Cara
This article is a work in progress
Cara is a Territory map released in the Beta 3.0 update.
Stats
- Map file: te_cara
- Mode: Territory
- Authors: CrazyTalk, Jahhur (original version), Ubermann (updated version)
- Release Date: Beta 3.0 (October 2014)
- Theme: Urban, forest
- Capturing Time: ___
- Pick-ups: Food (x_), Armor (x_), and Ammo (x_)
- Stage Hazards: cliffs and bridges
Overview
Cara is notable for changing several rules in the Territory mode, first used in Sandstorm which is seen as the default map of the mode.
Not only there are only two territories, but they're in constant movement; instead of actual places the "territories" are two horses wandering in the map on a specific trail. The horses, called the Ammo Horse and Health Horse, replenishes the players' ammo and health, respectively, when they're inside their capture area and when they're posessed by the team who captured them.
Unlike Sandstorm and Tortuga, there's no countdown when all territories are captured by the same team. Since there are only two capture areas as opposed to three or four, and the fact that the horses are near each other, meaning that capturing them can be done in a short period of time, the 30-second time limit was removed so that rounds in Cara can last longer.
Since the territories are always in motion, Cara is notable for not having specific respawn points for classes. Like in Trinket Wars, where a player respawns near the trinket carrier of his own team, the players in Cara respawn a couple of feet away from the horses so that they don't have to run throughout the map to reach the horses. If respawned too far, a small cave in the middle of the map can lead players to the other side of the layout with ease.