User contributions for Crazytalk
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4 August 2023
- 12:3112:31, 4 August 2023 diff hist +3,921 N Nav Mesh Generation Created page with "=== Nav mesh generation === #'''Load a listen server for the map''' you're going to generate a mesh. #'''Kick any bots out.''' If there are any bots left it can slow down mesh generation and saving, could crash stuff etc. '''bot_quota 0''' #Enable cheats '''sv_cheats 1''' #Enable the drawing of the mesh: '''nav_edit 1''' You should now see the nav mesh loaded if there was one already and it will look like the picture below. The yellow square is the highlighted nav ar..." current
- 12:2612:26, 4 August 2023 diff hist 0 N File:Narrow-staircase-nav-mesh.jpg No edit summary current
- 12:2412:24, 4 August 2023 diff hist +59 N File:Nav-mesh-loaded.jpg What you should see when a nav mesh is loaded current
- 09:5609:56, 4 August 2023 diff hist −3 Shaders No edit summary current
- 09:5609:56, 4 August 2023 diff hist +5,065 N Shaders Created page with "The following is some documentation on the custom shaders and material parameters available in PVKII <u>'''VertexLitBeckman'''</u> (Fallback: PVK2_VertexLitGeneric, any parameters for it are available to this as well) Improved specularity model using Cook and Torrance model with a Beckman distribution. Is far superior at rendering metals and plastics compared to phong, works well in general as well. This only is supported on ps20b and higher hardware. (Will be adding s..."
12 January 2017
- 10:5010:50, 12 January 2017 diff hist +2 Main Page No edit summary