Lord
The Lord is the lord class for the knights. His most unique weapon is the War Drum, which is a supporting weapon that can empower fellow knights when played.
Weapons
Warhammer and Shield
Damage: Moderate
Damage Type: Blunt/Bashing
Speed: Medium/Fast
Primary Attack: This will bash with the warhammer at the opponent. (4 methods of attack)
Block: Holding Block holds the shield up to block. While the shield is being held up, using primary attack will bash with the shield. Release secondary to lower the shield.
Special: This is a move where the Lord attacks with an overhead strike using both hands on his war hammer to create a powerful hit that knocks the opponent back, and blurs vision along with dizziness as well as taking a goodly amount of damage with it.
Two-Handed Flail
Damage: Heavy
Damage Type: Blunt
Speed: Very Slow
Primary Attack: The longer held back, the more damage is caused. The highest point of damage causes knock back & Dizzy with damage. (2 methods of attack)
Block: Enables Lord to slowly block incoming Attacks.
War Drum
Stats Boosted: Walk Speed & Health
Special Awarded: Strategic Sense
Radius of Effect: TBA
Primary Attack: Holding primary attack starts playing the war drums. Any Knights within the radius during this time will be given stat boosts and a strategic sense. The drum can only be played for an allotted time, then there's a 30 second break before it can be used again. The effects of the drum will wear off 10-15 seconds after the Lord stops.
Strategic Sense: As long as the song plays, Relic positions, Flag Positions, and any live but unlit keg barrels are shown on their maps with icons. After the effects of the song wear off, the icons fade.