Island: Difference between revisions

From PVKII Wiki
Jump to navigation Jump to search
(Finally got around to cutting up and editing this page.)
Line 1: Line 1:
[[File:Island widescreen.png|right|500px]]
[[File:Island widescreen.png|right|500px]]
Island is a Booty map released in the first public release of Pirates, Vikings and Knights II, in January 2007. To the present day it's the most popular map in the mod, with full-time dedicated servers. As the only original Booty map, very few gameplay changes were made, although the map got several visual and layout improvements throughout the years. It is also one of the few maps of the original Pirates, Vikings and Knights mod to be remade in its sequel.
This sunny caribbean Island is a popular destination that features open outdoor spaces, sheltered caves, and calm waters.


===Stats===
===Stats===
Line 10: Line 10:
*'''Number of Chests:''' 6
*'''Number of Chests:''' 6
*'''Timer per Team:''' | Pirates 240 | Vikings 240 | Knights 450 |
*'''Timer per Team:''' | Pirates 240 | Vikings 240 | Knights 450 |
*'''Pick-ups:''' Food (x5), Armor (x5), and Ammo (x5)
*'''Pick-ups:''' Food (x9), Armor (x9), and Ammo (x7)
*'''Stage Hazards:''' death pit (secret room, only)
*'''Stage Hazards:''' death pit (secret room, only)


==Overview==
==Overview==
Island is thus far the only Booty map with all chests initially stored at a specific team's base, specifically, The Knight's. Because of this, the Knights start with almost double the tickets of the Pirates' and Vikings' timers, although they can tick away rapidly if the Knights successfully defend the castle and all six of the chests.
Island is unique in that all of its chests are initially stored in a single faction's base, specifically, in the Knights' castle's throne room. To balance this monumental advantage, the Knights start with almost double the tickets of the Pirates' and Vikings' timers, although they can tick away rapidly if the Knights successfully defend the castle and all six of the chests.


Both the Pirates and Vikings have a selection of paths that lead to the castle. Aside from their regular path with the bridge, the Pirates can go through a cave at the back of the castle to reach a dungeon. The dungeon has a staircase which gives direct access to the chest room, and many players use the staircase to throw kegs and explosive specials for surprise attacks. There's also a small tunnel under the bridge leading to the same dungeon.
The Pirates and Vikings have a selection of paths that lead to the castle. Aside from their regular path with the bridge, the Pirates can use a cave at the back of the castle to reach a dungeon. The dungeon has a staircase which gives direct access to the throne room, and many players use that staircase to throw kegs and explosive specials for surprise attacks. There's also a small tunnel under the bridge leading to the same dungeon.


The Vikings can access an underwater cave near the castle's gates to reach a staircase similar to the Pirates', and a cave near the entrance to the Vikings' base leading to the same staircase. A structure built on top of and around the entrance can be accessed for a couple of pick-ups, and to enter the Vikings' base from a slightly different angle.
The Vikings can access a cave near the entrance to their base to reach their own staircase, or use an underwater cave near the castle's gates to reach it instead. The structure built on top of and around the entrance can be accessed for a couple of pick-ups, and to enter the Vikings' base from a slightly different angle.


Both the Pirates and Vikings have paths to reach each other. The main path between the two bases passes over a bridge across a stream of deep salt water, followed by the Hubb Jubb Café's esplanade before finally ending after a long cave tunnel. There are two alternate paths: an underground path inside the tower of the Vikings' base which leads to the esplanade, and the Hubb Jubb Café that players can enter to by-pass the cramped tunnel, instead approaching with a clear view of, and direct access to, the Pirates' base.
The path that connects the Pirates and Vikings passes (from the Viking's base) over a bridge across a stream of deep salt water, followed by the Hubb Jubb Café's esplanade before finally ending (in the Pirates' base) after a long cave tunnel. There are two alternate paths: an underground path inside the tower of the Vikings' base which leads to the esplanade, and the Hubb Jubb Café that players can enter to by-pass the cramped tunnel, instead stealthily approaching with a clear view of, and direct access to, the Pirates' base.


