Multiplayer Options
Field of View
The Field of View affects how your camera sees the world around you. You should only change this if you know a specific FOV you prefer. You can choose between 75-110.
Parrot Name
Change the name of your parrot. This name will show up when players aim their weapon at the parrot or when they kill it.
Control method for attacking
You can choose one of three ways to determine attack direction:
- Mouse motion: When you attack, you move your mouse toward the direction from which to attack, e.g. you move your mouse up to ready an overhead attack.
- Movement keys: The attack corresponds to whichever direction you're moving, e.g. you move backwards to ready a stab attack.
- Movement keys inverted: The same as above, but the attack directions are reversed.
Control method for blocking
- Automatic: You block direction is automatically chosen based on the attack direction of the enemy at whom you're currently looking.
- Mouse motion: You select your block direction based on the direction of your mouse movement.
- Movement keys: The block direction corresponds with your movement.
- Movement keys inverted: The same as above, but the block directions are reversed.
Enable hint popups
Messages will pop-up throughout gameplay to give you hints on what to do.
Show objective markers
Icons appear on-screen to mark the map's objectives, e.g. you'll know where the enemies hold their booty.
Objective markers distance units
You can change objective markers distance units to metric or feet.
Enable announcer voice
Announcers direct the flow of gameplay based on what's happening. If a base is under attack, or another team is on the verge of winning, the announcer will let you know.
Enable real-time render-to-texture shadows (CPU Intensive)
Nicer shadows, but CPU intensive. Not recommended for low-end machines.
Enable aberration effect for damage received
Makes an aberration effect in your vision when you receive damage.
Enable advanced powderhorn blast effect
Makes a prettier powderhorn explosion, not recommended for low-end machines.
Enable player debuff particles
Enables a stinky particle cloud on debuffed players, turn off for better performance.
Use advanced model shaders (mainly player models)
Makes the player models look nicer in cost of performance, not recommended for low-end machines.
Display crosshairs with melee weapons
When this is enabled, your melee weapons will still have crosshairs.
Draw peripheral vision indicators
When an enemy leaves your field of view, a small indicator will show you where they went for a short period of time. This helps you keep track of your adversaries during intense and fast-paced melee combat.
Play debuff crit hit sounds
Plays a sound when you hit a debuffed enemy.
Play a hit sound when you injure an enemy
Plays a sound when you hit an enemy.
Show special player status in scoreboard
Developers, Testers, Donators, and Admins have special statuses that show up on the scoreboard. Some servers have steam community groups setup that give you a special status when you're in their group. This option lets you show or hide your special player status.
Enable freeze-frame death camera (also depends on server)
The freeze-frame camera will zoom in on the player who killed you, and allows for some great screenshots.
Auto-save screenshots of each freeze-frame death
This option allows you to automatically save screenshots of every freeze-frame death.
Auto-save a scoreboard screenshot at the end of a map
Automatically save a screenshot of the scoreboard at the end of every map.
Head bob
Enables a head bob effect while running.
Melee view effects
Enables view movement effects on swings.