Arena: Difference between revisions

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[[File:Arena widescreen.png|right|500px]]
[[File:Arena widescreen.png|right|500px]]
Arena is a Last Team Standing map created by Jahhur and YeeHaa. It was the very first LTS map and even today remains one of the most popular maps in the mod, having dedicated servers. The map is a remake of the PVK1 map Coloseum which, while it didn't have the Last Team Standing game mode implemented, it had a similar level layout and it served as a deathmatch map.
Arena is a Last Team Standing map created by Jahhur and YeeHaa. It was the original LTS map and remains one of the most popular maps even to this day, with a number of dedicated servers. The map is a remake of the PVK1 map Colosseum which, while lacking the Last Team Standing game mode, had a similar layout and served as a deathmatch map.


===Stats===
===Stats===
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==Overview==
==Overview==


Arena is seen as the standard Last Team Standing map. It's rounded layout provides a way to both balance teams and to avoid them to run away from the enemy players. On the middle of the arena there are two floors: the upper one and the lower one; the upper floor has more props that help protecting players from ranged attacks while the lower one is often used to collect pickups.
Arena is seen as the ubiquitous Last Team Standing map. It's round layout both balances teams initially, and stops them running away from enemy players. In the middle of the arena there are two floors: the upper one and the lower one; the upper floor has more props that help protect players from ranged attacks, while the lower one houses more pickups.
Sudden Death mode enters in action, and to make things hard for players under the central area, lava will rapidly ascend draining anyone's health in no time. The lava eventually stops once it reaches the central area. With the special meter full players who use the Huscarl or the Gestir might find their special attacks handy in order to kill an enemy fast.
 
In some cases the rounds can start in sudden death, much like every other LTS map.
Sudden Death makes things hard for players under the central area by filling it with rising lava. The lava stops once it reaches the upper central area. Large rocks also begin to fall from the sky.


==Presentation==
==Presentation==


Like both the new and the original map's names suggest, the players are at a typical roman colisseum, however it's theme is not clarified wether or not the map is set at a urban location or at a ruin, although the huge volcano may suggest a reference to the roman city of Pompei. The building is empty and the gates are closed, so that no players run away. While the upper floor looks crude and decayed, the lower floor is richly decorated, despite the darker lightning and the suggetive small lava pond at the center.
As both the new and the original maps' names suggest, the teams fight within a typical Roman colosseum. It is unknown if the map is set at an urban location or in a ruin, although the huge volcano suggests a reference to the Roman city of Pompei. The stands are empty and the gates are closed, denying players any escape. While the upper floor looks crude and decayed, the lower floor is richly decorated, despite the darker lightning and the suspicious lava pond in the center.


==History==
==History==
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[[File:PoisonGas.jpeg|thumb|right|The poison gas in action.]]
[[File:PoisonGas.jpeg|thumb|right|The poison gas in action.]]


The early version of Arena had completely different spawn areas than those seen in the map's current state; each team had it's own room, much like gladiators from the Roman Empire. Once the round started, the gates opened for the players to go out for the arena. If someone stayed in the spawn, poisoned gas would be triggered, draining out the player's health like the lava. At a later update rooms were removed and since then players spawn right outside the colisseum.
The early version of Arena had completely different spawn areas than those seen in the map's current state; each team had its own room, much like the gladiators of the Roman Empire. Once the round started, gates opened allowing passage to the arena. If somebody stayed in the spawn, poison gas would be triggered to drain the player's health like the lava. An update removed the rooms and since then players have spawned inside the colosseum directly.
The original Sudden Death mode was different. While the lava raising was present there was also a flock of crows that emerged from the sky that attacked any player in a similar way as the Captain's parrot. The crows were later removed for being unfeasable for the players to concentrate during Sudden Death.
 
Recent updates made some of the wooden walls destructable by the lava during Sudden Death mode for less chances of a class with a high jump like the Skirmisher to run away from enemy players until the round ends in a draw. The Sudden Death timer was tweaked in recent updates as well.
In the original Sudden Death mode, while the rising lava was present, there was also a murder of crows that descended from the sky to attack players in a fashion similar to that of the Captain's Parrot. The crows were later removed for being unfeasible to concentrate on during Sudden Death.
Despite these changes, Arena's presentation and level layout hasn't changed in nearly seven years.
Recent updates have caused the wooden walls to be destroyed by the lava during Sudden Death to prevent players from jumping on them and hiding until the round ends in a draw. The Sudden Death timer was tweaked in recent updates as well.
 
Despite these changes, Arena's presentation and layout hasn't changed in nearly seven years.


==Trivia==
==Trivia==


*A common bug makes players turn into ice if they die in the lava during Sudden Death. The bug was reportedly fixed in the Beta 3.1 update;
*A common bug makes players turn into ice if they die in the lava during Sudden Death. The bug was reportedly fixed in the Beta 3.1 update.

Revision as of 14:49, 15 April 2015

Arena widescreen.png

Arena is a Last Team Standing map created by Jahhur and YeeHaa. It was the original LTS map and remains one of the most popular maps even to this day, with a number of dedicated servers. The map is a remake of the PVK1 map Colosseum which, while lacking the Last Team Standing game mode, had a similar layout and served as a deathmatch map.

Stats

  • Map file: lts_arena (formerly pvk_arena)
  • Mode: Last Team Standing
  • Author: Jahhur and YeeHaa
  • Release Date: Beta 2.0 (February 2008)
  • Theme: Not specified
  • Timer:
  • Sudden Death Timer:
  • Pick-ups: Food (x2) and Armor (x3)
  • Stage Hazards: Lava (Sudden Death, only)

Overview

Arena is seen as the ubiquitous Last Team Standing map. It's round layout both balances teams initially, and stops them running away from enemy players. In the middle of the arena there are two floors: the upper one and the lower one; the upper floor has more props that help protect players from ranged attacks, while the lower one houses more pickups.

Sudden Death makes things hard for players under the central area by filling it with rising lava. The lava stops once it reaches the upper central area. Large rocks also begin to fall from the sky.

Presentation

As both the new and the original maps' names suggest, the teams fight within a typical Roman colosseum. It is unknown if the map is set at an urban location or in a ruin, although the huge volcano suggests a reference to the Roman city of Pompei. The stands are empty and the gates are closed, denying players any escape. While the upper floor looks crude and decayed, the lower floor is richly decorated, despite the darker lightning and the suspicious lava pond in the center.

History

One of the spawn rooms from Arena (Beta 2.2).
The poison gas in action.

The early version of Arena had completely different spawn areas than those seen in the map's current state; each team had its own room, much like the gladiators of the Roman Empire. Once the round started, gates opened allowing passage to the arena. If somebody stayed in the spawn, poison gas would be triggered to drain the player's health like the lava. An update removed the rooms and since then players have spawned inside the colosseum directly.

In the original Sudden Death mode, while the rising lava was present, there was also a murder of crows that descended from the sky to attack players in a fashion similar to that of the Captain's Parrot. The crows were later removed for being unfeasible to concentrate on during Sudden Death. Recent updates have caused the wooden walls to be destroyed by the lava during Sudden Death to prevent players from jumping on them and hiding until the round ends in a draw. The Sudden Death timer was tweaked in recent updates as well.

Despite these changes, Arena's presentation and layout hasn't changed in nearly seven years.

Trivia

  • A common bug makes players turn into ice if they die in the lava during Sudden Death. The bug was reportedly fixed in the Beta 3.1 update.