Throughout the map there are interactive objects scattered around, like the gates and the dungeon's lever, the DJ's table at the Hubb Jubb Café, and a seemingly endless supply of boxes and barrels.  
Throughout the map there are interactive objects scattered around, like the gates and the dungeon's lever, the DJ's table at the Hubb Jubb Café, and a seemingly endless supply of boxes and barrels.  


==Presentation==
==Presentation==
The whole level takes place in a deserted island with a medieval castle built in the middle of the rocky cliffs and a small Viking harbour. The map can be divided in three main areas, plus a bonus one.
The whole level takes place on a deserted island with a medieval castle built in the middle of rocky cliffs, a small Viking harbor/market, and a beach. The map can be divided in three main areas, plus a bonus one.


===The Knights' Castle===
===The Knights' Castle===
[[File:Island1.jpg|right|255px]]
[[File:Island1.jpg|right|255px]]
The castle has three floors: from the top to the bottom, the spawn rooms, the treasure room (indoors) the terrace (outdoors) and the dungeon and storage; all of these floors can be accessed through the staircases from both sides. The spawn room also has access to the crenelations which are helpful for Archers. Outside the stone walls, the paths are uniquely decorated with luxuriant palm trees on the Pirates' path, and rocks and straw targets on the Vikings' path.
The castle has three floors: from the top to the bottom, the spawn rooms, the throne room (indoors) the terrace (outdoors) and the dungeon and storage; all of these floors can be accessed with the staircases in both of the castle's turrets. The spawn rooms have access to the crenelations, which are helpful for Archers. Outside the stone walls, the paths are uniquely decorated with luxuriant palm trees on the Pirates' path, and rocks and straw targets on the Vikings' path.


===The Pirate Bay===
===The Pirate Bay===
[[File:Island3.jpg|right|255px]]
[[File:Island3.jpg|right|255px]]
Despite how open it looks, the Pirates are safe on their massive pirate ship, however their small shoal is in constant peril, because it's there that the chests are collected. The crystalline water hosts schools of fish swimming around, and the rocks can serve both as cover and sniping platforms. A small path hidden behind the rocks on the Knight's side of their base contains pick-ups for those who run out of ammo. Across the water and up a small ramp on the Viking's side, there are more pick-ups, and direct access to the Hubb Jubb Café.
The Pirates are safe on their massive pirate ship, but the raft they load the chests onto isn't nearly as secure. The crystalline water hosts schools of fish, and sneaky swimmers preparing to ambush reckless attackers. The rocks can serve both as cover, and as sniping platforms. A small path hidden behind the rocks on the Knights' side contains pick-ups for those who run out of ammo. Across the water and up a small ramp on the Vikings' side, there are more pick-ups, and direct access to the Hubb Jubb Café.


===The Viking Town===
===The Viking Town===
[[File:Island4.jpg|right|255px]]
[[File:Island4.jpg|right|255px]]
With a more urban setting, the Vikings make use of their drakkar to stow the gold while they're hidden inside a building that only they have access to. The harbor tower and thatched roof on either side of their base are good places to shoot from.  
In a more urban setting, the Vikings make use of their drakkar to stow the gold. The harbor tower and thatched roof on either side of their base are good places to shoot and ambush from. Defenders should beware, thieving Pirates may transport chests through a tunnel below the tower. This one-way trip puts chests dangerously close to the Pirates' base, and defenders stuck in it are significantly less able to respond to new threats.


