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[[File:Temple widescreen.png|right|500px]]
{{Template:TrinketWars
Temple is a Trinket Wars map created by CrazyTalk. It was one of the five original maps from the Beta 1.0 version. On Beta 2.1, alongside Fort, Desertruin and Saints, it got updated with the then new Holy Grail game mode, and later with Trinket Wars. It is often regarded as one of the best maps of the mod due to it's crazy layout and traps yet satisfactory balance for the game mode.
|mapname = Temple
|image = Temple widescreen2017.png
|image_size = 400px
|mapfile = tw_temple (formerly hg_temple and pvk_temple)
|mapauthor = CrazyTalk, Schatzmeister (December 2017 update)
|mapintroduction = [[Beta 1.0]]
|maptheme = Aztec temple
|health = 7
|armor = 5
|ammo = 6
|stagehazard = See [[Temple#Traps and Hazards|Traps and Hazards]]
}}
Temple is an Aztec-themed Trinket Wars map featuring a crazy layout rigged with numerous traps and overflowing with lava. It is regarded as one of the best maps.


===Stats===
==Overview==
*'''Map file:''' tw_temple (formerly pvk_temple and hg_temple)
Temple's corridors border on labyrinthine. It has very few open areas for battles which rely on evading and parrying. Despite its appearance, its layout is actually quite simple as both floors lead to the same areas: the altar and the volcano pit. The altar is situated between two floors, each with four exits. Some of them lead to the volcano pit, while others lead to the other floor and traps.
*'''Mode:''' Trinket Wars
 
*'''Author:''' CrazyTalk
The volcano pit is rather deep, and players who fall into it may either hit the rocks or fall into the lava. The lava itself doesn't instantly kill players but it drains the player's health considerably quickly. The only way to cross over the pit is on a wooden bridge.
*'''Release Date:''' Beta 1.0 (January 2007)
*'''Theme:''' Ruins (aztech), volcano
*'''Number of enemies per trinket:''' __
*'''Pick-ups:''' Food (x_), Armor (x_), and Ammo (x_)
*'''Stage Hazards:''' See [[http://wiki.pvkii.com/index.php?title=Temple#Traps_and_Hazards|Traps and Hazards]]


==Overview==
In typical PVKII tradition, the map isn't meant to be taken seriously since it has more stage hazards than every map made to date. Some of them are natural, such as lava, while others are triggered by the players, Indiana Jones style.
Temple's layout is very labyrinthine with a considerable amount of corridors. It has very few open areas for battles which rely on evading and parrying. Despite the labyrinth aspect it's layout is actually very simple, considering that both floors lead to the same areas: the altar and the volcano pit. The altar is set under two floors: each of them has four exits which some of them may lead to the volcano pit while others lead to the ground floor and eventually traps.
The volcano pit, is rather deep and players who fall onto it may either hit the rocks or fall into the lava. The lava itself doesn't instantly kill players but it drains the player's health and really fast. The only way to pass though the pit is on a wooden bridge.
In typical PVKII tradition, the map isn't meant to be taken seriously since it has more stage hazards than every map made to date. Some of them are natural, such as lava, while others are triggered by the players, Indiana Jones-styled, like a giant boulder.


==Traps and Hazards==
==Traps and Hazards==
Temple is widely known for it's traps, which can variate depending on the corridor you're standing on.
Temple is known more for its traps than for anything else.
*The food trap
*A giant boulder is activated when a player walks around the area near the giant spider webs;
*The falling rocks and the spiked trapdoor are activated with switches located in the lava pit and under a small room in the ground floor, respectively;
*The wall spikes are triggered if any player steps on the light beams;
*The moving walls are hazards which aren't triggered by players, however, those who are in evasion mode might feel clumsy and end up being squashed by one of them;
*The fire-breathing bust is activated when a player steps in the giant floor switch;
*The trapdoors, while they don't kill players they do cause fall damage;


