Shaders: Revision history

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4 August 2023

  • curprev 08:5608:56, 4 August 2023Crazytalk talk contribs 5,062 bytes −3 No edit summary
  • curprev 08:5608:56, 4 August 2023Crazytalk talk contribs 5,065 bytes +5,065 Created page with "The following is some documentation on the custom shaders and material parameters available in PVKII <u>'''VertexLitBeckman'''</u> (Fallback: PVK2_VertexLitGeneric, any parameters for it are available to this as well) Improved specularity model using Cook and Torrance model with a Beckman distribution. Is far superior at rendering metals and plastics compared to phong, works well in general as well. This only is supported on ps20b and higher hardware. (Will be adding s..."