Booty

From PVKII Wiki
Revision as of 08:58, 16 September 2015 by AGSMA (talk | contribs) (Created page with "This article is a stub Booty (bt_mapname) is a game mode available in Pirates, Vikings and Knights II. It's among the most popular game modes to play in the mod. It's core ga...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

This article is a stub

Booty (bt_mapname) is a game mode available in Pirates, Vikings and Knights II. It's among the most popular game modes to play in the mod. It's core gameplay resembles that to many classic Capture the Flag games in games like Quake and/or Team Fortress 2, though the game mode was tweaked in order to stand out from regular CTF games. The main goal of all teams is to get the timer to reach zero, by grabing, stealing and defend the treasure chests scattered around in the level. The more chests the team gets, the faster the timer runs out.


Chests

The treasure chests represent the flags, like in a Capture the Flag game, but with several different attributes.

Chest Carriers

while the flag carrier can use any of it's weapons while evading, the chest carrier is completely vulnerable to any enemy attack, since in real life it's impossible to carry a chest and weapons with your hands at the same time, and the chest itself gives more weight to the player, therefore running slower. As a result there are three ways for the chest carrier to defend itself. The special meter is used for the most part in offensive strategies, but a defensive one is also present; once the meter is full, the chest carrier can press the special attack button to gain a speed boost for a limited time, leaving the enemies behind; using the Berserker's rage and the Man-at-Arms' fart attack will also give a speed boost, as long you trigger the special attack after the chest is thrown. The kicks aren't the most effective way for the chest carrier to defend itself, but it may be useful in locations like cliffs or passing the enemy to a teammate to be finished off. Throwing the chest can deal with a decent amount of damage to the enemy player as long the chest is targeted correctly; once the chest is thrown the carrier can attack the player; this strategy works the best if the enemy player is low on health. The chest can be thrown to a teammate, like a courier, giving more chances of taking the chest to their base.

Chests and Timers

Even after they're brought to an enemy base, the chests can be taken back, unlike flags in CTF. A map has a limit of chests and timer in order to maintain the rounds nicely paced and the chest areas to look less cluttered. The magic number is six, having an average of two chests per team. If a team has all six chests placed inside their chest area the timer runs out by the second; this particular reason makes the Knights' timer in Island the double of the other two classes, since they have all six chests at the start of every round.

Chest Locations

All teams can start with at least one chest present in their chest area, or one of the teams can have all chests under their possession, like in Island. Chests that aren't located in the chest areas can either be scattered around the map or they can respawn one at a time in a specific location. The most common way to place a chest is right in the middle of the main paths of the level, like the ones in Forgotten; other chests can be located closer to a specific team's base, like in Pinegrove, and sometimes the player has to trigger a rig in order to access the chest, like in Townsquare.