===The Hubb Jubb Café===
===The Hubb Jubb Café===
More than just a shortcut, this shack is a place where enemies can rest after long periods of looting, stabbing and obliterating. The calm ambient and the nice selection of music makes this break worth doing. Not only that, but it also has a secret place; by looking at the X somewhere in the shack and jumping to the nearby hammock, a small room located at the World's End can be visited by anyone, but players must be aware that the trick doesn't work 100% of the time.
More than just a shortcut, this shack is a place where enemies can rest after long a long day of looting, stabbing and obliterating. The calm ambiance and nice music make this break worth taking (unless you thirst for gold, rather than water). Not only that, but it also has a secret place; by activating the X somewhere in the shack and jumping to the nearby hammock, a small room located at the World's End can be visited.


==History==
==History==
[[File:Pvk island.png|right|thumb|Island's Beta 2.2 Loading Screen]]
[[File:Pvk island.png|right|thumb|Island's Beta 2.2 Loading Screen]]
Island's original release was similar to the GoldSrc mod version in terms of layout, where the Pirates spawned at the shoal, the Knights at the terrace and the Vikings at the drakkar; both the shoal and the drakkar were still used as chest areas. Compared to the PVK1 version, the map itself is much tighter to avoid pacing issues and the shortcuts were created for less linear gameplay. The Pirate ship does not exist in this version, and the Viking Town had several differences, including the ability to swim in the harbor, cannons that can be used by players, and a hut set on fire with a lower floor with no way to escape. The hut got removed in following updates because chests could easily be thrown there.
Island's original release was similar to the GoldSrc mod version in terms of layout, where the Pirates spawned at the shoal, the Knights at the terrace and the Vikings at the drakkar; both the shoal and the drakkar were still used as chest areas. Compared to the PVK1 version, the map itself is much tighter to avoid pacing issues and the shortcuts were created for less linear gameplay. The Pirate ship had yet to exist in this version. The Viking Town had several differences: one could swim in the harbor, use cannons, and get stuck in the lower floor of a flaming hut. The hut was removed in following updates because chests could easily be thrown there.


On the Beta 2.0 update many changes were made: the Pirates' Schooner was added, the Knights' spawn rooms were located in the upper floor of the castle, new geometry got placed for a more polished look and the Viking Town got major changes, including a new building layout and improved balance, although the vikings respawned outdoors. Their current respawn base would become updated in Beta 2.3.
In the Beta 2.0 update many changes were made: the Pirates' Schooner was introduced, the Knights' spawn rooms became located in the upper floor of the castle, new geometry was implemented for a more polished look, and the Viking Town got major changes, including a new building layout and improved balance, although the vikings respawned outdoors. Their current respawn base would become updated in Beta 2.3.


Despite the map's popularity, Island was highly criticized because of spawn camping on the Knights' side, since they weren't protected by incoming attacks from Vikings or Pirates that went to the upper floor to grab the health pickup, which itself was placed in front of knight players. Despite the demand, Gaz didn't have the time to fix the problem due to his hard work in Pinegrove, being only able to fix glitches like an invisible block which let pirate players reaching the Vikings' spawn room. The Knights' spawn room was updated on the Beta 3.0 update, fixing most if not all of it's issues, as well introducing a new asset: signs, taken from Pinegrove, mostly for a decorative purpose.
Despite the map's popularity, Island was highly criticized because of spawn camping on the Knights' side, since they weren't protected by incoming attacks from Vikings or Pirates that went to the upper floor to grab the health pickup, which itself was placed in front of Knight players. Despite the demand, Gaz didn't have the time to fix the problem due to his hard work in Pinegrove, being only able to fix glitches like an invisible block which let Pirate players reach the Vikings' spawn room. The Knights' spawn room was updated in the Beta 3.0 update, fixing most if not all of its issues, as well introducing a new asset: signs, taken from Pinegrove, mostly for decorative purposes.


The Beta 3.1 version brought new updates, including a more defined path for the underwater cave at the Vikings/Knights path, bringing more advantages to the norsemen. The secret room was also updated and it no longer accepts teleporting chests.
The Beta 3.1 version brought a more defined path for the underwater cave at the Vikings/Knights path, and thus more options for the Norsemen. The secret room was updated and no longer accepts chests.


