" | '''Intervale entre 2 attaques:''' 23<br />
| style="text-align: center" | <br />
|-<br />
| style="text-align: center" | '''String:''' 13<br />
| style="text-align: center" | <br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:180%;width: 100%;background-color:#8CDC94" | Special attack: Berserk<br />
|-<br />
! style="font-size:120%;text-align: center;background-color:#FFFFFF;" colspan=1 | Berserker's special used to be abnormal, as it was the only one not tied to any weapon. When your special meter is full, press the special button to enter an enraged state where your health, speed and strength rise dramatically. Watch out for the end of the special because all your boosts disappear and the health granted is taken back.<br />
|}<br />
<br />
==Achievements==<br />
<br />
<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:180%;width: 80%;background-color:#fbbd19" | Achievements<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Berserker"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_zerker_play.jpg ]]<br />
| class="header" style="font-size:100%;width: 80%" | "Play a full round lasting at least five minutes as a Berserker"<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Weakling!"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_zerker_diefrom_rage.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Died from Berserker rage"<br />
| class="header" style="font-size:100%;width: 60%" | '''''The Weakling'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Chop Chop"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2 zerker kill bigaxe200x.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Kill 200 enemies using the big axe"<br />
| class="header" style="font-size:100%;width: 60%" | '''''The Butcher'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Lawnmower"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2 zerker kill axemower100x.jpg]]<br />
| class="header" style="font-size:100%;width: 80%" | "Mow down 100 enemies with the axe/sword combo"<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Iron Clad Axemower"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_zerker_chop_dmg_100k.jpg]]<br />
| class="header" style="font-size:100%;width: 80%" | "Amass 100,000 points of damage against your enemies using the axe/sword combo"<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Angry Bare Shirt"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2 zerker kill special 3x.jpg]]<br />
| class="header" style="font-size:100%;width: 80%" | "Kill 3 enemies with a single berserk special"<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Meat Carver"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Meat_Carver.png]]<br />
| class="header" style="font-size:100%;width: 60%" | "Kill an enemy of each class using your axe/sword combo in a single life"<br />
| class="header" style="font-size:100%;width: 60%" | '''''The Carver'''''<br />
|}<br />
<br />
<br />
==Trivia==<br />
*The Berserker was the first and so far the only class with gibbed body parts, such as a severed head and dismembered limbs. Dismemberments and gibs were fully implemented in the Beta 4.0 update, several years after the models were released to the public, presumably by accident.<br />
<br />
*In early versions of the mod, the Berseker's hair used to be brown until it was updated with a brighter and more vivid color tone. However, artwork with the brown beard is still used on the mod's website.<br />
<br />
*Berserker's hands in first-person look very different to the third-person hands. That's because the first-person model of the Berserker is the one used on the early versions of the mod, possibly being dated as far back as Beta 1.0, while the current world model was reworked sometime after the Beta 2.0 update, including the aforementioned updated textures, such as brighter hair color and a slightly more tan skin;<br />
<br />
*The mod's Steam store page's banner shows a different version of his profile picture;<br />
<br />
*[[jRocket]] was successful at importing the Berserker into Unreal Engine (presumably 4) and claims that the model looks particularly good despite its age.[http://forums.pvkii.com/index.php?showtopic=15093][https://youtu.be/8y34Liqt2QY]<br />
<br />
==Gallery==<br />
<div><ul> <br />
<li style="display: inline-block;"> [[image:berserkerfull.jpg|thumb|right|Concept art from the Berserker made by Hengishammer from the [[PVKII Developer team]]]]<br />
<li style="display: inline-block;"> [[File:Wewantyou.gif|thumb|right|The brown-bearded Berserker seen in the "We Want You" promotional image.]]<br />
</li><br />
</ul></div><br />
<br />
== See Also ==<br />
[[Vikings]]<br />
<br />
[[Berserker Strategy]]<br />
<br />
[[Obtaining_Berserker_Achievements|How to get Berserker achievements]]<br />
{{Template:classes}}<br />
[[Category: Classes]]<br />
[[Category: Classes - Vikings]]</div>AGSMAhttp://wiki.pvkii.com/index.php?title=Berserker&diff=1848Berserker2018-04-05T10:49:51Z<p>AGSMA: /* Trivia */</p>
<hr />
<div>{{Template:ClassInfo<br />
|color1 = #1f8310<br />
|color2 = #a5a309<br />
|class = The Berserker<br />
|display = none<br />
|image = BerserkerNew.png<br />
|image_size: 255px<br />
|aka = Berserker Viking<br />
|update = [[Beta 1.0]]<br />
|health = 155<br />
|armor = 100<br />
|speed = 235<br />
|special = 190<br />
}}<br />
''Berserkers are legendary Norse warriors known for their ferocity in battle and ability to go into an extreme state of rage. Some say they eat mushrooms to induce this rage. Others say they have a special spiritual bond with the gods, who grant them this gift. We, however, say they just get really pissed off.''<br />
<br />
== Overview ==<br />
Probably a distant ancestor of Chuck Norris; they have exceptional health, but because of their huge manly muscles are unable to wear any armor. If you're not on their side, their howling battle-cries will be the last thing you hear.<br />
<br />
These madmen can surpass any and all challengers in a melee fight; with a powerful axe and furiously high speed, they dominate the battlefield. Although they have no shield or ranged weapons, their sword & axe combo usually butchers ranged classes into bite-size pieces.<br />
<br />
Voiced by: Bryn 'TheForgotton' Schurman<br />
<br />
== Arsenal ==<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:180%;width: 100%;background-color:#8CDC94" | Weapons<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! style="font-size:140%;text-align: center;background-color:#8CDC94;" colspan=1 | Big Axe<br />
! style="font-size:140%;text-align: center;background-color:#8CDC94;" colspan=1 | Sword and Axe Combo<br />
|-<br />
| style="text-align: center" | [[File:BerserkerBigAxe.png]] <br />
| style="text-align: center" | [[File:BerserkerAxeSword.png|BerserkerAxeSword.png]]<br />
|-<br />
| style="text-align: center" | Berserker's Big axe. Like the man himself it's big and powerful, but charging takes some time. With its [[Combat#Weapon Sizes|two-handed weapon]] status, you can take on entire armies. Enemies will fall before you can say "I'll see you in Valhalla!" and if you use it well, you certainly will!<br />
| style="text-align: center" | Berserker's dual-wielded weapons, usually referred to as the "lawnmower" although "meat grinder" is also acceptable. They are not that powerful, but the Berserker's maddened flailing makes up for that. Although they can be blocked pretty easily if you only attack with the forward direction, swaying from side to side or using the backwards charged attack can make blocking the 'lawnmower' a fatally difficult task. In the hands of experienced Berserkers they quickly get bloody, and tend to stay that way.<br />
|-<br />
| style="text-align: center" | '''Damage:''' 75 (charged), 55 (not charged)<br />
| style="text-align: center" | '''Damage:''' 50 (charged), 25 (not charged)<br />
|-<br />
| style="text-align: center" | '''Damage (special):''' 120 (charged), 90 (not charged)<br />
| style="text-align: center" | '''Damage (special):''' 55 (charged), 30 (not charged)<br />
|-<br />
| style="text-align: center" | '''Intervale entre 2 attaques:''' 23<br />
| style="text-align: center" | <br />
|-<br />
| style="text-align: center" | '''String:''' 13<br />
| style="text-align: center" | <br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:180%;width: 100%;background-color:#8CDC94" | Special attack: Berserk<br />
|-<br />
! style="font-size:120%;text-align: center;background-color:#FFFFFF;" colspan=1 | Berserker's special used to be abnormal, as it was the only one not tied to any weapon. When your special meter is full, press the special button to enter an enraged state where your health, speed and strength rise dramatically. Watch out for the end of the special because all your boosts disappear and the health granted is taken back.<br />
|}<br />
<br />
==Achievements==<br />
<br />
<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:180%;width: 80%;background-color:#fbbd19" | Achievements<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Berserker"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_zerker_play.jpg ]]<br />
| class="header" style="font-size:100%;width: 80%" | "Play a full round lasting at least five minutes as a Berserker"<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Weakling!"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_zerker_diefrom_rage.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Died from Berserker rage"<br />
| class="header" style="font-size:100%;width: 60%" | '''''The Weakling'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Chop Chop"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2 zerker kill bigaxe200x.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Kill 200 enemies using the big axe"<br />
| class="header" style="font-size:100%;width: 60%" | '''''The Butcher'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Lawnmower"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2 zerker kill axemower100x.jpg]]<br />
| class="header" style="font-size:100%;width: 80%" | "Mow down 100 enemies with the axe/sword combo"<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Iron Clad Axemower"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_zerker_chop_dmg_100k.jpg]]<br />
| class="header" style="font-size:100%;width: 80%" | "Amass 100,000 points of damage against your enemies using the axe/sword combo"<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Angry Bare Shirt"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2 zerker kill special 3x.jpg]]<br />
| class="header" style="font-size:100%;width: 80%" | "Kill 3 enemies with a single berserk special"<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Meat Carver"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Meat_Carver.png]]<br />
| class="header" style="font-size:100%;width: 60%" | "Kill an enemy of each class using your axe/sword combo in a single life"<br />
