Fort
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Work in Progress Despite its infamous removal, twice, Fort is a fan favorite map, and quite possibly the most complex of the Trinket Wars maps.
Stats
- Map file: tw_fort (formerly pvk_fort and hg_fort)
- Mode: Trinket Wars
- Author: Skjalg, Ubermann (Beta 2.3 re-release)
- Release Date: Beta 1.0 (January 2007)
- Theme: Medieval
- Pick-ups: Food (x ), Armor (x ), and Ammo (x )
- Stage Hazards: None
Overview
Compared to most official Trinket Wars maps, such as Frostbite or Tortuga, Fort's level design is more complex; despite the amounth of paths and corridors, the map has specific areas that make the level more dynamic.
The Cloister
The Cannon Room
The Dinning Room
Trivia
- A model seen in Cara's 3D skybox happens to be Fort's very own castle;
- Playing the version of the map in the Beta 1.0 build of the mod you'll get some models in wireframe rather than having textures. That's because these specific models use a shader that is either unrecognized by the 2006 build of the Source Engine (the one used until Beta 2.3) or even obsolete. Some props are seen with the wireframes in the mod's teaser trailer.