In Gaz's dev journal it was announced that in an upcoming update Island would no longer use textures from Half-Life 2, for they will be replaced by newer ones made specifically for the map.[http://forums.pvkii.com/index.php?showtopic=14867]
In Gaz's dev journal it was announced that in an upcoming update Island would no longer use textures from Half-Life 2, for they will be replaced by newer ones made specifically for the map.[http://forums.pvkii.com/index.php?showtopic=14867]
Line 56: Line 56:
==Trivia==
==Trivia==
*Despite the pit in the secret room, it's one of the very few maps with no actual hazards in the level, with the closest possible way to die in the level is to drown in deep water, either intentionally or unintentionally.
*Despite the pit in the secret room, it's one of the very few maps with no actual hazards in the level, with the closest possible way to die in the level is to drown in deep water, either intentionally or unintentionally.
*For some time players believed that palm trees were climbable, however the devs deconfirmed the rumour by "updating" the trees.
*For some time players believed that palm trees were climbable, however the developers debunked the rumor by "updating" the trees.


==Gallery==
==Gallery==

Revision as of 16:49, 28 May 2015

Island widescreen.png

This sunny caribbean Island is a popular destination that features open outdoor spaces, sheltered caves, and calm waters.

Stats

  • Map file: bt_island (formerly pvk_island)
  • Mode: Booty
  • Author: Gaz
  • Release Date: Beta 1.0 (January 2007)
  • Theme: Caribbean, with partial Viking and Medieval-themed assets
  • Number of Chests: 6
  • Timer per Team: | Pirates 240 | Vikings 240 | Knights 450 |
  • Pick-ups: Food (x9), Armor (x9), and Ammo (x7)
  • Stage Hazards: death pit (secret room, only)

Overview

Island is unique in that all of its chests are initially stored in a single faction's base, specifically, in the Knights' castle's throne room. To balance this monumental advantage, the Knights start with almost double the tickets of the Pirates' and Vikings' timers, although they can tick away rapidly if the Knights successfully defend the castle and all six of the chests.

The Pirates and Vikings have a selection of paths that lead to the castle. Aside from their regular path with the bridge, the Pirates can use a cave at the back of the castle to reach a dungeon. The dungeon has a staircase which gives direct access to the throne room, and many players use that staircase to throw kegs and explosive specials for surprise attacks. There's also a small tunnel under the bridge leading to the same dungeon.

The Vikings can access a cave near the entrance to their base to reach their own staircase, or use an underwater cave near the castle's gates to reach it instead. The structure built on top of and around the entrance can be accessed for a couple of pick-ups, and to enter the Vikings' base from a slightly different angle.

The path that connects the Pirates and Vikings passes (from the Viking's base) over a bridge across a stream of deep salt water, followed by the Hubb Jubb Café's esplanade before finally ending (in the Pirates' base) after a long cave tunnel. There are two alternate paths: an underground path inside the tower of the Vikings' base which leads to the esplanade, and the Hubb Jubb Café that players can enter to by-pass the cramped tunnel, instead stealthily approaching with a clear view of, and direct access to, the Pirates' base.

Throughout the map there are interactive objects scattered around, like the gates and the dungeon's lever, the DJ's table at the Hubb Jubb Café, and a seemingly endless supply of boxes and barrels.

Presentation

The whole level takes place on a deserted island with a medieval castle built in the middle of rocky cliffs, a small Viking harbor/market, and a beach. The map can be divided in three main areas, plus a bonus one.

The Knights' Castle

Island1.jpg

The castle has three floors: from the top to the bottom, the spawn rooms, the throne room (indoors) the terrace (outdoors) and the dungeon and storage; all of these floors can be accessed with the staircases in both of the castle's turrets. The spawn rooms have access to the crenelations, which are helpful for Archers. Outside the stone walls, the paths are uniquely decorated with luxuriant palm trees on the Pirates' path, and rocks and straw targets on the Vikings' path.