| class="header" style="font-size:100%;width: 60%" | '''''The Carver'''''<br />
|}<br />
<br />
<br />
==Trivia==<br />
*The Berserker was the first and so far the only class with gibbed body parts, such as a severed head and dismembered limbs. Dismemberments and gibs were fully implemented in the Beta 4.0.<br />
<br />
*In early versions of the mod, the Berseker's hair used to be brown until it was updated with a brighter and more vivid color tone. However, artwork with the brown beard is still used on the mod's website.<br />
<br />
*Berserker's hands in first-person look very different to the third-person hands. That's because the first-person model of the Berserker is the one used on the early versions of the mod, possibly being dated as far back as Beta 1.0, while the current world model was reworked sometime after the Beta 2.0 update, including the aforementioned updated textures, such as brighter hair color and a slightly more tan skin;<br />
<br />
*The mod's Steam store page's banner shows a different version of his profile picture;<br />
<br />
*[[jRocket]] was successful at importing the Berserker into Unreal Engine (presumably 4) and claims that the model looks particularly good despite its age.[http://forums.pvkii.com/index.php?showtopic=15093][https://youtu.be/8y34Liqt2QY]<br />
<br />
==Gallery==<br />
<div><ul> <br />
<li style="display: inline-block;"> [[image:berserkerfull.jpg|thumb|right|Concept art from the Berserker made by Hengishammer from the [[PVKII Developer team]]]]<br />
<li style="display: inline-block;"> [[File:Wewantyou.gif|thumb|right|The brown-bearded Berserker seen in the "We Want You" promotional image.]]<br />
</li><br />
</ul></div><br />
<br />
== See Also ==<br />
[[Vikings]]<br />
<br />
[[Berserker Strategy]]<br />
<br />
[[Obtaining_Berserker_Achievements|How to get Berserker achievements]]<br />
{{Template:classes}}<br />
[[Category: Classes]]<br />
[[Category: Classes - Vikings]]</div>AGSMAhttp://wiki.pvkii.com/index.php?title=Huscarl&diff=1847Huscarl2018-04-05T10:46:16Z<p>AGSMA: </p>
<hr />
<div>{{Template:ClassInfo<br />
|color1 = #1f8310<br />
|color2 = #a5a309<br />
|class = The Huscarl<br />
|display = none<br />
|image = HuscarlNew.png<br />
|image_size: 250px<br />
|aka = Axe Viking<br />
|update = [[Beta 2.0]]<br />
|health = 130<br />
|armor = 170<br />
|speed = 200<br />
|special = 200<br />
}}<br />
<br />
''A moderately armored viking with ranged capabilities and a shield to guard against the attacks of all opponents. The Huscarl may not be as crazy as the Berserker, but maybe that's a good thing. What lunatic goes into combat shirtless anyway!''<br />
<br />
== Overview ==<br />
The Huscarl is considered sane by the Vikings, which is not surprising when he's compared to the Berserker. Huscarls have a hardy constitution and tough armor, but are a little slow. They are a semi-heavy force that can take and deal considerable amounts of damage.<br />
<br />
Specially trained in the art of axe-combat, they wield a heavy battleaxe for fighting, and a set of smaller axes for throwing. With their nigh-impenetrable shield, these Viking troops are prepared for anything and lack any serious drawbacks. Valhalla! <br />
<br />
Voiced by: Stig "DragonNOR" Sydtangen<br />
<br />
==Arsenal==<br />
{{Template:3weapons <br />
|color1 = #1f8310<br />
|color2 = #a5a309<br />
|weapon1name = Two-Handed Axe<br />
|weapon2name = Sword and Shield<br />
|weapon3name = Throwing Axes<br />
|weapon1pic = [[File:Huscarl2HAxe.png]] <br />
|weapon2pic = [[File:HuscarlSwordShield.png]]<br />
|weapon3pic = [[File:HuscarlThrowAxe.png|HuscarlThrowAxe.png]]<br />
|weapon1text = More glamorous than the Berserker's crude hunk of stone, it matches it in power, but is surpassed in speed. Much like the Huscarl and Berserker themselves.<br />
|weapon2text = The Shield offers good protection, and the sword slices faster than the axe. The damage is unimpressive, but it charges quickly. The Shield's main purpose is to protect the Huscarl and his teammates from ranged weapons and kegs. But you can always bash with it if that's what you favor.<br />
|weapon3text = Huscarl's ranged weapons. Deadly accurate, as well as just deadly. Charging increases the damage and range of the throw, and the axes are able to ricochet off of hard surfaces if thrown at the right angle.<br />
The Huscarl can carry 6 of these with him.<br />
<br />
|weapon1stat1 = Damage<br />
|stat1-1 = 95 '''(charged)''', 70 '''(not charged)'''<br />
|weapon1stat2 = Forward Interval<br />
|stat1-2 = 21<br />
|weapon1stat3 = String<br />
|stat1-3 = 13<br />
|weapon1stat4 = <br />
|stat1-4 = <br />
|weapon2stat1 = Damage<br />
|stat2-1 = 37 '''(charged)''', 24 '''(not charged)'''<br />
|weapon2stat2 = Shield Bash Charge<br />
|stat2-2 = 37 '''(charged)''', 34 '''(not charged)'''<br />
|weapon2stat3 = Special Damage<br />
|stat2-3 = 30x5<br />
|weapon2stat4 = <br />
|stat2-4 = <br />
|weapon3stat1 = Damage (far)<br />
|stat3-1 = 60 '''(charged)''', 25 '''(not charged)'''<br />
|weapon3stat2 = Damage (close)<br />
|stat3-2 = 33 '''(charged)''', 14 '''(not charged)'''<br />
|weapon3stat3 = <br />
|stat3-3 = <br />
|weapon3stat4 = <br />
|stat3-4 = <br />
|special = Shield Charge<br />
|specialweapon = {{Template:oneweaponhold}} the Sword and Shield<br />
|specialtext = When your special meter is filled press the special button to quickly charge forward with the Shield, heavily damaging and knocking back enemies in your path.<br />
}}<br />
<br />
<br />
==Achievements==<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:180%;width: 80%;background-color:#fbbd19" | Achievements<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Huscarl"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_husc_play.jpg ]]<br />
| class="header" style="font-size:100%;width: 80%" | "Play a full round lasting at least five minutes as a Huscarl"<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Kills First, Aim Second"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_husc_spec_to_death.jpg]]<br />
| class="header" style="font-size:100%;width: 80%" | "Used your shield dash special to fall to your death"<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Axed By The Arc"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_husc_kill_60ft.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Kill an enemy with a throwing axe from 60ft"<br />
| class="header" style="font-size:100%;width: 60%" | '''''The Perceptive'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Do The Hot Sauce"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_husc_kill_special_2x.jpg]]<br />
| class="header" style="font-size:100%;width: 80%" | "Kill 2 enemies with a single shield dash special"<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"Well Rounded"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_husc_kill_all.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "As a Huscarl, kill with each of your weapons in a single life"<br />
| class="header" style="font-size:100%;width: 60%" | '''''The Jack of All Trades'''''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:120%;width: 100%;background-color:#ffef96" | '''"I'll Be Blunt"'''<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 1px solid darkgray;" align="center"<br />
! class="header" style="font-size:100%;width: 20%" | [[File:Pvk2_husc_kill_blunt.jpg]]<br />
| class="header" style="font-size:100%;width: 60%" | "Kill an enemy using the blunt end of the Huscarl's axe"<br />
| class="header" style="font-size:100%;width: 60%" | '''''The Blunt'''''<br />
|}<br />
<br />
==Trivia==<br />
<br />
*The Huscarl was used as the "mascot" of Odin's Pizza Place, a joke/slang first used by the PVKII community but popularized by the Garry's Mod community by the time Pirates, Vikings and Knights II was released on Steam, on February 2010. Many Gmod videos starring the Huscarl (with the old Vikings voice clips) demonstrate a morbid obsession of the title character with pizza.[https://www.youtube.com/watch?v=2BwnFZFTKf0]<br />
<br />
*There's a bit of a debate about whether or not the Huscarl is older than the Berserker and vice-versa in terms of character. Huscarl's short height and grizzly hair suggests that he's the older one, however, by comparing both characters' faces, the Berserker has a more wrinkly visage. Some people suggest that they have roughly the same age, which seems to be the most plausible theory.<br />
<br />
*An unused cloak/fur coat model tailored for the Huscarl exists within the mod's folders, in an unfinished state, suggesting that it was dropped out during Huscarl's development for being hard to implement in the player model. It was, however, used in Ferhod's SFM video ''No Time to Waste'', even though Ferhod at the time wasn't aware that Huscarl never used the cloak model in-game.<br />
<br />
==Gallery==<br />
<div><ul> <br />
<li style="display: inline-block;"> [[image:huscarlfull.jpg|thumb|right|Concept art of the Huscarl made by Hengishammer from the [[PVKII Developer team]]]]<br />
</li><br />
</ul></div><br />
<br />
== See Also ==<br />
[[Vikings]]<br />
<br />
[[Huscarl Strategy]]<br />
<br />
[[Obtaining_Huscarl_Achievements|How to get Huscarl Achievements]]<br />
{{Template:Classes}}<br />
[[Category: Classes]]<br />
[[Category: Classes - Vikings]]</div>AGSMAhttp://wiki.pvkii.com/index.php?title=Temple&diff=1844Temple2017-12-21T17:46:38Z<p>AGSMA: </p>
<hr />
<div>{{Template:TrinketWars<br />
|mapname = Temple<br />
|image = Temple widescreen2017.png<br />
|image_size = 400px<br />
|mapfile = tw_temple (formerly hg_temple and pvk_temple)<br />
|mapauthor = CrazyTalk, Schatzmeister (December 2017 update)<br />
|mapintroduction = [[Beta 1.0]]<br />
|maptheme = Aztec temple<br />
|health = 7<br />
|armor = 5<br />
|ammo = 6<br />
|stagehazard = See [[Temple#Traps and Hazards|Traps and Hazards]]<br />
}}<br />
Temple is an Aztec-themed Trinket Wars map featuring a crazy layout rigged with numerous traps and overflowing with lava. It is regarded as one of the best maps.<br />
<br />
==Overview==<br />
Temple's corridors border on labyrinthine. It has very few open areas for battles which rely on evading and parrying. Despite its appearance, its layout is actually quite simple as both floors lead to the same areas: the altar and the volcano pit. The altar is situated between two floors, each with four exits. Some of them lead to the volcano pit, while others lead to the other floor and traps.<br />
<br />
The volcano pit is rather deep, and players who fall into it may either hit the rocks or fall into the lava. The lava itself doesn't instantly kill players but it drains the player's health considerably quickly. The only way to cross over the pit is on a wooden bridge.<br />
<br />
