Official Maps: Difference between revisions
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(Did some preliminary sorting of maps, added new ones and moved Saints to Unreleased maps until further notice.) |
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==Booty== | =='''Booty'''== | ||
=== | ===Forgotten=== | ||
[[Image:bt_forgotten.jpg|right|200px|thumb|Picture of Forgotten]] | [[Image:bt_forgotten.jpg|right|200px|thumb|Picture of Forgotten]] | ||
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Forgotten takes you to a long lost empire hidden within long forgotten mountains. The overgrown foliage and un-sustained architecture hint that this place has been abandoned for quite some time. Each team spawns in their own area of this lost civilization and has only one interest - to capture and hold as much treasure as possible. All three teams start each round with 1 chest; there are 3 additional chests scattered throughout the map. Each team must hold as many chests as possible until their counter reaches zero. | Forgotten takes you to a long lost empire hidden within long forgotten mountains. The overgrown foliage and un-sustained architecture hint that this place has been abandoned for quite some time. Each team spawns in their own area of this lost civilization and has only one interest - to capture and hold as much treasure as possible. All three teams start each round with 1 chest; there are 3 additional chests scattered throughout the map. Each team must hold as many chests as possible until their counter reaches zero. | ||
=== | ===Island=== | ||
''Main Article: [[Island]]'' | ''Main Article: [[Island]]'' | ||
[[Image:bt_island.jpg|right|200px|thumb|Picture of Island]] | [[Image:bt_island.jpg|right|200px|thumb|Picture of Island]] | ||
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It must also be noted that all three teams will need a strong will power to avoid hanging out in the Hubb Jubb Cafe drinking all day! | It must also be noted that all three teams will need a strong will power to avoid hanging out in the Hubb Jubb Cafe drinking all day! | ||
== | ===Pinegrove=== | ||
=== ''' | |||
'''Author''' | |||
'''Description''' | |||
===Townsquare=== | |||
'''Author''' | |||
''''Description''' | |||
=='''Last Team Standing'''== | |||
=== Arena === | |||
[[Image:lts_arena.jpg|right|200px|thumb|Picture of Arena]] | [[Image:lts_arena.jpg|right|200px|thumb|Picture of Arena]] | ||
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The arena is set and the players are ready. Fighting to the death is their only objective. The team that eliminates the other two will be victorious and earn their freedom! Best be swift about it, rumors are abound that the nearby volcano is ready to burst! | The arena is set and the players are ready. Fighting to the death is their only objective. The team that eliminates the other two will be victorious and earn their freedom! Best be swift about it, rumors are abound that the nearby volcano is ready to burst! | ||
=== | ===Cathedral=== | ||
[[Image:lts_cathedral.jpg|right|200px|thumb|Picture of Cathedral]] | [[Image:lts_cathedral.jpg|right|200px|thumb|Picture of Cathedral]] | ||
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Though a Cathedral is the last place you want to be caught killing, the gods will surely forgive you this time. All three teams have found themselves stuck in battle in this run down and nearly forsaken place, it's up to you to eliminate the other teams and earn your escape! Unfortunately, if you're not quick enough to escape, you may find it too late; the cathedral looks ready to collapse under its own weight and the wind outside is surely not helping! | Though a Cathedral is the last place you want to be caught killing, the gods will surely forgive you this time. All three teams have found themselves stuck in battle in this run down and nearly forsaken place, it's up to you to eliminate the other teams and earn your escape! Unfortunately, if you're not quick enough to escape, you may find it too late; the cathedral looks ready to collapse under its own weight and the wind outside is surely not helping! | ||
== | ===Gravedanger=== | ||
=== ''' | |||
'''Author'''' | |||
'''Description''' | |||
===Town=== | |||
'''Author''' | |||
'''Description''' | |||
=='''Trinket Wars'''== | |||
===Desertruin=== | |||
[[Image:hg_desertruin.jpg|right|200px|thumb|Picture of Desertruin]] | [[Image:hg_desertruin.jpg|right|200px|thumb|Picture of Desertruin]] | ||
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Taking place in the ruins of an unknown desert civilization, tw_desertruin pits the three teams against each other in a fight for precious trinkets. Players must band together to take hold of their trinket and kill their opponents. With each Trinket based kill, the team comes that much closer to victory! | Taking place in the ruins of an unknown desert civilization, tw_desertruin pits the three teams against each other in a fight for precious trinkets. Players must band together to take hold of their trinket and kill their opponents. With each Trinket based kill, the team comes that much closer to victory! | ||
===Frostbite=== | |||
=== | |||
[[Image:hg_frostbite.jpg|right|200px|thumb|Picture of Frostbite]] | [[Image:hg_frostbite.jpg|right|200px|thumb|Picture of Frostbite]] | ||
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Frostbitten and hungry, the players must navigate their way around this beautiful fortress in search of powerful trinkets. Once the trinket is acquired by a team, it is their duty to seek out and kill as many enemies as possible. When enough enemies have been sacrificed to the gods, that team will be victorious! | Frostbitten and hungry, the players must navigate their way around this beautiful fortress in search of powerful trinkets. Once the trinket is acquired by a team, it is their duty to seek out and kill as many enemies as possible. When enough enemies have been sacrificed to the gods, that team will be victorious! | ||
=== | ===Temple=== | ||
[[ | [[Image:hg_temple.jpg|right|200px|thumb|Picture of Temple]] | ||
'''Author''' | '''Author''' | ||
Crazytalk | |||
'''Decription''' | |||