Hazards include the lava and the giant spider webs. Lava can be found in both the volcano pit and the altar, which it's surrounded by the fluid. The spider webs, despite being easily avoidable it can create a lot of damage for players that are pushed off with a special attack or with fire power.
*The food trap involves a food pick-up innocently stashed in a corner. Beware, there are two nearby switches that cause the corner to rotate, sending you to a sticky end by... Raven.
*A ramp leading upwards to the webs hosts a food pick-up. Simply walking around on that ramp is enough to summon the giant rolling boulder.
*The falling rocks in the volcano pit are activated by a switch on the other side of the cavern. Mind your head when using it though, not all of the rocks land on the far side.
*There are two trapdoors that drop players into spike-filled pits, both of them are activated by switches. One is obvious, the other is more hidden.
*While not exactly a trap or hazard, there are two secret rooms that house pick-ups. Both are accessed by using the "use" key on slightly suspicious pieces of wall.
*The wall spikes are triggered if any player steps into one of the beams of light. If you're ''very'' careful, it's possible to trigger this trap without being killed by it.
*The moving walls aren't triggered by players, however, those who are trying to evade enemies may clumsily end up squashed.
*The fire-breathing bust is activated when a player steps on one of the floor switches.
*The twin trapdoors won't kill players, but they will cause fall damage. If you successfully jump over one, remember that you're only halfway across!
*If you find yourself in a corridor with a grail on a pedestal, get out as soon as you can. the gates will close while the ceiling slowly crushes you.
*The dart statue fires at you some harfmful projectiles if you step on the rop that triggers it.
*A small button hidden in a wall on the pillars room opens a trap door with a lava slider which leads to the bottom of the volcano pit.
*The pool near the volcano pit is a big, bright target for any rock expelled by the volcano, which kills almost everyone instantly.


Hazards include the lava and the giant spider webs. Lava can be found in both the volcano pit and the altar room, as well as a couple of side-areas. The spider webs, despite being easily avoided, can cause heavy damage to players that are knocked into them with special attacks or kicks.


==Presentation==
==Presentation==


Unlike most maps which are based in a specific class or all of them, Temple takes place in, well, a temple, possibly build by a civilization of the New World, possibly the Aztechs. The repetitiveness of wall textures in the map creates an allusion of claustrophobia and distraction, making the layout more complex than it should. The lightning contributes for a warm and frightning environment and it can come from either the altar's ceiling or from the lava lakes.
Unlike most maps which are based on a specific team or all of them, Temple takes place in, well, a temple, probably built by the Aztecs. The repetitive walls can make it difficult to remember exactly where you are, making the layout more complex than it should. The lightning contributes for a warm yet sinister environment.


==History==
==History==
[[File:Templecredits.jpg|thumb|right|Temple's hidden credits.]]
Like all the original maps, Temple has received some substantial improvements over the years.
In Beta 1.0, the map was lit differently, and lacked many of its current traps and hazards. The moving walls moved in unique directions rather than always moving back and forth.
In the Beta 2.0 update the map got some new stage hazards, including the fire-spitting bust, the wall spikes and falling rocks in the volcano pit. New rooms were added for the upcoming Holy Grail mode so that dead ends could be avoided.
In Beta 2.1, alongside Fort, Desertruin and Saints, it was updated with the then new Holy Grail game mode, and later with Trinket Wars.


Much like all the original maps, Temple got some substantial improvements over the years.
On Beta 1.0, the map's lightning was slightly different and it lacked many of the traps and hazards that are known today. The moving walls followed an unique direction rather than always moving at the same side.
On the Beta 2.0 update the map got some updates when it comes to stage hazards, including the fire-spitting bust, the wall spikes and falling rocks in the volcano pit. New rooms were added for the upcoming Holy Grail mode so that dead ends could be avoided.
Later updates included new hazards, such as the giant boulder and the giant spider web, and also made certain corridors wider in order to concentrate more players.
Later updates included new hazards, such as the giant boulder and the giant spider web, and also made certain corridors wider in order to concentrate more players.
In a development vlog released in January 2016 it was revealed that Temple will receive a major update by mapper Schatzmeister, even though not many people took notice of the changes. The new version of Temple was later shown in PVKLive later in September, revealing the new visual improvements, traps and gameplay tweaks. As of December 2016 the map is close to completion but it will take some time be released in order to fix several bugs that exist within the map, as well issues related to lighting.
The new version of Temple was finally released on December 1st 2017 with several visual upgrades, new rooms and traps. A small teaser video was released the same day showing the Dev Team and testers battling on the pool, one of the newest traps added to the map.


==Trivia==
==Trivia==
[[File:Templecredits.jpg|thumb|right|Temple's hidden credits.]]
[[File:Templeninja.jpg|right|thumb|The Ninja.]]
[[File:Templeninja.jpg|right|thumb|The Ninja.]]