In typical PVKII tradition, the map isn't meant to be taken seriously since it has more stage hazards than every map made to date. Some of them are natural, such as lava, while others are triggered by the players, Indiana Jones style.<br />
<br />
==Traps and Hazards==<br />
Temple is known more for its traps than for anything else.<br />
<br />
*The food trap involves a food pick-up innocently stashed in a corner. Beware, there are two nearby switches that cause the corner to rotate, sending you to a sticky end by... Raven.<br />
*A ramp leading upwards to the webs hosts a food pick-up. Simply walking around on that ramp is enough to summon the giant rolling boulder.<br />
*The falling rocks in the volcano pit are activated by a switch on the other side of the cavern. Mind your head when using it though, not all of the rocks land on the far side.<br />
*There are two trapdoors that drop players into spike-filled pits, both of them are activated by switches. One is obvious, the other is more hidden.<br />
*While not exactly a trap or hazard, there are two secret rooms that house pick-ups. Both are accessed by using the "use" key on slightly suspicious pieces of wall.<br />
*The wall spikes are triggered if any player steps into one of the beams of light. If you're ''very'' careful, it's possible to trigger this trap without being killed by it.<br />
*The moving walls aren't triggered by players, however, those who are trying to evade enemies may clumsily end up squashed.<br />
*The fire-breathing bust is activated when a player steps on one of the floor switches.<br />
*The twin trapdoors won't kill players, but they will cause fall damage. If you successfully jump over one, remember that you're only halfway across!<br />
*If you find yourself in a corridor with a grail on a pedestal, get out as soon as you can. the gates will close while the ceiling slowly crushes you.<br />
*The dart statue fires at you some harfmful projectiles if you step on the rop that triggers it.<br />
*A small button hidden in a wall on the pillars room opens a trap door with a lava slider which leads to the bottom of the volcano pit.<br />
*The pool near the volcano pit is a big, bright target for any rock expelled by the volcano, which kills almost everyone instantly.<br />
<br />
<br />
Hazards include the lava and the giant spider webs. Lava can be found in both the volcano pit and the altar room, as well as a couple of side-areas. The spider webs, despite being easily avoided, can cause heavy damage to players that are knocked into them with special attacks or kicks.<br />
<br />
==Presentation==<br />
<br />
Unlike most maps which are based on a specific team or all of them, Temple takes place in, well, a temple, probably built by the Aztecs. The repetitive walls can make it difficult to remember exactly where you are, making the layout more complex than it should. The lightning contributes for a warm yet sinister environment.<br />
<br />
==History==<br />
[[File:Templecredits.jpg|thumb|right|Temple's hidden credits.]]<br />
Like all the original maps, Temple has received some substantial improvements over the years. <br />
<br />
In Beta 1.0, the map was lit differently, and lacked many of its current traps and hazards. The moving walls moved in unique directions rather than always moving back and forth.<br />
<br />
In the Beta 2.0 update the map got some new stage hazards, including the fire-spitting bust, the wall spikes and falling rocks in the volcano pit. New rooms were added for the upcoming Holy Grail mode so that dead ends could be avoided.<br />
<br />
In Beta 2.1, alongside Fort, Desertruin and Saints, it was updated with the then new Holy Grail game mode, and later with Trinket Wars.<br />
<br />
Later updates included new hazards, such as the giant boulder and the giant spider web, and also made certain corridors wider in order to concentrate more players.<br />
<br />
In a development vlog released in January 2016 it was revealed that Temple will receive a major update by mapper Schatzmeister, even though not many people took notice of the changes. The new version of Temple was later shown in PVKLive later in September, revealing the new visual improvements, traps and gameplay tweaks. As of December 2016 the map is close to completion but it will take some time be released in order to fix several bugs that exist within the map, as well issues related to lighting.<br />
<br />
The new version of Temple was finally released on December 1st 2017 with several visual upgrades, new rooms and traps. A small teaser video was released the same day showing the Dev Team and testers battling on the pool, one of the newest traps added to the map.<br />
<br />
==Trivia==<br />
[[File:Templeninja.jpg|right|thumb|The Ninja.]]<br />
<br />
*There are in-game credits hidden in the map. There is a room with giant pillars and one armor pickup. It has upper and lower levels, and in the upper level, there is a walkable platform by the wall. Walk it into the corner of the room, and you'll see map credits and a picture of Christopher Walken. By pressing the "use"-key on Christopher Walken, you activate sounds in the map. Among them: "I gotta have more cowbell!" and "I put my pants on like the rest of you, one leg at the time”.<br />
<br />
*Temple was one of the five original maps from the Beta 1.0 version.<br />
<br />
*A rather unpolished [[Ninjas|ninja]] model is another easter egg hidden in Temple. Near the food trap and the moving wall traps there's a prison with two cells, one of them is opened and in the other one lies a presumably dead ninja.<br />
<br />
*In the first version of the map, corpses could be seen in the lava pit and the altar's lava ditch. The corpses resemble that of burnt human bodies seen in Valve's video game Half-Life 2.<br />
<br />
*The early version of the falling rocks were activated when a player climbs the rope at the volcano pit, however various players using it at the same time caused the trap to not be triggered properly. The switch was added for more practical use of the trap.<br />
<br />
===Original Wiki Description===<br />
[[Image:hg_temple.jpg|right|200px|thumb|Picture of Temple]]<br />
Deep within the catacombs of a dark temple, the players find their only escape is through ancient trinkets. Players must seek out their trinkets to claim them as their own, then use them to sacrifice a designated number of enemies. Once this task is accomplished, the players of that team will be victorious. As they say, to the victor lies the spoils! Be warned, however, for there are more than swords and arrows to worry about. Dozens of traps have been set throughout this ancient place, and one false move could be all it takes to trigger them!<br />
<br />
[[Category: Maps]]<br />
[[Category: Official Maps]]<br />
[[Category: Trinket Wars Maps]]<br />
{{Template:Official Maps}}</div>AGSMAhttp://wiki.pvkii.com/index.php?title=File:Temple_widescreen2017.png&diff=1843File:Temple widescreen2017.png2017-12-21T17:45:54Z<p>AGSMA: Temple's newest loading screen.</p>
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<div>Temple's newest loading screen.</div>AGSMAhttp://wiki.pvkii.com/index.php?title=File:Temple_widescreen.png&diff=1842File:Temple widescreen.png2017-12-21T17:45:03Z<p>AGSMA: AGSMA uploaded a new version of &quot;File:Temple widescreen.png&quot;</p>
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<div>Temple's loading screen.</div>AGSMAhttp://wiki.pvkii.com/index.php?title=File:Temple_widescreen.png&diff=1841File:Temple widescreen.png2017-12-21T17:44:51Z<p>AGSMA: AGSMA uploaded a new version of &quot;File:Temple widescreen.png&quot;</p>
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<div>Temple's loading screen.</div>AGSMAhttp://wiki.pvkii.com/index.php?title=File:Temple_widescreen.png&diff=1840File:Temple widescreen.png2017-12-21T17:44:29Z<p>AGSMA: Temple's loading screen.</p>
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<div>Temple's loading screen.</div>AGSMAhttp://wiki.pvkii.com/index.php?title=Official_Maps&diff=1835Official Maps2017-12-21T14:07:17Z<p>AGSMA: </p>
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<div>Pirates, Vikings and Knights II is notable for its official maps, not only gameplay-wise, but for its sheer variety of locations and level design, each map completely unique and visually stunning. As of December 2017 the mod supports 15 official maps, two of which have a variant of their own, giving the mod a grand total of 17 official maps.<br />
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==Official Map Listing==<br />
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[[Category: Maps]]<br />
[[Category: Official Maps]]</div>AGSMAhttp://wiki.pvkii.com/index.php?title=Template:TerritoryMaps&diff=1834Template:TerritoryMaps2017-12-21T14:03:41Z<p>AGSMA: </p>
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<div>{| cellpadding="2" style="width: 100%; height: 200%; border: 0px solid darkgray;" align="center"<br />
! class="header" style="font-size:180%;width: 100%;background-color:#fdd27d" | Territory<br />
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{| cellpadding="2" style="width: 100%;border: 0px solid darkgray;" align="center"<br />
! style="font-size:140%;text-align: center;background-color:#ffea75;" colspan=1 | [[Cara]]<br />
! style="font-size:140%;text-align: center;background-color:#ffea75;" colspan=1 | [[Sandstorm]]<br />
! style="font-size:140%;text-align: center;background-color:#ffea75;" colspan=1 | [[Tortuga]]<br />
|-<br />
! style="font-size:100%;text-align: center;background-color:#ffffff;" colspan=1 | [[File:Cara widescreen.png|320px]]<br />
! style="font-size:100%;text-align: center;background-color:#ffffff;" colspan=1 | [[File:Sandstorm widescreen.png|320px]]<br />
! style="font-size:100%;text-align: center;background-color:#ffffff;" colspan=1 | [[File:Tortuga widescreen.png|320px]]<br />
|-<br />
|}</div>AGSMAhttp://wiki.pvkii.com/index.php?title=Official_Maps&diff=1833Official Maps2017-12-21T14:03:02Z<p>AGSMA: </p>
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<div>==Official Map Listing==<br />
{{Template:BootyMaps}}<br />
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[[Category: Maps]]<br />
[[Category: Official Maps]]</div>AGSMAhttp://wiki.pvkii.com/index.php?title=Template:DMMaps&diff=1832Template:DMMaps2017-12-21T14:02:35Z<p>AGSMA: Created page with "{| cellpadding="2" style="width: 33%; height: 200%; border: 0px solid darkgray;" align="center" ! class="header" style="font-size:180%;width: 100%;background-color:#fdd27d" | ..."</p>
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<div>{| cellpadding="2" style="width: 33%; height: 200%; border: 0px solid darkgray;" align="center"<br />
! class="header" style="font-size:180%;width: 100%;background-color:#fdd27d" | Deathmatch<br />
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{| cellpadding="2" style="width: 33%;border: 0px solid darkgray;" align="center"<br />