Deep within the catacombs of a dark temple, the players find their only escape is through ancient trinkets. Players must seek out their trinkets to claim them as their own, then use them to sacrifice a designated number of enemies. Once this task is accomplished, the players of that team will be victorious. As they say, to the victor lies the spoils! Be warned, however, for there are more than swords and arrows to worry about. Dozens of traps have been set throughout this ancient place, and one false move could be all it takes to trigger them! | |||
===Tortuga=== | |||
'''Author''' | |||
'''Description''' | |||
=== | ===Fort=== | ||
'''Author''' | '''Author''' | ||
'''Description''' | |||
=='''Territory'''== | |||
== | ===Sandstorm=== | ||
[[Image:te_sandstorm.jpg|right|200px|thumb|Picture of Sandstorm]] | [[Image:te_sandstorm.jpg|right|200px|thumb|Picture of Sandstorm]] | ||
'''Authors''' | '''Authors''' | ||
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te_sandstorm is based loosely off the original desertruin by YeeHaa. | te_sandstorm is based loosely off the original desertruin by YeeHaa. | ||
==Objective Push & Team Deathmatch== | ===Tortuga=== | ||
'''Author''' | |||
'''Description''' | |||
===Cara=== | |||
'''Author''' | |||
'''Description''' | |||
=='''Objective Push & Team Deathmatch'''== | |||
There are no official maps released yet with the Objective Push or Team Deathmatch game modes. The materials however are released for custom mappers to use, so they can make a map with these game modes. And mappers have done this, you can look for some of them in the custom map section of this wiki here: [[Custom_Maps#Objective_Push]] | There are no official maps released yet with the Objective Push or Team Deathmatch game modes. The materials however are released for custom mappers to use, so they can make a map with these game modes. And mappers have done this, you can look for some of them in the custom map section of this wiki here: [[Custom_Maps#Objective_Push]] |
Revision as of 13:55, 8 April 2015
Booty
Forgotten
Author
Jahhur
Decription
Forgotten takes you to a long lost empire hidden within long forgotten mountains. The overgrown foliage and un-sustained architecture hint that this place has been abandoned for quite some time. Each team spawns in their own area of this lost civilization and has only one interest - to capture and hold as much treasure as possible. All three teams start each round with 1 chest; there are 3 additional chests scattered throughout the map. Each team must hold as many chests as possible until their counter reaches zero.
Island
Main Article: Island
Author
Gaz
Decription
Stranded on an island in the Carribbean lies a small castle. This castle has been holding chests of treasure for many years, but the Knights who control it are in for a huge surprise. Docked nearby are two enemy ships, one bearing Vikings and one bearing Pirates.
At the start of each round, the Knights team controls 6 chests. It is their job to defend the chests with as much honor as possible.
The Pirates and Vikings task is simple, storm the castle and steal the chests. Things may get a little more difficult, though, when it comes time to hold the chests. They'll be fighting with the Knights and each other to hold as many chests as possible.
It must also be noted that all three teams will need a strong will power to avoid hanging out in the Hubb Jubb Cafe drinking all day!
Pinegrove
Author
Description
Townsquare
Author
'Description
Last Team Standing
Arena
Authors
Jahhur & YeeHaa
Decription
The arena is set and the players are ready. Fighting to the death is their only objective. The team that eliminates the other two will be victorious and earn their freedom! Best be swift about it, rumors are abound that the nearby volcano is ready to burst!
Cathedral
Author
Jahhur
Decription
Though a Cathedral is the last place you want to be caught killing, the gods will surely forgive you this time. All three teams have found themselves stuck in battle in this run down and nearly forsaken place, it's up to you to eliminate the other teams and earn your escape! Unfortunately, if you're not quick enough to escape, you may find it too late; the cathedral looks ready to collapse under its own weight and the wind outside is surely not helping!
Gravedanger
Author'
Description
Town
Author
Description
Trinket Wars
Desertruin
Author
YeeHaa
Decription
Taking place in the ruins of an unknown desert civilization, tw_desertruin pits the three teams against each other in a fight for precious trinkets. Players must band together to take hold of their trinket and kill their opponents. With each Trinket based kill, the team comes that much closer to victory!
Frostbite
Author
Jahhur
Decription
Frostbitten and hungry, the players must navigate their way around this beautiful fortress in search of powerful trinkets. Once the trinket is acquired by a team, it is their duty to seek out and kill as many enemies as possible. When enough enemies have been sacrificed to the gods, that team will be victorious!
Temple
Author
Crazytalk
Decription
Deep within the catacombs of a dark temple, the players find their only escape is through ancient trinkets. Players must seek out their trinkets to claim them as their own, then use them to sacrifice a designated number of enemies. Once this task is accomplished, the players of that team will be victorious. As they say, to the victor lies the spoils! Be warned, however, for there are more than swords and arrows to worry about. Dozens of traps have been set throughout this ancient place, and one false move could be all it takes to trigger them!
Tortuga
Author
Description
Fort
Author
Description
Territory
Sandstorm
Authors
Crazytalk & Jahhur (& YeeHaa)
Decription
Trapped by a menacing Sandstorm with few resources, the teams find themselves fighting over what little is left. Whether it's the Cache of Weapons, the Supplies of Food or the Water-Bearing Oasis, players must fight their way to the strategic points. Capture the points and defend them valiantly to win the round!
te_sandstorm is based loosely off the original desertruin by YeeHaa.
Tortuga
Author
Description
Cara
Author
Description
Objective Push & Team Deathmatch
There are no official maps released yet with the Objective Push or Team Deathmatch game modes. The materials however are released for custom mappers to use, so they can make a map with these game modes. And mappers have done this, you can look for some of them in the custom map section of this wiki here: Custom_Maps#Objective_Push