Arena: Difference between revisions

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[[File:ArenaBeta2.jpeg|thumb|right|One of the spawn rooms from Arena (Beta 2.2).]]
[[File:ArenaBeta2.jpeg|thumb|right|One of the spawn rooms from Arena (Beta 2.2).]]
[[File:PoisonGas.jpeg|thumb|right|The poison gas in action.]]
[[File:PoisonGas.jpeg|thumb|right|The poison gas in action.]]
Arena is a reimagining of a deathmatch map from [[Pirates, Vikings and Knights]] called Colosseum. The early version of Arena (then a deathmatch map) had completely different spawn areas than those seen in the map's current state; each team had its own room, much like the gladiators of the Roman Empire. Once the round started, gates opened allowing passage to the arena. With the introduction of Last Team Standing mode, a feature to trigger poison gas was added to kill players that were either idling or hidden from enemy players. The Beta 2.3 update removed the gladiator rooms and since then all players spawn inside the arena. The lower level was also added in the same update, providing newer gameplay mechanics.


The early version of Arena had completely different spawn areas than those seen in the map's current state; each team had its own room, much like the gladiators of the Roman Empire. Once the round started, gates opened allowing passage to the arena. If somebody stayed in the spawn, poison gas would be triggered to drain the player's health like the lava. An update removed the rooms and since then players have spawned inside the colosseum directly.
In the original Sudden Death mode, while the rising lava was present, there was also a murder of crows that descended from the sky to attack players in a fashion similar to that of the Captain's Parrot. The crows were later removed for being infeasible to concentrate on during Sudden Death; as a result the lava was programed to raise higher and faster.


In the original Sudden Death mode, while the rising lava was present, there was also a murder of crows that descended from the sky to attack players in a fashion similar to that of the Captain's Parrot. The crows were later removed for being infeasible to concentrate on during Sudden Death.
Recent updates have caused the wooden walls to be destroyed by the lava during Sudden Death to prevent players from jumping on them and evading attacks until the round ends in a draw. The Sudden Death timer was tweaked in recent updates as well.


Recent updates have caused the wooden walls to be destroyed by the lava during Sudden Death to prevent players from jumping on them and hiding until the round ends in a draw. The Sudden Death timer was tweaked in recent updates as well.
Despite these changes, Arena's presentation hasn't changed in nearly seven years.
 
Despite these changes, Arena's presentation and layout hasn't changed in nearly seven years.


==Trivia==
==Trivia==


*A common bug makes players turn into ice if they die in the lava during Sudden Death. The bug was reportedly fixed in the Beta 3.1 update.
*A common bug makes players turn into ice if they die in the lava during Sudden Death. The bug was reportedly fixed in the Beta 3.1 update.
*The map is a remake of the PVK1 map Colosseum which, while lacking the Last Team Standing game mode, had a similar layout and served as a deathmatch map.


[[Category: Maps]]
[[Category: Maps]]
[[Category: Official Maps]]
[[Category: Official Maps]]
[[Category: Last Team Standing Maps]]
[[Category: Last Team Standing Maps]]

Revision as of 15:42, 12 January 2016

Arena widescreen.png

The original Last Team Standing map, and one of the most popular; Arena is a wide open circle of sand, with plenty of ruins and wooden walls for cover, encircled by stone walls and empty stands at the foot of a volcano.

Stats

  • Map file: lts_arena (formerly pvk_arena)
  • Mode: Last Team Standing
  • Author: Jahhur and YeeHaa
  • Release Date: Beta 2.0 (February 2008)
  • Theme: Not specified
  • Timer:
  • Sudden Death Timer:
  • Pick-ups: Food (x2) and Armor (x3)
  • Stage Hazards: Lava (Sudden Death, only)

Overview

Arena is seen as the ubiquitous Last Team Standing map. It's round layout both balances teams initially, and stops them running away from enemy players. In the middle of the arena there are two floors: the upper one and the lower one; the upper floor has more props that help protect players from ranged attacks, while the lower one houses more pickups.

Sudden Death makes things hard for players under the central area by filling it with rising lava. The lava stops once it reaches the upper central area. Large rocks also begin to fall from the sky.

Presentation

As both the new and the original maps' names suggest, the teams fight within a typical Roman colosseum. It is unknown if the map is set at an urban location or in a ruin, although the huge volcano suggests a reference to the Roman city of Pompei. The stands are empty and the gates are closed, denying players any escape. While the upper floor looks crude and decayed, the lower floor is richly decorated, despite the darker lightning and the suspicious lava pond in the center.

History

One of the spawn rooms from Arena (Beta 2.2).
The poison gas in action.

Arena is a reimagining of a deathmatch map from Pirates, Vikings and Knights called Colosseum. The early version of Arena (then a deathmatch map) had completely different spawn areas than those seen in the map's current state; each team had its own room, much like the gladiators of the Roman Empire. Once the round started, gates opened allowing passage to the arena. With the introduction of Last Team Standing mode, a feature to trigger poison gas was added to kill players that were either idling or hidden from enemy players. The Beta 2.3 update removed the gladiator rooms and since then all players spawn inside the arena. The lower level was also added in the same update, providing newer gameplay mechanics.

In the original Sudden Death mode, while the rising lava was present, there was also a murder of crows that descended from the sky to attack players in a fashion similar to that of the Captain's Parrot. The crows were later removed for being infeasible to concentrate on during Sudden Death; as a result the lava was programed to raise higher and faster.

Recent updates have caused the wooden walls to be destroyed by the lava during Sudden Death to prevent players from jumping on them and evading attacks until the round ends in a draw. The Sudden Death timer was tweaked in recent updates as well.

Despite these changes, Arena's presentation hasn't changed in nearly seven years.

Trivia

  • A common bug makes players turn into ice if they die in the lava during Sudden Death. The bug was reportedly fixed in the Beta 3.1 update.