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|}</div>AGSMAhttp://wiki.pvkii.com/index.php?title=Sandstorm&diff=1831Sandstorm2017-12-21T14:01:13Z<p>AGSMA: </p>
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<div>[[File:Sandstorm widescreen.png|right|500px]]<br />
These sand-blasted territories live up to their name, and feature an emphasis on vertical combat and mini-arenas.<br />
===Stats===<br />
<br />
*'''Map file:''' te_sandstorm<br />
*'''Mode:''' Territory<br />
*'''Authors:''' CrazyTalk, Jahhur (original version), Ubermann (updated version)<br />
*'''Original Release Date:''' Beta 2.3 (December 2009)<br />
*'''Updated Version Release Date:''' Beta 3.0 (October 2014) <br />
*'''Theme:''' Ruins (Arabic)<br />
*'''Capturing Time:''' 150<br />
*'''Pick-ups:''' Food (x4), Armor (x5), and Ammo (x7)<br />
*'''Stage Hazards:''' punji sticks and quicksand<br />
<br />
==Overview==<br />
<br />
Sandstorm's basic layout can be described as two overlapping triangles. One of the triangles represents the territories, while the other represents the teams' bases.<br />
The titular sandstorm occasionally appears on the level, slowing players down and obscuring their vision unless they go inside the buildings, where the sandstorm has no effect.<br />
<br />
===Food Supply===<br />
The Pirates and the Vikings have faster access to this territory. Its entrances are narrow and the interior is equally not-spacious. The upper floors contain pick-ups and present opportunities to evade attacks, but players must stand in the central "pit" to capture the territory. The spike pit near this area is the only one likely to have a player fall into it at some point.<br />
<br />
===Weapons Cache===<br />
All three factions have fast access to this territory, but the Pirates have fewer pick-ups to fall back on. Like its previous incarnation, there's a lower floor with a food pick-up. The Weapons Cache has three exits: one leading to the Oasis, another laden with pick-ups lies between the Knights' and the Vikings' bases, and final one leading to the Food Supply.<br />
<br />
===Oasis===<br />
The Pirates and the Knights have faster access to this territory. The only entrance is not only above the territory, but also obscured from within by hanging banners, making it harder to defend from direct assault, but easier to defend from ranged harassment.<br />
<br />
==Presentation==<br />
In the bright sun of the Middle East, a small town lies abandoned in the wake of three factions bent on territorial conquest. Despite being a ghost town, most of it remains intact with no signs of vandalism. Between the Knights' and the Vikings' base a corridor exhibits Arabian tile art, while on the other side of the Weapons Cache is a market. Intricately woven carpets adorn most of the map.<br />
<br />
==History==<br />
[[File:Sandstorm widescreen old.png|thumb|right|The old Desertruin-ish Sandstorm.]]<br />
Sandstorm was the first map using the revamped version of Territory mode. The original version's appearance was very similar to [[Desertruin]], though with vast differences gameplay-wise: the level's layout included team-specific spawn rooms rather than the random battlefield-based spawn of Trinket Wars.<br />
Development of the new version started shortly after the release of the Beta 2.5 update with the goal of giving the map gameplay improvements and a unique appearance.<br />
<br />
===Differences between Versions===<br />
Apart from recycling textures and aesthetics from [[Desertruin]], the original version of Sandstorm was different in many ways:<br />
<br />
*The global lightning was much darker.<br />
*Apart from some urban buildings there were also massive garrisons surrounding various places in the level.<br />
*The entire map was surrounded by cliffs, as if it took place in a canyon.<br />
*The Food Supply was much less covered and had a second floor.<br />
*Near the Food Supply was a quicksand pit which players could cross with a couple of wooden planks.<br />
*Many of the very few props in the map served as platforms.<br />
*The Weapons Cache was completely covered by a major building, followed by a smaller one.<br />
*The Oasis looked like a generic oasis and was completely overshadowed by rocky cliffs.<br />
*The Pirates' spawn base was vast, occupying at least a third of the area that surrounds all three territories, giving them massive advantage over the Knights and the Vikings.<br />
*The original version had no sandstorm, of all things.<br />
<br />
The trailer that announced the Beta 3.0 update showcased an unfinished version of the map, with a paler lighting, an early version of the sandstorm particle and several differences in the level's layout, specially on the entrances to the Weapons Cache.<br />
<br />
==Trivia==<br />
[[File:PikkuGestir.png|thumb|right|The Gestir and the rubber horses. Art by Pikku.]]<br />
*During the development of the updated version of Sandstorm there was a bug where a player could capture the Weapons Cache under the actual capture area by jumping through the floor. The bug is shown and explained in a Source Filmmaker video made by member of the PVKII Team Dinah.[https://www.youtube.com/watch?v=DBaEJ1ZGonU]<br />
*The rubber horse ring in the Oasis was taken from [[Townsquare]]. The illustration made by beta tester Pikku might served as inspiration for the prop being placed in the map;<br />
<br />
*Once the Weapon's Cache is captured, faction-specific weapons appear in the various weapon racks and around the territory in general. If the Knights capture it, longswords and crossbows fill the weapon racks, while swords and shields adorn the walls. If the Vikings capture it, the the racks are filled with the teams' various axes and a few spears while the Viking swords and shields are mounted on the walls. If the Pirates capture it, various guns, cutlasses, and the Sharpshooter's dagger appear in the racks, while rifles decorate the walls.<br />
<br />
===Original Wiki Description===<br />
[[Image:te_sandstorm.jpg|right|200px|thumb|Picture of Sandstorm]]<br />
Trapped by a menacing Sandstorm with few resources, the teams find themselves fighting over what little is left. Whether it's the Cache of Weapons, the Supplies of Food or the Water-Bearing Oasis, players must fight their way to the strategic points. Capture the points and defend them valiantly to win the round!<br />
<br />
te_sandstorm is based loosely off the original desertruin by YeeHaa.<br />
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<br />
[[Category: Maps]]<br />
[[Category: Official Maps]]<br />
[[Category: Territory Maps]]<br />
{{Template:Official Maps}}</div>AGSMAhttp://wiki.pvkii.com/index.php?title=Template:TerritoryMaps&diff=1830Template:TerritoryMaps2017-12-21T13:59:57Z<p>AGSMA: Created page with "{| cellpadding="2" style="width: 100%; height: 200%; border: 0px solid darkgray;" align="center" ! class="header" style="font-size:180%;width: 100%;background-color:#fdd27d" |..."</p>
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{| cellpadding="2" style="width: 100%;border: 0px solid darkgray;" align="center"<br />
! style="font-size:140%;text-align: center;background-color:#ffea75;" colspan=1 | [[Cara]]<br />
! style="font-size:140%;text-align: center;background-color:#ffea75;" colspan=1 | [[Sandstorm]]<br />
! style="font-size:140%;text-align: center;background-color:#ffea75;" colspan=1 | [[Tortuga]]<br />
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! style="font-size:100%;text-align: center;background-color:#ffffff;" colspan=1 | [[File:Sandstorm widescreen.png|320px]]<br />
! style="font-size:100%;text-align: center;background-color:#ffffff;" colspan=1 | [[File:Tortuga widescreen.png|320px]]<br />
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<div>{| cellpadding="2" style="width: 100%; height: 200%; border: 0px solid darkgray;" align="center"<br />
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{| cellpadding="2" style="width: 100%;border: 0px solid darkgray;" align="center"<br />
! style="font-size:140%;text-align: center;background-color:#ffea75;" colspan=1 | [[Fort]]<br />
! style="font-size:140%;text-align: center;background-color:#ffea75;" colspan=1 | [[Frostbite]]<br />
! style="font-size:140%;text-align: center;background-color:#ffea75;" colspan=1 | [[Desertruin]]<br />
! style="font-size:140%;text-align: center;background-color:#ffea75;" colspan=1 | [[Temple]]<br />
! style="font-size:140%;text-align: center;background-color:#ffea75;" colspan=1 | [[Tortuga]]<br />
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! style="font-size:100%;text-align: center;background-color:#ffffff;" colspan=1 | [[File:Desertruin widescreen.png|210px]]<br />
! style="font-size:100%;text-align: center;background-color:#ffffff;" colspan=1 | [[File:Temple widescreen.png|210px]]<br />
! style="font-size:100%;text-align: center;background-color:#ffffff;" colspan=1 | [[File:Tortuga widescreen.png|210px]]<br />
|-<br />
|}</div>AGSMAhttp://wiki.pvkii.com/index.php?title=Official_Maps&diff=1828Official Maps2017-12-20T17:58:19Z<p>AGSMA: </p>
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<div>==Official Map Listing==<br />
{{Template:BootyMaps}}<br />
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=='''Territory'''==<br />
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===Sandstorm=== <br />
[[Image:te_sandstorm.jpg|right|200px|thumb|Picture of Sandstorm]]<br />
''Main Article: [[Sandstorm]]''<br />
<br />
'''Authors'''<br />
<br />
Crazytalk & Jahhur (& YeeHaa)<br />
<br />
'''Decription'''<br />
<br />
Trapped by a menacing Sandstorm with few resources, the teams find themselves fighting over what little is left. Whether it's the Cache of Weapons, the Supplies of Food or the Water-Bearing Oasis, players must fight their way to the strategic points. Capture the points and defend them valiantly to win the round!<br />
<br />
te_sandstorm is based loosely off the original desertruin by YeeHaa.<br />
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===Tortuga===<br />
<br />
'''Author'''<br />
<br />
'''Description'''<br />
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===Cara===<br />
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'''Author'''<br />
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'''Description'''<br />
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=='''Objective Push & Team Deathmatch'''==<br />
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There are no official maps released yet with the Objective Push or Team Deathmatch game modes. The materials however are released for custom mappers to use, so they can make a map with these game modes. And mappers have done this, you can look for some of them in the custom map section of this wiki here: [[Custom_Maps#Objective_Push]]<br />
