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[[File:Arena widescreen.png|right|500px]]
{{template:lts
Arena is a Last Team Standing map created by Jahhur and YeeHaa. It was the very first LTS map and even today remains one of the most popular maps in the mod, having dedicated servers. The map is a remake of the PVK1 map Coloseum which, while it didn't have the Last Team Standing game mode implemented, it had a similar level layout and it served as a deathmatch map.
|mapname = Arena
|image =  Arena widescreen.png
|image_size = 350px
|mapfile = lts_arena
|mapauthor = Jahhur and YeeHaa, Momo (Christmas Arena)
|mapintroduction = [[Beta 2.0]]
|maptheme = not specified
|ltstimer = 
|suddendeathtimer = 
|health = 2
|armor = 3
|ammo = 0
|stagehazard = Lava (Sudden Death, only)
}}
The original Last Team Standing map, and one of the most popular; Arena is a wide open circle of sand, with plenty of ruins and wooden walls for cover, encircled by stone walls and empty stands at the foot of a volcano.
==Overview==


===Stats===
Arena is seen as the ubiquitous Last Team Standing map. Its round layout both balances teams initially, and stops them running away from enemy players. In the middle of the arena there are two floors: the upper one and the lower one; the upper floor has more props that help protect players from ranged attacks, while the lower one houses more pickups.
*'''Map file:''' lts_arena (formerly pvk_arena)
*'''Mode:''' Last Team Standing
*'''Author:''' Jahhur and YeeHaa
*'''Release Date:''' Beta 2.0 (February 2008)
*'''Theme:''' Not specified
*'''Timer:'''
*'''Sudden Death Timer:'''
*'''Pick-ups:''' Food (x2), Armor (x2), and Ammo (x2)
*'''Stage Hazards:''' Lava (Sudden Death, only)
 
==Overview==


Arena is seen as the standard Last Team Standing map. It's rounded layout provides a way to both balance teams and to avoid them to run away from the enemy players. On the middle of the arena there are two floors: the upper one and the lower one; the upper floor has more props that help protecting players from ranged attacks while the lower one is often used to collect pickups.
Sudden Death makes things hard for players under the central area by filling it with rising lava. The lava stops once it reaches the upper central area. Large rocks also begin to fall from the sky.
Sudden Death mode enters in action, and to make things hard for players under the central area, lava will rapidly ascend draining anyone's health in no time. The lava eventually stops once it reaches the central area. With the special meter full players who use the Huscarl or the Gestir might find their special attacks handy in order to kill an enemy fast.
In some cases the rounds can start in sudden death, much like every other LTS map.


==Presentation==
==Presentation==


Like both the new and the original map's names suggest, the players are at a typical roman colisseum, however it's theme is not clarified wether or not the map is set at a urban location or at a ruin, although the huge volcano may suggest a reference to the roman city of Pompei. The building is empty and the gates are closed, so that no players run away. While the upper floor looks crude and decayed, the lower floor is richly decorated, despite the darker lightning and the suggetive small lava pond at the center.
As both the new and the original maps' names suggest, the teams fight within a typical Roman colosseum. It is unknown if the map is set at an urban location or in a ruin, although the huge volcano suggests a reference to the Roman city of Pompei. The stands are empty and the gates are closed, denying players any escape. While the upper floor looks crude and decayed, the lower floor is richly decorated, despite the darker lightning and the suspicious lava pond in the center.


==History==
==History==
[[File:ArenaBeta2.jpeg|thumb|right|One of the spawn rooms from Arena (Beta 2.2).]]
Arena is a reimagining of a deathmatch map from [[Pirates, Vikings and Knights]] called Colosseum. The early version of Arena (then a deathmatch map) had completely different spawn areas than those seen in the map's current state; each team had its own room, much like the gladiators of the Roman Empire. Once the player exits the room it would reach an upper platform outdoors with a gate specific for each team that leads to the arena; once the player steps into the arena it couldn't go back to the gladiator's room. With the introduction of Last Team Standing mode, the gladiator rooms were more simplified and were moved to ground floor; to prevent any player that refuses to go to the arena, poisoned gas would be triggered to kill the coward and the idle ones. The Beta 2.3 update removed the gladiator rooms altogether and since then all players spawn inside the arena. The lower level was also added in the same update, providing newer gameplay mechanics. The poison trigger would later be reused in [[Gravedanger]].
[[File:PoisonGas.jpeg|thumb|right|The poison gas in action.]]
 