The Pirate Bay

Island3.jpg

The Pirates are safe on their massive pirate ship, but the raft they load the chests onto isn't nearly as secure. The crystalline water hosts schools of fish, and sneaky swimmers preparing to ambush reckless attackers. The rocks can serve both as cover, and as sniping platforms. A small path hidden behind the rocks on the Knights' side contains pick-ups for those who run out of ammo. Across the water and up a small ramp on the Vikings' side, there are more pick-ups, and direct access to the Hubb Jubb Café.

The Viking Town

Island4.jpg

In a more urban setting, the Vikings make use of their drakkar to stow the gold. The harbor tower and thatched roof on either side of their base are good places to shoot and ambush from. Defenders should beware, thieving Pirates may transport chests through a tunnel below the tower. This one-way trip puts chests dangerously close to the Pirates' base, and defenders stuck in it are significantly less able to respond to new threats.

The Hubb Jubb Café

More than just a shortcut, this shack is a place where enemies can rest after long a long day of looting, stabbing and obliterating. The calm ambiance and nice music make this break worth taking (unless you thirst for gold, rather than water). Not only that, but it also has a secret place; by activating the X somewhere in the shack and jumping to the nearby hammock, a small room located at the World's End can be visited.

History

Island's Beta 2.2 Loading Screen

Island's original release was similar to the GoldSrc mod version in terms of layout, where the Pirates spawned at the shoal, the Knights at the terrace and the Vikings at the drakkar; both the shoal and the drakkar were still used as chest areas. Compared to the PVK1 version, the map itself is much tighter to avoid pacing issues and the shortcuts were created for less linear gameplay. The Pirate ship had yet to exist in this version. The Viking Town had several differences: one could swim in the harbor, use cannons, and get stuck in the lower floor of a flaming hut. The hut was removed in following updates because chests could easily be thrown there.

In the Beta 2.0 update many changes were made: the Pirates' Schooner was introduced, the Knights' spawn rooms became located in the upper floor of the castle, new geometry was implemented for a more polished look, and the Viking Town got major changes, including a new building layout and improved balance, although the vikings respawned outdoors. Their current respawn base would become updated in Beta 2.3.

Despite the map's popularity, Island was highly criticized because of spawn camping on the Knights' side, since they weren't protected by incoming attacks from Vikings or Pirates that went to the upper floor to grab the health pickup, which itself was placed in front of Knight players. Despite the demand, Gaz didn't have the time to fix the problem due to his hard work in Pinegrove, being only able to fix glitches like an invisible block which let Pirate players reach the Vikings' spawn room. The Knights' spawn room was updated in the Beta 3.0 update, fixing most if not all of its issues, as well introducing a new asset: signs, taken from Pinegrove, mostly for decorative purposes.

The Beta 3.1 version brought a more defined path for the underwater cave at the Vikings/Knights path, and thus more options for the Norsemen. The secret room was updated and no longer accepts chests.

In Gaz's dev journal it was announced that in an upcoming update Island would no longer use textures from Half-Life 2, for they will be replaced by newer ones made specifically for the map.[1]

Trivia

  • Despite the pit in the secret room, it's one of the very few maps with no actual hazards in the level, with the closest possible way to die in the level is to drown in deep water, either intentionally or unintentionally.
  • For some time players believed that palm trees were climbable, however the developers debunked the rumor by "updating" the trees.

Gallery

The Pirates' base (Beta 1.0)
The path between the Vikings and Knights. (Beta 1.0)
The Vikings' Base. (Beta 1.0)
The Hubb Jubb Café's balcony near the Pirates' base. (Beta 2.2)
The path between the Vikings and Knights. (Beta 2.2)
The Vikings' Base. (Beta 2.2)
The entrance to the alternate path between the Vikings and Pirates inside the tower of the Vikings' Town. (Beta 2.2)
The bridge and the cave's exit on the path between the Vikings and Pirates (Beta 2.2). Only in later updates that the alternate path's exit would lead to the Hubb Jubb Stash.