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  • ...engine after [[Valve Corporation]] publicly announced the development of [[Half-Life 2]]. Many of the developers involved with ''Maidens and Mayhem'' joined the ...content delivery)|Steam]], free to customers who own a Source engine based game by Valve.
    5 KB (797 words) - 05:51, 27 March 2015
  • Pirates, Vikings & Knights II Is a Half-Life 2 Modification based on 3 teams from ages past locked in a never-ending bat ! style="text-align: center" | [[image:gamespy.jpg|200px|link=Planet Half-Life Interview]]
    9 KB (1,100 words) - 03:24, 23 September 2021
  • ! style="text-align: center" | [[image:gamespy.jpg|200px|link=Planet Half-Life Interview]] ! style="text-align: center" | [[image:Moddb.png|150px|link=ModDB Video Interview]]
    9 KB (1,225 words) - 07:02, 1 November 2018
  • ...absurd and explosive nature. With the announcement and release of Valve's Half-Life 2 and the Source Engine, a small portion of the original team went on to cr ...the left mouse button and it has the same swinging speed as a crowbar from Half-Life. Despite these differences, all classes have for the most part the same wea
    4 KB (622 words) - 03:52, 19 December 2017
  • ...while in the prequel all melee weapons worked exactly like the crowbar in Half-Life. Blocking was now available to any melee weapon, and shields were improved ...e features are standard nowadays, they were new and refreshing ideas for a Half-Life 2 mod.
    7 KB (1,083 words) - 18:25, 8 April 2016
  • Planet Half-Life: I recently started playing PVK2 and liked the drastically different combat Planet Half-Life: Now I noticed on all of the maps I played that the Vikings had no ranged w
    12 KB (2,085 words) - 15:42, 13 May 2015
  • The first official trailer of the Half-Life 2 mod, as well the first gameplay footage of the mod to ever been shown to ...sion, due to the website's limitations at the time, it can only stream the video in 240p; on January 12th 2007 the trailer was uploaded on ModDB, being play
    10 KB (1,647 words) - 04:57, 6 December 2016
  • ...e mod which utilizes the Source Engine, known for powering games such as ''Half-Life 2'', ''Counter Strike: Source'', to name a few. It is a total conversion wi ...the latest release there are 17 official maps supporting all five official game modes. However, several [[Custom Maps|custom maps]] made by the community e
    6 KB (910 words) - 04:18, 19 December 2017
  • :<big>'''“T'''HIS GAME IS FUCKING BROKEN”</big> ...gh the game may seem like the usual rowdiness you would see with any video game’s beta development, the people behind the scenes are a lot better organiz
    15 KB (2,770 words) - 08:42, 27 January 2017
  • '''Game Play: 5/5''' ...ison to the first release, it feels like a border line between a brand new game and a slight touch of nostalgia.
    5 KB (917 words) - 15:47, 13 May 2015
  • ...e Fort, Desertruin and Saints, it was updated with the then new Holy Grail game mode, and later with Trinket Wars. ...1st 2017 with several visual upgrades, new rooms and traps. A small teaser video was released the same day showing the Dev Team and testers battling on the
    8 KB (1,331 words) - 10:46, 21 December 2017
  • ..., this new update brings new content into the table, including a brand new game mode: Trinket Wars, and brand new voice acting for all classes. ...[http://forums.pvkii.com/index.php?showtopic=10865] Two months later a new video was shared, showing new voice lines for the [[Gestir]] and the [[Skirmisher
    15 KB (2,502 words) - 15:40, 2 December 2018
  • ...ts : cmd : : Erases current game stats and writes out a blank stats file ...: 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
    330 KB (29,597 words) - 15:42, 16 August 2019