In the original Sudden Death mode, while the rising lava was present, there was also a murder of crows that descended from the sky to attack players in a fashion similar to that of the Captain's Parrot. The crows were later removed for being more distracting than an actual threat for players; as a result the lava was programed to raise higher and faster.


The early version of Arena had completely different spawn areas than those seen in the map's current state; each team had it's own room, much like gladiators from the Roman Empire. Once the round started, the gates opened for the players to go out for the arena. If someone stayed in the spawn, poisoned gas would be triggered, draining out the player's health like the lava. At a later update rooms were removed and since then players spawn right outside the colisseum.
Recent updates have caused the wooden walls to be destroyed by the lava during Sudden Death to prevent players from jumping on them and evading attacks until the round ends in a draw. The Sudden Death timer was tweaked in recent updates as well.
The original Sudden Death mode was different. While the lava raising was present there was also a flock of crows that emerged from the sky that attacked any player in a similar way as the Captain's parrot. The crows were later removed for being unfeasable for the players to concentrate during Sudden Death.
 
Recent updates made some of the wooden walls destructable by the lava during Sudden Death mode for less chances of a class with a high jump like the Skirmisher to run away from enemy players until the round ends in a draw. The Sudden Death timer was tweaked in recent updates as well.
Despite these layout changes, Arena's presentation and visuals has barely changed in over seven years.
Despite these changes, Arena's presentation and level layout hasn't changed in nearly seven years.
 
===Christmas Arena===
On December 16th 2017, Dev member Momo uploaded a Christmas-themed adaptation of Arena onto the Steam Workshop, just like [[Frostbite#A Frostbite Christmas|Frostbite's Christmas version]], released a year prior. To avoid the criticism that Forgotten received, the changes in Arena were more subtile, with the intention of avoiding exploits present in Frostbite Xmas; changes include the change of lighting and skybox to a nighttime setting, replacing the sand texture with snow, replacing the poles with giant candy canes, as well adding Christmas lights and breakable Christmas trees taken from Frostbite Xmas.


==Trivia==
==Trivia==


*A common bug makes players turn into ice if they die in the lava during Sudden Death. The bug was reportedly fixed in the Beta 3.1 update;
*A common bug makes players turn into ice if they die in the lava during Sudden Death. The bug was reportedly fixed in the Beta 3.1 update.
 
==Gallery==
===Loading Screens===
<div><ul>
<li style="display: inline-block;"> [[File:Pvk arena.png|thumb|Team Deathmatch (Beta 2.0)]] </li>
<li style="display: inline-block;"> [[File:Pvk arena2.png|thumb|Last Team Standing (Beta 2.1)]]</li>
<li style="display: inline-block;"> [[File:Arena widescreen.png|thumb|Arena's current loading screen (2009-Present)]] </li>
</ul></div>
===Beta 2.0===
<div><ul>
<li style="display: inline-block;"> [[File:20160407195439 1.jpg|thumb|The Pirates' gladiator gate.]] </li>
</ul></div>
 
===Beta 2.1===
<div><ul>
<li style="display: inline-block;"> [[File:ArenaBeta2.jpeg|thumb|One of the spawn rooms from Arena.]] </li>
<li style="display: inline-block;"> [[File:PoisonGas.jpeg|thumb|The poison gas in action.]] </li>
</ul></div>
 
===Original Wiki Description===
[[Image:lts_arena.jpg|right|200px|thumb|Picture of Arena]]
The arena is set and the players are ready. Fighting to the death is their only objective. The team that eliminates the other two will be victorious and earn their freedom! Best be swift about it, rumors are abound that the nearby volcano is ready to burst!
 
==External Links==
*[https://steamcommunity.com/sharedfiles/filedetails/?id=1233430266| Christmas Arena's Workshop Page.]
 