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[[Category: Maps]]<br />
[[Category: Official Maps]]</div>AGSMAhttp://wiki.pvkii.com/index.php?title=Temple&diff=1827Temple2017-12-20T17:57:50Z<p>AGSMA: </p>
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<div>{{Template:TrinketWars<br />
|mapname = Temple<br />
|image = Temple widescreen.png<br />
|image_size = 400px<br />
|mapfile = tw_temple (formerly hg_temple and pvk_temple)<br />
|mapauthor = CrazyTalk, Schatzmeister (December 2017 update)<br />
|mapintroduction = [[Beta 1.0]]<br />
|maptheme = Aztec temple<br />
|health = 7<br />
|armor = 5<br />
|ammo = 6<br />
|stagehazard = See [[Temple#Traps and Hazards|Traps and Hazards]]<br />
}}<br />
Temple is an Aztec-themed Trinket Wars map featuring a crazy layout rigged with numerous traps and overflowing with lava. It is regarded as one of the best maps.<br />
<br />
==Overview==<br />
Temple's corridors border on labyrinthine. It has very few open areas for battles which rely on evading and parrying. Despite its appearance, its layout is actually quite simple as both floors lead to the same areas: the altar and the volcano pit. The altar is situated between two floors, each with four exits. Some of them lead to the volcano pit, while others lead to the other floor and traps.<br />
<br />
The volcano pit is rather deep, and players who fall into it may either hit the rocks or fall into the lava. The lava itself doesn't instantly kill players but it drains the player's health considerably quickly. The only way to cross over the pit is on a wooden bridge.<br />
<br />
In typical PVKII tradition, the map isn't meant to be taken seriously since it has more stage hazards than every map made to date. Some of them are natural, such as lava, while others are triggered by the players, Indiana Jones style.<br />
<br />
==Traps and Hazards==<br />
Temple is known more for its traps than for anything else.<br />
<br />
*The food trap involves a food pick-up innocently stashed in a corner. Beware, there are two nearby switches that cause the corner to rotate, sending you to a sticky end by... Raven.<br />
*A ramp leading upwards to the webs hosts a food pick-up. Simply walking around on that ramp is enough to summon the giant rolling boulder.<br />
*The falling rocks in the volcano pit are activated by a switch on the other side of the cavern. Mind your head when using it though, not all of the rocks land on the far side.<br />
*There are two trapdoors that drop players into spike-filled pits, both of them are activated by switches. One is obvious, the other is more hidden.<br />
*While not exactly a trap or hazard, there are two secret rooms that house pick-ups. Both are accessed by using the "use" key on slightly suspicious pieces of wall.<br />
*The wall spikes are triggered if any player steps into one of the beams of light. If you're ''very'' careful, it's possible to trigger this trap without being killed by it.<br />
*The moving walls aren't triggered by players, however, those who are trying to evade enemies may clumsily end up squashed.<br />
*The fire-breathing bust is activated when a player steps on one of the floor switches.<br />
*The twin trapdoors won't kill players, but they will cause fall damage. If you successfully jump over one, remember that you're only halfway across!<br />
*If you find yourself in a corridor with a grail on a pedestal, get out as soon as you can. the gates will close while the ceiling slowly crushes you.<br />
*The dart statue fires at you some harfmful projectiles if you step on the rop that triggers it.<br />
*A small button hidden in a wall on the pillars room opens a trap door with a lava slider which leads to the bottom of the volcano pit.<br />
*The pool near the volcano pit is a big, bright target for any rock expelled by the volcano, which kills almost everyone instantly.<br />
<br />
<br />
Hazards include the lava and the giant spider webs. Lava can be found in both the volcano pit and the altar room, as well as a couple of side-areas. The spider webs, despite being easily avoided, can cause heavy damage to players that are knocked into them with special attacks or kicks.<br />
<br />
==Presentation==<br />
<br />
Unlike most maps which are based on a specific team or all of them, Temple takes place in, well, a temple, probably built by the Aztecs. The repetitive walls can make it difficult to remember exactly where you are, making the layout more complex than it should. The lightning contributes for a warm yet sinister environment.<br />
<br />
==History==<br />
[[File:Templecredits.jpg|thumb|right|Temple's hidden credits.]]<br />
Like all the original maps, Temple has received some substantial improvements over the years. <br />
<br />
In Beta 1.0, the map was lit differently, and lacked many of its current traps and hazards. The moving walls moved in unique directions rather than always moving back and forth.<br />
<br />
In the Beta 2.0 update the map got some new stage hazards, including the fire-spitting bust, the wall spikes and falling rocks in the volcano pit. New rooms were added for the upcoming Holy Grail mode so that dead ends could be avoided.<br />
<br />
In Beta 2.1, alongside Fort, Desertruin and Saints, it was updated with the then new Holy Grail game mode, and later with Trinket Wars.<br />
<br />
Later updates included new hazards, such as the giant boulder and the giant spider web, and also made certain corridors wider in order to concentrate more players.<br />
<br />
In a development vlog released in January 2016 it was revealed that Temple will receive a major update by mapper Schatzmeister, even though not many people took notice of the changes. The new version of Temple was later shown in PVKLive later in September, revealing the new visual improvements, traps and gameplay tweaks. As of December 2016 the map is close to completion but it will take some time be released in order to fix several bugs that exist within the map, as well issues related to lighting.<br />
<br />
The new version of Temple was finally released on December 1st 2017 with several visual upgrades, new rooms and traps. A small teaser video was released the same day showing the Dev Team and testers battling on the pool, one of the newest traps added to the map.<br />
<br />
==Trivia==<br />
[[File:Templeninja.jpg|right|thumb|The Ninja.]]<br />
<br />
*There are in-game credits hidden in the map. There is a room with giant pillars and one armor pickup. It has upper and lower levels, and in the upper level, there is a walkable platform by the wall. Walk it into the corner of the room, and you'll see map credits and a picture of Christopher Walken. By pressing the "use"-key on Christopher Walken, you activate sounds in the map. Among them: "I gotta have more cowbell!" and "I put my pants on like the rest of you, one leg at the time”.<br />
<br />
*Temple was one of the five original maps from the Beta 1.0 version.<br />
<br />
*A rather unpolished [[Ninjas|ninja]] model is another easter egg hidden in Temple. Near the food trap and the moving wall traps there's a prison with two cells, one of them is opened and in the other one lies a presumably dead ninja.<br />
<br />
*In the first version of the map, corpses could be seen in the lava pit and the altar's lava ditch. The corpses resemble that of burnt human bodies seen in Valve's video game Half-Life 2.<br />
<br />
*The early version of the falling rocks were activated when a player climbs the rope at the volcano pit, however various players using it at the same time caused the trap to not be triggered properly. The switch was added for more practical use of the trap.<br />
<br />
===Original Wiki Description===<br />
[[Image:hg_temple.jpg|right|200px|thumb|Picture of Temple]]<br />
Deep within the catacombs of a dark temple, the players find their only escape is through ancient trinkets. Players must seek out their trinkets to claim them as their own, then use them to sacrifice a designated number of enemies. Once this task is accomplished, the players of that team will be victorious. As they say, to the victor lies the spoils! Be warned, however, for there are more than swords and arrows to worry about. Dozens of traps have been set throughout this ancient place, and one false move could be all it takes to trigger them!<br />
<br />
[[Category: Maps]]<br />
[[Category: Official Maps]]<br />
[[Category: Trinket Wars Maps]]<br />
{{Template:Official Maps}}</div>AGSMAhttp://wiki.pvkii.com/index.php?title=Frostbite&diff=1826Frostbite2017-12-20T17:12:24Z<p>AGSMA: </p>
<hr />
<div>[[File:Frostbite widescreen.png|right|500px]]Frostbite is a popular Trinket Wars map set in a freezing fortification on the side of a mountain. It features wide open areas, spacious hallways, and perilous drops.<br />
<br />
==Stats==<br />
<br />
*'''Map file:''' tw_frostbite (formerly hg_frostbite)<br />
*'''Mode:''' Trinket Wars<br />
*'''Author:''' Jahhur<br />
*'''Release Date:''' Beta 2.1 (July 2008)<br />
*'''Theme:''' Ruins (medieval)<br />
*'''Pick-ups:''' Food (x5), Armor (x7), and Ammo (x5)<br />
*'''Stage Hazards:''' cliff, bottomless pit, braziers (minor)<br />
<br />
==Overview==<br />
Frostbite has three major areas and five minor areas: the fortress's garrison, the throne room/dining hall and the destroyed balcony; the statue, the courtyard, the front door, the walkway and the junction of three staircases .<br />
<br />
The garrison is the map's most well known location, and the only location in open air. The garrison has two floors and two minor areas: the statue leads to the upper floor which in turn leads to the dining hall, while the lower floor features a crenelated courtyard that grants access to the upper floor, the statue, and the walkway. If kicked or pushed about too much, players may fall beyond the battlements to their doom here. <br />
<br />
The statue (the only piece of decor in its area) serves as the initial spawn point for the Pirates, and hosts easily accessible armor and ammunition pick-ups.<br />
<br />
On the other side of the garrison, the infamously narrow walkway tempts players with a refreshing food pick-up, only for them to (probably) plummet to their deaths soon after. If one should survive the crossing, one will enter a small cave leading to the dining hall.<br />
<br />
The throne room/dining hall is the only area in the map with no stage hazards (although the braziers can drain health) and acts as the Vikings' initial spawn point. Most of the props serve as platforms for gaining height and evading attacks, and are sorely needed as the area is wide with little cover.<br />
<br />
The front door hallway serves as a welcome respite from the wide open dining hall, by instead being a narrow open hallway. The holes in the walls leading to the balcony and walkway offer alternative routes with which to flank opponents on the high ground, while the ammo and armor pick-ups help to fight back directly.<br />
