Huscarl Strategy: Difference between revisions
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Armed with simple yet powerful weapons, a tough shield and heavy armor; where other classes have weaknesses, Huscarls have strengths. | Armed with simple yet powerful weapons, a tough shield and heavy armor; where other classes have weaknesses, Huscarls have strengths. | ||
[[File:Huscarl Tactic.jpg|left|200px]] | |||
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*Use it in combination with the Gestir's Shield, and the Berserker's Sword & Axe. | *Use it in combination with the Gestir's Shield, and the Berserker's Sword & Axe. | ||
*Given the moderate damage of the Gestir's Spear, you should consider combining it with the heavy damage of the Axe. | *Given the moderate damage of the Gestir's Spear, you should consider combining it with the heavy damage of the Axe. | ||
*The only weapon that can perfectly parry the Axe is the Heavy Knight's Longsword; your attacks need not be fully-charged to be deadly. | |||
===Sword & Shield=== | ===Sword & Shield=== | ||
One of the toughest shields, but one of the weakest swords. However, the sword isn't the deadly part. | One of the toughest shields, but one of the weakest swords. However, the sword isn't supposed to be the deadly part. | ||
*Use it to defend yourself and others from Archers, Sharpshooters, and other ranged attacks. | *Use it to defend yourself and others from Archers, Sharpshooters, and other ranged attacks. | ||
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A quick and surprising piloted dash. Good for when a regular shield-bash isn't knocking people around enough. | A quick and surprising piloted dash. Good for when a regular shield-bash isn't knocking people around enough. | ||
*Your ability to turn is impaired while dashing. Aim. | *Your ability to turn is impaired while dashing. Aim first. | ||
*The shield will continue to protect you as you dash. | *The shield will continue to protect you as you dash. | ||
*The knockback from this special is rivaled only by the explosives of the Pirates. | *The knockback from this special is rivaled only by the explosives of the Pirates. | ||
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*After a certain amount of hits on an enemy, it ceases to damage them further. It will continue to stun and knock them back though. | *After a certain amount of hits on an enemy, it ceases to damage them further. It will continue to stun and knock them back though. | ||
*You retain just enough control to navigate around corners. Surprise! | *You retain just enough control to navigate around corners. Surprise! | ||
===Throwing Axes=== | ===Throwing Axes=== | ||
Like the Two-Handed Axe, but smaller, and somehow with a longer range. | Like the Two-Handed Axe, but smaller, and somehow with a longer range. | ||
* | *While slower, weaker, and more affected by gravity than arrows, you're much tougher than an Archer, so get closer to your target. | ||
*Use them to suppress Heavy Knights, and take down Archers, Captains, and Sharpshooters. | *Use them to suppress Heavy Knights, and take down Archers, Captains, and Sharpshooters. | ||
*Use them to assist Berserkers and Gestirs from a safe distance. | *Use them to assist Berserkers and Gestirs from a safe distance. | ||
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*You move slightly slower when charging them. | *You move slightly slower when charging them. | ||
*If you can't seem to catch an Archer or Sharpshooter, either use these or just abandon the chase. | *If you can't seem to catch an Archer or Sharpshooter, either use these or just abandon the chase. | ||
* | *Avoid using these against Skirmishers and Men-At-Arms, as they might rush you while you're not wielding a heavy weapon. | ||
*Your two-handed axe is for fighting. These are for adapting to situations where the two-handed axe just isn't two-handed enough. | |||
Latest revision as of 13:39, 13 August 2015
Armed with simple yet powerful weapons, a tough shield and heavy armor; where other classes have weaknesses, Huscarls have strengths.
General Strategy
- Use your varied arsenal to adapt your strategy as necessary.
- Stick with teammates to compensate for their weaknesses, and take advantage of your combined strengths.
- Use the Two-Handed Axe to act as the primary damage-dealer of your group.
- Use the Sword & Shield to act as a tank, or as combat support.
- Use the Throwing Axes to assist with the initiation of fights, or act as ranged support.
- You can also adapt to the style of the enemy you're fighting.
Weapon Specific Strategy
Two-Handed Axe
An elegantly-engraved hand tool used mostly for cutting tall things down at the base. In a pinch, it can also be used a weapon.
- The range of this weapon is surprisingly short. Get in close before swinging.
- Use it to contest Heavy Knights, over-power Captains and Men-at-Arms, and to strike down Archers, Sharpshooters, and Skirmishers.
- Use it in combination with the Gestir's Shield, and the Berserker's Sword & Axe.
- Given the moderate damage of the Gestir's Spear, you should consider combining it with the heavy damage of the Axe.
- The only weapon that can perfectly parry the Axe is the Heavy Knight's Longsword; your attacks need not be fully-charged to be deadly.
Sword & Shield
One of the toughest shields, but one of the weakest swords. However, the sword isn't supposed to be the deadly part.
- Use it to defend yourself and others from Archers, Sharpshooters, and other ranged attacks.
- Use the shield bash against the slower, larger weapons.
- Use it with the Berserker's Big Axe, and the Gestir's Javelins.
- It's a simple matter to back an enemy into a corner safely, slice them up to fill your special, and go back to defending.
- Wander around with the shield in-hand, ready to defend from ranged ambushes.
Special: Shield Dash
A quick and surprising piloted dash. Good for when a regular shield-bash isn't knocking people around enough.
- Your ability to turn is impaired while dashing. Aim first.
- The shield will continue to protect you as you dash.
- The knockback from this special is rivaled only by the explosives of the Pirates.
- Consider switching to the Throwing Axes to finish off displaced opponents.
- It's more than capable of pushing enemies into environmental hazards.
- Try not to charge into those hazards yourself...
- It's especially effective at turning enemies in front of walls into pancakes.
- After a certain amount of hits on an enemy, it ceases to damage them further. It will continue to stun and knock them back though.
- You retain just enough control to navigate around corners. Surprise!
Throwing Axes
Like the Two-Handed Axe, but smaller, and somehow with a longer range.
- While slower, weaker, and more affected by gravity than arrows, you're much tougher than an Archer, so get closer to your target.
- Use them to suppress Heavy Knights, and take down Archers, Captains, and Sharpshooters.
- Use them to assist Berserkers and Gestirs from a safe distance.
- You can only carry six, so keep your supply stocked.
- You move slightly slower when charging them.
- If you can't seem to catch an Archer or Sharpshooter, either use these or just abandon the chase.
- Avoid using these against Skirmishers and Men-At-Arms, as they might rush you while you're not wielding a heavy weapon.
- Your two-handed axe is for fighting. These are for adapting to situations where the two-handed axe just isn't two-handed enough.