*There are in-game credits hidden in the map. There is a room with giant pillars and one armor pickup. It has upper and lower levels, and in the upper level, there is a walkable platform by the wall. Walk it into the corner of the room, and you'll see map credits and a picture of Christopher Walken. By pressing the "use"-key on Christopher Walken, you activate sounds in the map. You'll now hear some sounds, like "I gotta have more cowbell!" and "I put my pants on like the rest of you, one leg at the time”;
*There are in-game credits hidden in the map. There is a room with giant pillars and one armor pickup. It has upper and lower levels, and in the upper level, there is a walkable platform by the wall. Walk it into the corner of the room, and you'll see map credits and a picture of Christopher Walken. By pressing the "use"-key on Christopher Walken, you activate sounds in the map. Among them: "I gotta have more cowbell!" and "I put my pants on like the rest of you, one leg at the time”.
 
*Temple was one of the five original maps from the Beta 1.0 version.
 
*A rather unpolished [[Ninjas|ninja]] model is another easter egg hidden in Temple. Near the food trap and the moving wall traps there's a prison with two cells, one of them is opened and in the other one lies a presumably dead ninja.
 
*In the first version of the map, corpses could be seen in the lava pit and the altar's lava ditch. The corpses resemble that of burnt human bodies seen in Valve's video game Half-Life 2.


*A rather unpolished [[Ninjas|ninja]] model is also an easter egg hidden in Temple. Near the food trap and the moving traps there's a prision with two cells, one of them is opened and in the other one lies a presumably dead ninja;
*The early version of the falling rocks were activated when a player climbs the rope at the volcano pit, however various players using it at the same time caused the trap to not be triggered properly. The switch was added for more practical use of the trap.


*In the first version of the map, corpses could be seen in the lava pit and the altar's lava ditch. The corpses resemble that of burnt human corpses seen in Valve's Half-Life 2;
===Original Wiki Description===
[[Image:hg_temple.jpg|right|200px|thumb|Picture of Temple]]
Deep within the catacombs of a dark temple, the players find their only escape is through ancient trinkets. Players must seek out their trinkets to claim them as their own, then use them to sacrifice a designated number of enemies. Once this task is accomplished, the players of that team will be victorious. As they say, to the victor lies the spoils! Be warned, however, for there are more than swords and arrows to worry about. Dozens of traps have been set throughout this ancient place, and one false move could be all it takes to trigger them!


*The early version of the falling rocks were activated when a player climbs the rope at the volcano pit, however various players using it at the same time caused the trap to not be triggered properly. Later it was added the switch for a more practical use of the trap;
[[Category: Maps]]
[[Category: Official Maps]]
[[Category: Trinket Wars Maps]]
{{Template:Official Maps}}

Latest revision as of 10:46, 21 December 2017

Temple
Trinket Wars
Temple widescreen2017.png
Map File tw_temple (formerly hg_temple and pvk_temple)
Author(s) CrazyTalk, Schatzmeister (December 2017 update)
Introduction Date Beta 1.0
Theme Aztec temple
Pickups
Health: X7 Armor: X5 Ammo: X6
Stage Hazards
See Traps and Hazards

Temple is an Aztec-themed Trinket Wars map featuring a crazy layout rigged with numerous traps and overflowing with lava. It is regarded as one of the best maps.

Overview

Temple's corridors border on labyrinthine. It has very few open areas for battles which rely on evading and parrying. Despite its appearance, its layout is actually quite simple as both floors lead to the same areas: the altar and the volcano pit. The altar is situated between two floors, each with four exits. Some of them lead to the volcano pit, while others lead to the other floor and traps.

The volcano pit is rather deep, and players who fall into it may either hit the rocks or fall into the lava. The lava itself doesn't instantly kill players but it drains the player's health considerably quickly. The only way to cross over the pit is on a wooden bridge.

In typical PVKII tradition, the map isn't meant to be taken seriously since it has more stage hazards than every map made to date. Some of them are natural, such as lava, while others are triggered by the players, Indiana Jones style.

Traps and Hazards

Temple is known more for its traps than for anything else.