<br />
The balcony, while not the most populated area, is notable for its inauspicious hole in the floor, very convenient pick-ups, and as the Knights' initial spawn point. The wreckage is often used as cover for preparing special attacks (often with the intent of pushing a player into the hole) and as obstacles for keeping unwary opponents stuck in the path of them.<br />
<br />
The junction of three staircases connects to all three major areas, and as such is often where grand battles begin and end. It is the most likely location for the teams to meet at the start of a round.<br />
<br />
==Presentation==<br />
[[File:FrostbiteBalconyBeta2 2.jpeg|thumb|right|The decaying balcony as seen in the outside (Beta 2.2)]]<br />
The icy look of the map matches the mountainous location, and the dense fog at the bottom offers a glimpse of how abnormally huge the structure is. Winter's snow and ice are harmless, and there are no strong winds to push inexperienced players over the edge, but the constant action inside the fortress can lead to several falls. The indoor lightning is minimal but enough for players to see what's going on.<br />
<br />
==History==<br />
[[File:Frostbite widescreen pre-beta3.png|thumb|right|Frostbite's loading screen (pre-Beta 3.0)]]<br />
Frostbite started out as [[Snowstuff]]; although the map's level design is the same throughout its development, the layout, graphics and game mode had a very different plan. With the introduction of Holy Grail the map was redesigned and a large room was removed from the level for it being too wide for the game mode. The room leftover was eventually turned into [[Cathedral]] and it was released on the same update as Frostbite.<br />
<br />
The earliest release of the map had no global lighting, so the darker areas weren't dark at all, and because of that the textures were shown in their raw appearance.<br />
<br />
The cave path between the dining room and the garrison had different materials and sounds were made when a player stepped into it, despite having the same texture that is used today.<br />
<br />
The garrison was narrower than the current version. During the time the map supported the Holy Grail mode the item in question spawned on the dining room's table.<br />
<br />
The map's latest update included a handful of optimizations and the inclusion of new props, like lion statues, for the sake of decorating the garrison, although it can be extremely useful for sniping, in another point of view. The map's loading screen was also updated in the same patch.<br />
<br />
===A Frostbite Christmas===<br />
A Christmas-themed reskin of Frostbite with file name '''tw_frostbite_xmas''' was released on December 21st 2016, in the wake of the holiday season. Several props were added to the level, including gifts, christmas trees, teddy bears, among other things, for an added silliness to the level. Some level props and brushes were replaced by giant presents but none of those changes affect the map's layout and gameplay.<br />
<br />
The development team warns that the map is up for a limited time and it will be removed from the official maps list on the following update, but as of January 2017 the map is still playable.<br />
<br />
==Trivia==<br />
*A bug in Frostbite made keg kills invalid in Holy Grail mode. As a Pirate carrying the grail with two or three kills in the counter remaining, if a keg killed more than four people with its explosion, the counter wouldn't approve the kills, although the achievements “Holy Hand Grenade of Antioch” and “Keg Whore” would. With the introduction of Trinket Wars it's very likely that the bug was fixed.<br />
*Although Frostbite Christmas is to date the only official holiday-themed map, it wasn't the first attempt at making one. Years prior, a Halloween-themed reskin of [[Gravedanger]] was in the works but it got scrapped.<br />
<br />
===Original Wiki Description===<br />
[[Image:hg_frostbite.jpg|right|200px|thumb|Picture of Frostbite]]<br />
Frostbitten and hungry, the players must navigate their way around this beautiful fortress in search of powerful trinkets. Once the trinket is acquired by a team, it is their duty to seek out and kill as many enemies as possible. When enough enemies have been sacrificed to the gods, that team will be victorious!<br />
<br />
<br />
[[Category: Maps]]<br />
[[Category: Official Maps]]<br />
[[Category: Trinket Wars Maps]]<br />
{{Template:Official Maps}}</div>AGSMAhttp://wiki.pvkii.com/index.php?title=Desertruin&diff=1825Desertruin2017-12-20T17:11:13Z<p>AGSMA: </p>
<hr />
<div>{{Template:TrinketWars<br />
|mapname = Desertruin<br />
|image = Desertruin widescreen.png<br />
|image_size = 400px<br />
|mapfile = tw_desertruin (formerly hg_desertruin and pvk_desertruin)<br />
|mapauthor = YeeHaa<br />
|mapintroduction = [[Beta 1.0]]<br />
|maptheme = Ruins<br />
|health = <br />
|armor = <br />
|ammo = <br />
|stagehazard = N/A<br />
}}<br />
Desertruin is a Trinket Wars map. It's one of the five original maps of the mod, as well one of a handful of maps from [[Pirates, Vikings and Knights]] to be remade for the sequel.<br />
<br />
==Overview==<br />
Desertruin's layout is quite complex in comparison to other maps of said game mode. It only has one landmark and it s planned like a chaotic urban environment, as opposed to other urban maps that have basic paths, such as [[Tortuga]]. As a result the map is a mix between wide open areas, tight corridors and platforms to jump over, completed with several staircases and several props for players to take cover. The big landmark, the tower, used to serve as the capture point when Desertruin used to be a Territory map, but since the introduction of Holy Grail that it now only has decorative purposes.<br />
<br />
==Presentation==<br />
Claimed to be located in the middle of the ruins of an unknown civilization, similar to the map [[Forgotten]], the map contains rustic-looking buildings that resemble a mix between roman and arab architecture; despite the unknown name of the civilization, a pyramid can be found in the horizon, which chould lead to the theory of being a marginal group that failed building its own society alongside the egyptians. The soft clouds in the sky indicate how little to no rainfall, however, the sun appears to be far away in the sky, suggesting that the map takes place somewhere in the Saharan Desert during winter.<br />
<br />
==History==<br />
[[File:DesertruinLatteh.jpg|right|thumb|A screenshot of a work-in-progress version of Latteh's overhaul of Desertruin.]]<br />
The original release of Desertruin was, in a way, similar to its PVK1 counterpart, with the tower in the center of the map and spawn areas surrounding it, but as time went on the map's layout started to evolve faster with each new update. Beta 2.0 made the whole map wider to concentrate more players, while new paths were added. The inclusion of a second tower is the biggest change in the map, giving more capturing area for players. The release of Beta 2.3 turned Desertruin into a Holy Grail map due to the new updates regarding the Territory game mode, introduced in [[Sandstorm]], which itself borrows many visual aspects from Desertruin. As a result, the tower could no longer be climbed by players because it would give a big advantage for ranged classes and for being a pointless battlement, and it was changed to one tower instead of two. Aside from the introduction of Trinket Wars, the map received very minor updates in recent years, with its patches only focused in optimization fixes.<br />
<br />
On May 2015, it was revealed that Desertruin is currently receiving a massive overhaul similar to [[Sandstorm|Sandstorm's]][http://forums.pvkii.com/index.php?showtopic=14948], as well a change of themes, making use of egyptian architecture instead of a made-up civilization. On June 2015 an unfinished version was released by accident in the Beta 3.2 version and it was removed from the mod with a patch released shortly after; despite the accident, players enjoyed playing the map and they're excited to see the final version. As of January 2016, the final version is yet to be revealed and published.<br />
<br />
On March 2016 the original Desertruin map from [[Pirates, Vikings and Knights]] was ported onto the Source mod by CrazyTalk.[http://forums.pvkii.com/index.php?showtopic=15311]<br />
<br />
==Trivia==<br />
*It is to date the only official map with no stage hazards;<br />
*A version of Desertruin that uses the original Territory game mode can be downloaded as a custom map. Due to several gameplay changes, including the kick feature, this version can end up being extremely unbalanced, giving bigger advantage for those defending the towers;<br />
<br />
===Original Wiki Description===<br />
[[Image:hg_desertruin.jpg|right|200px|thumb|Picture of Desertruin]]<br />
Taking place in the ruins of an unknown desert civilization, tw_desertruin pits the three teams against each other in a fight for precious trinkets. Players must band together to take hold of their trinket and kill their opponents. With each Trinket based kill, the team comes that much closer to victory!<br />
<br />
[[Category: Maps]]<br />
[[Category: Official Maps]]<br />
[[Category: Trinket Wars Maps]]<br />
{{Template:Official Maps}}</div>AGSMAhttp://wiki.pvkii.com/index.php?title=Template:TWMaps&diff=1824Template:TWMaps2017-12-20T17:10:00Z<p>AGSMA: Created page with "{| cellpadding="2" style="width: 100%; height: 200%; border: 0px solid darkgray;" align="center" ! class="header" style="font-size:180%;width: 100%;background-color:#fdd27d" |..."</p>
<hr />
<div>{| cellpadding="2" style="width: 100%; height: 200%; border: 0px solid darkgray;" align="center"<br />
! class="header" style="font-size:180%;width: 100%;background-color:#fdd27d" | Trinket Wars<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 0px solid darkgray;" align="center"<br />
! style="font-size:140%;text-align: center;background-color:#ffea75;" colspan=1 | [[Fort]]<br />
! style="font-size:140%;text-align: center;background-color:#ffea75;" colspan=1 | [[Frostbite]]<br />
! style="font-size:140%;text-align: center;background-color:#ffea75;" colspan=1 | [[Desertruin]]<br />
|-<br />
! style="font-size:100%;text-align: center;background-color:#ffffff;" colspan=1 | [[File:Fort widescreen.png|250px]]<br />
! style="font-size:100%;text-align: center;background-color:#ffffff;" colspan=1 | [[File:Frostbite widescreen.png|250px]]<br />
! style="font-size:100%;text-align: center;background-color:#ffffff;" colspan=1 | [[File:Desertruin widescreen.png|250px]]<br />
|-<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 0px solid darkgray;" align="center"<br />
! style="font-size:140%;text-align: center;background-color:#ffea75;" colspan=1 | [[Temple]]<br />