[[Category: Maps]]
[[Category: Official Maps]]
[[Category: Last Team Standing Maps]]
{{Template:Official Maps}}

Latest revision as of 08:49, 18 July 2018

Arena
Last Team Standing
Arena widescreen.png
Map File lts_arena
Author(s) Jahhur and YeeHaa, Momo (Christmas Arena)
Introduction Date Beta 2.0
Theme not specified
Timer
Sudden Death Timer
Pickups
Health: X2 Armor: X3 Ammo: X0
Stage Hazards
Lava (Sudden Death, only)

The original Last Team Standing map, and one of the most popular; Arena is a wide open circle of sand, with plenty of ruins and wooden walls for cover, encircled by stone walls and empty stands at the foot of a volcano.

Overview

Arena is seen as the ubiquitous Last Team Standing map. Its round layout both balances teams initially, and stops them running away from enemy players. In the middle of the arena there are two floors: the upper one and the lower one; the upper floor has more props that help protect players from ranged attacks, while the lower one houses more pickups.

Sudden Death makes things hard for players under the central area by filling it with rising lava. The lava stops once it reaches the upper central area. Large rocks also begin to fall from the sky.

Presentation

As both the new and the original maps' names suggest, the teams fight within a typical Roman colosseum. It is unknown if the map is set at an urban location or in a ruin, although the huge volcano suggests a reference to the Roman city of Pompei. The stands are empty and the gates are closed, denying players any escape. While the upper floor looks crude and decayed, the lower floor is richly decorated, despite the darker lightning and the suspicious lava pond in the center.

History

Arena is a reimagining of a deathmatch map from Pirates, Vikings and Knights called Colosseum. The early version of Arena (then a deathmatch map) had completely different spawn areas than those seen in the map's current state; each team had its own room, much like the gladiators of the Roman Empire. Once the player exits the room it would reach an upper platform outdoors with a gate specific for each team that leads to the arena; once the player steps into the arena it couldn't go back to the gladiator's room. With the introduction of Last Team Standing mode, the gladiator rooms were more simplified and were moved to ground floor; to prevent any player that refuses to go to the arena, poisoned gas would be triggered to kill the coward and the idle ones. The Beta 2.3 update removed the gladiator rooms altogether and since then all players spawn inside the arena. The lower level was also added in the same update, providing newer gameplay mechanics. The poison trigger would later be reused in Gravedanger.

In the original Sudden Death mode, while the rising lava was present, there was also a murder of crows that descended from the sky to attack players in a fashion similar to that of the Captain's Parrot. The crows were later removed for being more distracting than an actual threat for players; as a result the lava was programed to raise higher and faster.

Recent updates have caused the wooden walls to be destroyed by the lava during Sudden Death to prevent players from jumping on them and evading attacks until the round ends in a draw. The Sudden Death timer was tweaked in recent updates as well.

Despite these layout changes, Arena's presentation and visuals has barely changed in over seven years.

Christmas Arena

On December 16th 2017, Dev member Momo uploaded a Christmas-themed adaptation of Arena onto the Steam Workshop, just like Frostbite's Christmas version, released a year prior. To avoid the criticism that Forgotten received, the changes in Arena were more subtile, with the intention of avoiding exploits present in Frostbite Xmas; changes include the change of lighting and skybox to a nighttime setting, replacing the sand texture with snow, replacing the poles with giant candy canes, as well adding Christmas lights and breakable Christmas trees taken from Frostbite Xmas.

Trivia

  • A common bug makes players turn into ice if they die in the lava during Sudden Death. The bug was reportedly fixed in the Beta 3.1 update.

Gallery

Loading Screens

  • Team Deathmatch (Beta 2.0)
  • Last Team Standing (Beta 2.1)
  • Arena's current loading screen (2009-Present)

Beta 2.0

  • The Pirates' gladiator gate.

Beta 2.1

  • One of the spawn rooms from Arena.
  • The poison gas in action.

Original Wiki Description

Picture of Arena

The arena is set and the players are ready. Fighting to the death is their only objective. The team that eliminates the other two will be victorious and earn their freedom! Best be swift about it, rumors are abound that the nearby volcano is ready to burst!

External Links

Official Maps
Booty Forgotten - Island - Pinegrove - Townsquare
Trinket Wars Desertruin - Fort - Frostbite - Temple - Tortuga
Last Team Standing Arena - Cathedral - Gravedanger - Town
Territory Cara - Sandstorm - Tortuga
Deathmatch Fort