Beta 2.4

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Released less than a year after Beta 2.3, this new update brings new content into the table, including a brand new game mode: Trinket Wars, and brand new voice acting for all classes.

History

In June 2010, four months after Pirates, Vikings and Knights II's debut on Steam, former member of the PVKII Team Sverek revealed that a lot of input dedicated to audio design has happened over the past few months in the development build of the mod, with a lot of content such as new voice acting for all classes, new soundscapes and several new sound effects for a greater production value. The first video shows a work-in-progress of the Captain and the Archer's new voice lines, provided by The Forgotton and Bingo Bango respectively, as well new sound effect for various weapons.[1] Two months later a new video was shared, showing new voice lines for the Gestir and the Skirmisher.[2] Some of the voice clips heard in both videos were either not shipped with the update's release or updated throughout development. It was also revealed the inclusion of Player Titles, which are solely unlockable with achievements.

On October 2010 Trinket Wars was revealed, a brand new game mode that improves every single aspect of Holy Grail, plagued by balance and teamplay issues. The game mode was shown in a playthrough video in Frostbite.The article also reveals for the first time the Man-at-Arms, showing only the character's hands and halberd. It's also revealed that new shaders are in the works. On early december, a couple of weeks before the release, Temple was revealed to be another map with the Trinket Wars game mode, as well the work of DragonNOR providing voice acting for the Huscarl.[3]

The update was released on December 23rd 2010, Christmas Eve in some parts of the world.[4]

Gameplay

Classes

Game Modes

Maps

Misc.

Changelog

Combat/Balance

- Required damage for full special bar adjusted for Heavy Knight, Berserker, and Huscarl - Changed ammo given to some classes from pickups - Nerfed Keg Damage, Increased move speed when holding keg - Javelin, throwing axe, and Longbow cannot start charging if in the air. It will start charging as soon as you hit the ground if you hold the button down and you can jump all you want once you start charging - Keg now pushes and stuns pirate teammates - The player no longer needs to hold the block button after a perfect parry to perform a counter-attack - Changed special attack damage cap to 135 for cutlass, spear, 2h sword and huscarl's shield - Fixed special attack damage exceeding the damage cap for some specials - Blocking direction now updates after a Perfect Parry - Removed chance of stun when blocking to the wrong direction - Consequtive melee hits cause increased damage up to 15% with 4x combo - Health Pickup gives a fixed 65 health - Armor Pickup gives a fixed 60 health - Capturing a chest gives a fixed 90 health and armor - Jump only gives 5% speed increase - Team kills caused by traps, etc. now will subtract a kill from the person who caused it as well as not increment any kill bonuses related to it

Maps

- Added tw_saints - Removed hg_fort (she'll be back) - Gamemode of temple, frostbite and desertruin changed to Trinket Wars - tw_temple:

     * Cave lighting made brighter
     * Added more spawns

- tw_saints:

     * Made some rooms, hallways and doors larger
     * More torches
     * Bigger outdoor areas
     * Generally a bit nicer to look at

- bt_island:

     * New textures and landscaping in places
     * New viking spawn

- bt_forgotten:

     * Edited soundscapes to trigger properly

- lts_arena:

     * Fixed being able to survive under the lava
     * Added soundscapes

- lts_cathedral:

     * New sounds for collapsing pillars

Game Modes

- New Trinket Wars mode to replace Holy Grail mode

                  -Each team has its own trinket
                  -Goal is to defeat enemy players while near your trinket carrier whilst also defending your trinket carrier

- Fix Round Based scoring where Pirates win and Knights came second place, but Vikings got the silver trophy - Fixed issues with Territory captures not working on servers that have been on a while or have high turnover of player rates - Chests in a dropzone no longer get pushed by the keg - Can't pick up another chest in a chest zone in 4 seconds after throwing away a chest

Sounds

- Added unique voices for all classes - Added unique swings sounds for all melee weapons - Improved Javelin and Throwing Axe sounds - Added Draw and Holster sounds for all weapons - Added unique soundscapes for Arena, Cathedral, Forgotten, Frostbite, Desertruin and Saints - Added sound feedback when capping territory - Added class-specific footstep sounds - Added unique achieved sounds for several achievements

Miscellaneous

- Added achievement player titles - New achievements: Sword At A Gunfight, Traveller, Some Friend You Are, Black Powder Finish, Hollywood Physics, Meat Carver, Final Strike, In Good Company, Superior Messiah, Mine's Better, The Chosen One, Sharing Is Caring, I Be Unstoppable, So Come Take A Drink..., One Man Army - Parrot and powderkeg will appear on the captain and skirmisher as soon as they have received the ammo for it - Holding down reload on the flintlock pistol will reload correctly - Added display of remaining health and armor of person who killed you into the console - Fix seeing double parrots on other players - Moved voice menus client-side, removing lag - Added a mat_advancedshaders setting to enable/disable use of new more complex PVK2 Specular lighting shaders (Can be toggled through multiplayer advanced options) - Parrot will mimic enemy taunts sometimes when they kill an enemy - Added a territory capture sound when you are contributing to attempt to capture a territory - Support for some server mods - Added m_iClassRespawningAs to DataDesc for class limit server mod support - Fixed round_end ModEvent to use standard inputs as the winner param for serverplugins. - Flintlock keg particle issue should be resolved - New entity logic_expressions_manager allows to override the .vcd scene being used as base layer expression for all players in the game. Useful for events such as Sudden death's where you want everyone to look scared, etc. - Added a SetOverrideExpression and ClearOverrideExpression to !player in hammer so that using triggers or buttons, or any type of event can allow mapper to override a single player's expression .vcd scene (Expression overrides do not reset when a player respawns so be sure to call ClearOverrideExpression on a player who you have overriden expressions for. Done this way in case specific maps want to have expressions always overriden) - Speedhack fix - New particle effect impacts - Added a new indicator when a team's tickets change in Booty/Trinket Wars - Main menu music is now muted when in windowed mode the game no longer has focus - Added AFK protector. AFK players are moved to spectator after 90 seconds of idling, AFK trinket carriers will drop the trinket after 20 seconds of idling. Can be controlled with the cvars mp_afkprotector_time and mp_afkprotector_trinketdroptime

External Links