! style="font-size:140%;text-align: center;background-color:#ffea75;" colspan=1 | [[Tortuga]]<br />
|-<br />
! style="font-size:100%;text-align: center;background-color:#ffffff;" colspan=1 | [[File:Temple widescreen.png|250px]]<br />
! style="font-size:100%;text-align: center;background-color:#ffffff;" colspan=1 | [[File:Tortuga widescreen.png|250px]]<br />
|-<br />
|}</div>AGSMAhttp://wiki.pvkii.com/index.php?title=Template:LTSMaps&diff=1823Template:LTSMaps2017-12-20T16:52:07Z<p>AGSMA: </p>
<hr />
<div>{| cellpadding="2" style="width: 100%; height: 200%; border: 0px solid darkgray;" align="center"<br />
! class="header" style="font-size:180%;width: 100%;background-color:#fdd27d" | Last Team Standing<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 0px solid darkgray;" align="center"<br />
! style="font-size:140%;text-align: center;background-color:#ffea75;" colspan=1 | [[Arena]]<br />
! style="font-size:140%;text-align: center;background-color:#ffea75;" colspan=1 | [[Cathedral]]<br />
! style="font-size:140%;text-align: center;background-color:#ffea75;" colspan=1 | [[Gravedanger]]<br />
! style="font-size:140%;text-align: center;background-color:#ffea75;" colspan=1 | [[Town]]<br />
|-<br />
! style="font-size:100%;text-align: center;background-color:#ffffff;" colspan=1 | [[File:Arena widescreen.png|250px]]<br />
! style="font-size:100%;text-align: center;background-color:#ffffff;" colspan=1 | [[File:Cathedral widescreen.png|250px]]<br />
! style="font-size:100%;text-align: center;background-color:#ffffff;" colspan=1 | [[File:Gravedanger widescreen.png|250px]]<br />
! style="font-size:100%;text-align: center;background-color:#ffffff;" colspan=1 | [[File:Town widescreen.png|250px]]<br />
|-<br />
|}</div>AGSMAhttp://wiki.pvkii.com/index.php?title=Official_Maps&diff=1822Official Maps2017-12-20T16:51:54Z<p>AGSMA: </p>
<hr />
<div>==Official Map Listing==<br />
{{Template:BootyMaps}}<br />
<br />
<br />
{{Template:LTSMaps}}<br />
<br />
<br />
=='''Trinket Wars'''==<br />
===Desertruin=== <br />
[[Image:hg_desertruin.jpg|right|200px|thumb|Picture of Desertruin]]<br />
<br />
'''Author'''<br />
<br />
YeeHaa<br />
<br />
'''Decription'''<br />
<br />
Taking place in the ruins of an unknown desert civilization, tw_desertruin pits the three teams against each other in a fight for precious trinkets. Players must band together to take hold of their trinket and kill their opponents. With each Trinket based kill, the team comes that much closer to victory!<br />
<br />
===Frostbite=== <br />
[[Image:hg_frostbite.jpg|right|200px|thumb|Picture of Frostbite]]<br />
<br />
''Main article: [[Frostbite]]''<br />
<br />
'''Author'''<br />
<br />
Jahhur<br />
<br />
'''Decription'''<br />
<br />
Frostbitten and hungry, the players must navigate their way around this beautiful fortress in search of powerful trinkets. Once the trinket is acquired by a team, it is their duty to seek out and kill as many enemies as possible. When enough enemies have been sacrificed to the gods, that team will be victorious!<br />
<br />
===Temple=== <br />
<br />
''Main Article: [[Temple]]''<br />
[[Image:hg_temple.jpg|right|200px|thumb|Picture of Temple]]<br />
<br />
'''Author'''<br />
<br />
Crazytalk<br />
<br />
'''Decription'''<br />
<br />
Deep within the catacombs of a dark temple, the players find their only escape is through ancient trinkets. Players must seek out their trinkets to claim them as their own, then use them to sacrifice a designated number of enemies. Once this task is accomplished, the players of that team will be victorious. As they say, to the victor lies the spoils! Be warned, however, for there are more than swords and arrows to worry about. Dozens of traps have been set throughout this ancient place, and one false move could be all it takes to trigger them!<br />
<br />
===Tortuga===<br />
<br />
'''Author'''<br />
<br />
'''Description'''<br />
<br />
<br />
===Fort===<br />
<br />
'''Author'''<br />
<br />
'''Description'''<br />
<br />
<br />
=='''Territory'''==<br />
<br />
===Sandstorm=== <br />
[[Image:te_sandstorm.jpg|right|200px|thumb|Picture of Sandstorm]]<br />
''Main Article: [[Sandstorm]]''<br />
<br />
'''Authors'''<br />
<br />
Crazytalk & Jahhur (& YeeHaa)<br />
<br />
'''Decription'''<br />
<br />
Trapped by a menacing Sandstorm with few resources, the teams find themselves fighting over what little is left. Whether it's the Cache of Weapons, the Supplies of Food or the Water-Bearing Oasis, players must fight their way to the strategic points. Capture the points and defend them valiantly to win the round!<br />
<br />
te_sandstorm is based loosely off the original desertruin by YeeHaa.<br />
<br />
===Tortuga===<br />
<br />
'''Author'''<br />
<br />
'''Description'''<br />
<br />
<br />
===Cara===<br />
<br />
'''Author'''<br />
<br />
'''Description'''<br />
<br />
<br />
=='''Objective Push & Team Deathmatch'''==<br />
<br />
There are no official maps released yet with the Objective Push or Team Deathmatch game modes. The materials however are released for custom mappers to use, so they can make a map with these game modes. And mappers have done this, you can look for some of them in the custom map section of this wiki here: [[Custom_Maps#Objective_Push]]<br />
<br />
<br />
<br />
----<br />
<nowiki></nowiki><br />
<br />
[[Category: Maps]]<br />
[[Category: Official Maps]]</div>AGSMAhttp://wiki.pvkii.com/index.php?title=Cathedral&diff=1821Cathedral2017-12-20T16:51:30Z<p>AGSMA: </p>
<hr />
<div>[[File:Cathedral widescreen.png|right|500px]]<br />
Cathedral is a Last Team Standing map set in the cavernous main room of a ruined, collapsing cathedral located somewhere in a mountain range. Originally an extension of [[Forgotten]] (originally named [[Snowstuff]] during development) its large size led to the inception of one of the most popular maps in the LTS game mode.<br />
<br />
===Stats===<br />
*'''Map file:''' lts_cathedral (formerly pvk_cathedral)<br />
*'''Mode:''' Last Team Standing<br />
*'''Author:''' Jahhur and YeeHaa<br />
*'''Release Date:''' Beta 2.1 (July 2008)<br />
*'''Theme:''' Medieval<br />
*'''Timer:''' <br />
*'''Sudden Death Timer:'''<br />
*'''Pick-ups:''' Food (x1) and Armor (x3)<br />
*'''Stage Hazards:''' Botomless pit, pillars and blizzards (Sudden Death, only)<br />
<br />
==Overview==<br />
<br />
Like its older brother [[Arena]], Cathedral has a round layout. The raised sides of the map get lower towards the center, creating a bowl shape. The bottomless pit serves as the only environmental hazard outside Sudden Death, with a narrow path across it tempting players to tempt fate. Pickups are scattered around the map's decaying masonry.<br />
<br />
Since the Pirates' spawn is located at a lower level than both the Vikings and the Knights' spawn, there are two staircases on both sides of it leading to the other teams.<br />
<br />
Cathedral's Sudden Death features an avalanche of collapsing pillars. Should a player avoids the pillars, the doors on the edges of the map are blown open with the freezing force of a wicked blizzard (watch it, those doors can deal minor damage) forcing players to the middle of the map. Finding a safe spot is ''hard''.<br />
<br />
==Presentation==<br />
Players face each other inside a decaying Gothic cathedral supported (barely) by massive pillars (for about one minute). The wreckage on the floor is proof of the building's extreme disrepair.<br />
<br />
==History==<br />
During development, Cathedral wasn't going to be its own map, but an extention for [[Frostbite]], however the development team thought that Frostbite was already big enough for Holy Grail mode and used the spared room as the LTS map that everyone knows today.<br />
<br />
The map's original release was less detailed and lit differently. During Sudden Death, the wrecked pillars would fall unrealistically slowly; in a later update the physics of the pillars were improved to increase concussions per minute (CpM).<br />
<br />
In Beta 3.0 the map's visuals and layout were tweaked. The map was illuminated more naturally, and new props were implemented. The staircases were introduced at this time.<br />
<br />
==Trivia==<br />
<br />
*Since the falling pillars lack a specific pattern, sometimes a particularly giant piece of pillar can block the Pirates' spawn area and render it off-limits, ending the round in a draw. The stairs from the Beta 3.0 update were an indirect (or were they?) fix for that issue.<br />
<br />
*The creator of Cathedral, Jarhhur, also created another popular LTS map, [[Arena]].<br />
<br />
*Due to the high difficulty of forcing a player to die from the blizzard, the achievement “Otzi the Iceman” has so far only been achieved by 4.3% of all players. Despite that, it's one of the most-achieved map-themed achievements, alongside "Got a Crush on You" (also Cathedral) and "Sand Blasted" (Sandstorm).<br />
<br />
*Like in [[Forgotten]], braziers could cause instant kills to anyone who steps over it during a jump. It is unknown in which update it was fixed.<br />
<br />
===Original Wiki Description===<br />
[[Image:lts_cathedral.jpg|right|200px|thumb|Picture of Cathedral]]<br />
<br />
Though a Cathedral is the last place you want to be caught killing, the gods will surely forgive you this time. All three teams have found themselves stuck in battle in this run down and nearly forsaken place, it's up to you to eliminate the other teams and earn your escape! Unfortunately, if you're not quick enough to escape, you may find it too late; the cathedral looks ready to collapse under its own weight and the wind outside is surely not helping!<br />
<br />
<br />
[[Category: Maps]]<br />
[[Category: Official Maps]]<br />
[[Category: Last Team Standing Maps]]<br />
{{Template:Official Maps}}</div>AGSMAhttp://wiki.pvkii.com/index.php?title=Arena&diff=1820Arena2017-12-20T16:50:41Z<p>AGSMA: </p>
<hr />
<div>{{template:lts<br />
|mapname = Arena<br />
|image = Arena widescreen.png<br />
|image_size = 350px<br />
|mapfile = lts_arena<br />
|mapauthor = Jahhur and YeeHaa<br />
|mapintroduction = [[Beta 2.0]]<br />
|maptheme = not specified<br />
|ltstimer = <br />
|suddendeathtimer = <br />
|health = 2<br />
|armor = 3<br />
|ammo = 0<br />
|stagehazard = Lava (Sudden Death, only)<br />
}}<br />
The original Last Team Standing map, and one of the most popular; Arena is a wide open circle of sand, with plenty of ruins and wooden walls for cover, encircled by stone walls and empty stands at the foot of a volcano.<br />
==Overview==<br />
<br />
Arena is seen as the ubiquitous Last Team Standing map. Its round layout both balances teams initially, and stops them running away from enemy players. In the middle of the arena there are two floors: the upper one and the lower one; the upper floor has more props that help protect players from ranged attacks, while the lower one houses more pickups.<br />
<br />