  • The food trap involves a food pick-up innocently stashed in a corner. Beware, there are two nearby switches that cause the corner to rotate, sending you to a sticky end by... Raven.
  • A ramp leading upwards to the webs hosts a food pick-up. Simply walking around on that ramp is enough to summon the giant rolling boulder.
  • The falling rocks in the volcano pit are activated by a switch on the other side of the cavern. Mind your head when using it though, not all of the rocks land on the far side.
  • There are two trapdoors that drop players into spike-filled pits, both of them are activated by switches. One is obvious, the other is more hidden.
  • While not exactly a trap or hazard, there are two secret rooms that house pick-ups. Both are accessed by using the "use" key on slightly suspicious pieces of wall.
  • The wall spikes are triggered if any player steps into one of the beams of light. If you're very careful, it's possible to trigger this trap without being killed by it.
  • The moving walls aren't triggered by players, however, those who are trying to evade enemies may clumsily end up squashed.
  • The fire-breathing bust is activated when a player steps on one of the floor switches.
  • The twin trapdoors won't kill players, but they will cause fall damage. If you successfully jump over one, remember that you're only halfway across!
  • If you find yourself in a corridor with a grail on a pedestal, get out as soon as you can. the gates will close while the ceiling slowly crushes you.
  • The dart statue fires at you some harfmful projectiles if you step on the rop that triggers it.
  • A small button hidden in a wall on the pillars room opens a trap door with a lava slider which leads to the bottom of the volcano pit.
  • The pool near the volcano pit is a big, bright target for any rock expelled by the volcano, which kills almost everyone instantly.


Hazards include the lava and the giant spider webs. Lava can be found in both the volcano pit and the altar room, as well as a couple of side-areas. The spider webs, despite being easily avoided, can cause heavy damage to players that are knocked into them with special attacks or kicks.

Presentation

Unlike most maps which are based on a specific team or all of them, Temple takes place in, well, a temple, probably built by the Aztecs. The repetitive walls can make it difficult to remember exactly where you are, making the layout more complex than it should. The lightning contributes for a warm yet sinister environment.

History

Temple's hidden credits.

Like all the original maps, Temple has received some substantial improvements over the years.

In Beta 1.0, the map was lit differently, and lacked many of its current traps and hazards. The moving walls moved in unique directions rather than always moving back and forth.

In the Beta 2.0 update the map got some new stage hazards, including the fire-spitting bust, the wall spikes and falling rocks in the volcano pit. New rooms were added for the upcoming Holy Grail mode so that dead ends could be avoided.

In Beta 2.1, alongside Fort, Desertruin and Saints, it was updated with the then new Holy Grail game mode, and later with Trinket Wars.

Later updates included new hazards, such as the giant boulder and the giant spider web, and also made certain corridors wider in order to concentrate more players.

In a development vlog released in January 2016 it was revealed that Temple will receive a major update by mapper Schatzmeister, even though not many people took notice of the changes. The new version of Temple was later shown in PVKLive later in September, revealing the new visual improvements, traps and gameplay tweaks. As of December 2016 the map is close to completion but it will take some time be released in order to fix several bugs that exist within the map, as well issues related to lighting.

The new version of Temple was finally released on December 1st 2017 with several visual upgrades, new rooms and traps. A small teaser video was released the same day showing the Dev Team and testers battling on the pool, one of the newest traps added to the map.

Trivia

The Ninja.
  • There are in-game credits hidden in the map. There is a room with giant pillars and one armor pickup. It has upper and lower levels, and in the upper level, there is a walkable platform by the wall. Walk it into the corner of the room, and you'll see map credits and a picture of Christopher Walken. By pressing the "use"-key on Christopher Walken, you activate sounds in the map. Among them: "I gotta have more cowbell!" and "I put my pants on like the rest of you, one leg at the time”.
  • Temple was one of the five original maps from the Beta 1.0 version.
  • A rather unpolished ninja model is another easter egg hidden in Temple. Near the food trap and the moving wall traps there's a prison with two cells, one of them is opened and in the other one lies a presumably dead ninja.
  • In the first version of the map, corpses could be seen in the lava pit and the altar's lava ditch. The corpses resemble that of burnt human bodies seen in Valve's video game Half-Life 2.
  • The early version of the falling rocks were activated when a player climbs the rope at the volcano pit, however various players using it at the same time caused the trap to not be triggered properly. The switch was added for more practical use of the trap.

Original Wiki Description

Picture of Temple

Deep within the catacombs of a dark temple, the players find their only escape is through ancient trinkets. Players must seek out their trinkets to claim them as their own, then use them to sacrifice a designated number of enemies. Once this task is accomplished, the players of that team will be victorious. As they say, to the victor lies the spoils! Be warned, however, for there are more than swords and arrows to worry about. Dozens of traps have been set throughout this ancient place, and one false move could be all it takes to trigger them!

Official Maps
Booty Forgotten - Island - Pinegrove - Townsquare
Trinket Wars Desertruin - Fort - Frostbite - Temple - Tortuga
Last Team Standing Arena - Cathedral - Gravedanger - Town
Territory Cara - Sandstorm - Tortuga
Deathmatch Fort