Sudden Death makes things hard for players under the central area by filling it with rising lava. The lava stops once it reaches the upper central area. Large rocks also begin to fall from the sky.<br />
<br />
==Presentation==<br />
<br />
As both the new and the original maps' names suggest, the teams fight within a typical Roman colosseum. It is unknown if the map is set at an urban location or in a ruin, although the huge volcano suggests a reference to the Roman city of Pompei. The stands are empty and the gates are closed, denying players any escape. While the upper floor looks crude and decayed, the lower floor is richly decorated, despite the darker lightning and the suspicious lava pond in the center.<br />
<br />
==History==<br />
Arena is a reimagining of a deathmatch map from [[Pirates, Vikings and Knights]] called Colosseum. The early version of Arena (then a deathmatch map) had completely different spawn areas than those seen in the map's current state; each team had its own room, much like the gladiators of the Roman Empire. Once the player exits the room it would reach an upper platform outdoors with a gate specific for each team that leads to the arena; once the player steps into the arena it couldn't go back to the gladiator's room. With the introduction of Last Team Standing mode, the gladiator rooms were more simplified and were moved to ground floor; to prevent any player that refuses to go to the arena, poisoned gas would be triggered to kill the coward and the idle ones. The Beta 2.3 update removed the gladiator rooms altogether and since then all players spawn inside the arena. The lower level was also added in the same update, providing newer gameplay mechanics. The poison trigger would later be reused in [[Gravedanger]].<br />
<br />
In the original Sudden Death mode, while the rising lava was present, there was also a murder of crows that descended from the sky to attack players in a fashion similar to that of the Captain's Parrot. The crows were later removed for being more distracting than an actual threat for players; as a result the lava was programed to raise higher and faster.<br />
<br />
Recent updates have caused the wooden walls to be destroyed by the lava during Sudden Death to prevent players from jumping on them and evading attacks until the round ends in a draw. The Sudden Death timer was tweaked in recent updates as well.<br />
<br />
Despite these layout changes, Arena's presentation and visuals has barely changed in over seven years.<br />
<br />
==Trivia==<br />
<br />
*A common bug makes players turn into ice if they die in the lava during Sudden Death. The bug was reportedly fixed in the Beta 3.1 update.<br />
<br />
==Gallery==<br />
===Loading Screens===<br />
<div><ul> <br />
<li style="display: inline-block;"> [[File:Pvk arena.png|thumb|Team Deathmatch (Beta 2.0)]] </li><br />
<li style="display: inline-block;"> [[File:Pvk arena2.png|thumb|Last Team Standing (Beta 2.1)]]</li><br />
<li style="display: inline-block;"> [[File:Arena widescreen.png|thumb|Arena's current loading screen (2009-Present)]] </li><br />
</ul></div><br />
===Beta 2.0===<br />
<div><ul> <br />
<li style="display: inline-block;"> [[File:20160407195439 1.jpg|thumb|The Pirates' gladiator gate.]] </li><br />
</ul></div><br />
<br />
===Beta 2.1===<br />
<div><ul> <br />
<li style="display: inline-block;"> [[File:ArenaBeta2.jpeg|thumb|One of the spawn rooms from Arena.]] </li><br />
<li style="display: inline-block;"> [[File:PoisonGas.jpeg|thumb|The poison gas in action.]] </li><br />
</ul></div><br />
<br />
===Original Wiki Description===<br />
[[Image:lts_arena.jpg|right|200px|thumb|Picture of Arena]]<br />
The arena is set and the players are ready. Fighting to the death is their only objective. The team that eliminates the other two will be victorious and earn their freedom! Best be swift about it, rumors are abound that the nearby volcano is ready to burst!<br />
<br />
<br />
[[Category: Maps]]<br />
[[Category: Official Maps]]<br />
[[Category: Last Team Standing Maps]]<br />
{{Template:Official Maps}}</div>AGSMAhttp://wiki.pvkii.com/index.php?title=Official_Maps&diff=1819Official Maps2017-12-20T16:49:38Z<p>AGSMA: /* */</p>
<hr />
<div>== ==<br />
{{Template:BootyMaps}}<br />
{{Template:LTSMaps}}<br />
<br />
=='''Last Team Standing'''==<br />
=== Arena === <br />
''Main Article: [[Arena]]''<br />
[[Image:lts_arena.jpg|right|200px|thumb|Picture of Arena]]<br />
<br />
'''Authors'''<br />
<br />
Jahhur & YeeHaa<br />
<br />
'''Decription'''<br />
<br />
The arena is set and the players are ready. Fighting to the death is their only objective. The team that eliminates the other two will be victorious and earn their freedom! Best be swift about it, rumors are abound that the nearby volcano is ready to burst!<br />
<br />
===Cathedral=== <br />
''Main Article: [[Cathedral]]''<br />
[[Image:lts_cathedral.jpg|right|200px|thumb|Picture of Cathedral]]<br />
<br />
'''Author'''<br />
<br />
Jahhur<br />
<br />
'''Decription'''<br />
<br />
Though a Cathedral is the last place you want to be caught killing, the gods will surely forgive you this time. All three teams have found themselves stuck in battle in this run down and nearly forsaken place, it's up to you to eliminate the other teams and earn your escape! Unfortunately, if you're not quick enough to escape, you may find it too late; the cathedral looks ready to collapse under its own weight and the wind outside is surely not helping!<br />
<br />
===Gravedanger===<br />
<br />
'''Author''''<br />
<br />
'''Description'''<br />
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===Town===<br />
<br />
'''Author'''<br />
<br />
'''Description'''<br />
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=='''Trinket Wars'''==<br />
===Desertruin=== <br />
[[Image:hg_desertruin.jpg|right|200px|thumb|Picture of Desertruin]]<br />
<br />
'''Author'''<br />
<br />
YeeHaa<br />
<br />
'''Decription'''<br />
<br />
Taking place in the ruins of an unknown desert civilization, tw_desertruin pits the three teams against each other in a fight for precious trinkets. Players must band together to take hold of their trinket and kill their opponents. With each Trinket based kill, the team comes that much closer to victory!<br />
<br />
===Frostbite=== <br />
[[Image:hg_frostbite.jpg|right|200px|thumb|Picture of Frostbite]]<br />
<br />
''Main article: [[Frostbite]]''<br />
<br />
'''Author'''<br />
<br />
Jahhur<br />
<br />
'''Decription'''<br />
<br />
Frostbitten and hungry, the players must navigate their way around this beautiful fortress in search of powerful trinkets. Once the trinket is acquired by a team, it is their duty to seek out and kill as many enemies as possible. When enough enemies have been sacrificed to the gods, that team will be victorious!<br />
<br />
===Temple=== <br />
<br />
''Main Article: [[Temple]]''<br />
[[Image:hg_temple.jpg|right|200px|thumb|Picture of Temple]]<br />
<br />
'''Author'''<br />
<br />
Crazytalk<br />
<br />
'''Decription'''<br />
<br />
Deep within the catacombs of a dark temple, the players find their only escape is through ancient trinkets. Players must seek out their trinkets to claim them as their own, then use them to sacrifice a designated number of enemies. Once this task is accomplished, the players of that team will be victorious. As they say, to the victor lies the spoils! Be warned, however, for there are more than swords and arrows to worry about. Dozens of traps have been set throughout this ancient place, and one false move could be all it takes to trigger them!<br />
<br />
===Tortuga===<br />
<br />
'''Author'''<br />
<br />
'''Description'''<br />
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===Fort===<br />
<br />
'''Author'''<br />
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'''Description'''<br />
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=='''Territory'''==<br />
<br />
===Sandstorm=== <br />
[[Image:te_sandstorm.jpg|right|200px|thumb|Picture of Sandstorm]]<br />
''Main Article: [[Sandstorm]]''<br />
<br />
'''Authors'''<br />
<br />
Crazytalk & Jahhur (& YeeHaa)<br />
<br />
'''Decription'''<br />
<br />
Trapped by a menacing Sandstorm with few resources, the teams find themselves fighting over what little is left. Whether it's the Cache of Weapons, the Supplies of Food or the Water-Bearing Oasis, players must fight their way to the strategic points. Capture the points and defend them valiantly to win the round!<br />
<br />
te_sandstorm is based loosely off the original desertruin by YeeHaa.<br />
<br />
===Tortuga===<br />
<br />
'''Author'''<br />
<br />
'''Description'''<br />
<br />
<br />
===Cara===<br />
<br />
'''Author'''<br />
<br />
'''Description'''<br />
<br />
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=='''Objective Push & Team Deathmatch'''==<br />
<br />
There are no official maps released yet with the Objective Push or Team Deathmatch game modes. The materials however are released for custom mappers to use, so they can make a map with these game modes. And mappers have done this, you can look for some of them in the custom map section of this wiki here: [[Custom_Maps#Objective_Push]]<br />
<br />
<br />
<br />
----<br />
<nowiki></nowiki><br />
<br />
[[Category: Maps]]<br />
[[Category: Official Maps]]</div>AGSMAhttp://wiki.pvkii.com/index.php?title=Template:LTSMaps&diff=1818Template:LTSMaps2017-12-20T16:49:10Z<p>AGSMA: Created page with "{| cellpadding="2" style="width: 100%; height: 200%; border: 0px solid darkgray;" align="center" ! class="header" style="font-size:180%;width: 100%;background-color:#fdd27d" |..."</p>
<hr />
<div>{| cellpadding="2" style="width: 100%; height: 200%; border: 0px solid darkgray;" align="center"<br />
! class="header" style="font-size:180%;width: 100%;background-color:#fdd27d" | Last Team Standing<br />
|}<br />
{| cellpadding="2" style="width: 100%;border: 0px solid darkgray;" align="center"<br />
! style="font-size:140%;text-align: center;background-color:#ffea75;" colspan=1 | [[arena]]<br />
! style="font-size:140%;text-align: center;background-color:#ffea75;" colspan=1 | [[Cathedral]]<br />
! style="font-size:140%;text-align: center;background-color:#ffea75;" colspan=1 | [[Gravedanger]]<br />
! style="font-size:140%;text-align: center;background-color:#ffea75;" colspan=1 | [[Town]]<br />
|-<br />
! style="font-size:100%;text-align: center;background-color:#ffffff;" colspan=1 | [[File:Arena widescreen.png|250px]]<br />
! style="font-size:100%;text-align: center;background-color:#ffffff;" colspan=1 | [[File:Cathedral widescreen.png|250px]]<br />
! style="font-size:100%;text-align: center;background-color:#ffffff;" colspan=1 | [[File:Gravedanger widescreen.png|250px]]<br />
! style="font-size:100%;text-align: center;background-color:#ffffff;" colspan=1 | [[File:Town widescreen.png|250px]]<br />
|-<br />
|}</div>AGSMA