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[[File:Forgotten widescreen.png|right|500px]]
{{Template:Booty
Forgotten is a Booty map released on the Beta 2.0 Update. The map was largely featured in the updates' teaser trailers and artwork and as a result it's widely praised for it's presentation and new gameplay mechanics. Optimization is also one of the map's strongest attributes.
|mapname = Forgotten
|image = Forgotten widescreen.png
|image_size = 400px
|mapfile = bt_forgotten (formerly pvk_forgotten)
|mapauthor = Jahhur, Ubermann (optimization), Assigir (textures)
|mapintroduction = [[Beta 2.0]]
|maptheme = Ruins
|chests = 6
|piratetimer = 240
|vikingtimer = 240
|knighttimer = 240
|health = 10
|armor = 12
|ammo = 9
|stagehazard = death pit, braziers, cliff, secret room, the chasm under the bridge
}}
Built by a civilization no longer remembered, the crumbling Booty map known as Forgotten features grand staircases, more than a few deadly falls, and tricky detours from the straightforward main routes.


===Stats===
==Overview==


*'''Map file:''' bt_forgotten (formerly pvk_forgotten)
Unlike its older brother Island, in Forgotten each team has one chest at the round's start, and thirty seconds later three more chests at specific locations become recoverable.
*'''Mode:''' Booty
*'''Author:''' Jahhur, Ubermann (optimization)
*'''Release Date:''' Beta 2.0 (February 2008)
*'''Theme:''' Ruins
*'''Number of Chests:''' 6
*'''Timer per Team:''' | Pirates 240 | Vikings 240 | Knights 240 |
*'''Pick-ups:''' Food (x_), Armor (x_), and Ammo (x_)
*'''Stage Hazards:''' death pit, braziers (minor), cliff


==Overview==
The main paths form a triangular shape with alternative paths for evasion and ambush, and varying height levels for assault and escape. For instance, the bridge has a lower level that can be useful for ambushes both by and against the Pirates, and the Knights' base has an upper floor atop the waterfall that Archers can use for better coverage of their base (or to get slaughtered by Vikings).
 
==Presentation==


Forgotten, like every Booty Quest map, takes the player to the goal of taking the most treasure chests as possible to the team's base so that it's timer runs faster until it reaches zero. Unlike in it's older brother Island, Each team has one chest at the start at the round, being a total of three chests, and thirty seconds later three more chests will spawn at specific spots so that they can be gathered.
The map takes place in an abandoned sand-filled ruin from a fallen empire located within a mountain range. Plants thrive in the Knights' irrigated base, while other areas are one seismic movement from collapse. Frescoes, torches and braziers line the walls of the grand staircases, and statues are present in a few locations. A great obelisk rises out of the Pirates' base, while the Vikings saw fit to bring extra supplies.  


Similarly to Island, the whole map forms a triangle-like shape by using the main paths as it's lines, and like Island, there are shortcuts and platforms for the sake of adding both evasive or offensive strategies. For instance, the decaying bridge has a lower level that can be useful for ambushes, or the Knights' base which has an upper floor where the waterfall is formed, where archers can use it for an extra sight of the site.
The great bridge has yet to completely fall apart, but falling to one's death is nonetheless a very real threat; clumsier players should stay away from the most dangerous areas, or maybe just this map in general.


==Presentation==
The Knights are located lowest of the factions, their base a luxuriant paradise with vines decorating the rocks and a waterfall of mountain spring water.


The map takes place at an abandoned place from an extinct empire located at a mountain range, as suggested by the map's author. In it's architecture, nature has overtaken some areas while other places are about to collapse. Endless pits are common traps in this map, so it's recommended for the clumsier players to stay away from the most dangerous areas, or even this map in general.
The Pirates' base is somewhat bland, but there's a decorative cannon and plenty of room for them to protect the area, as well several objects to jump and juke on.


The Knights are located in a lower level than the Pirates and the Knights, which means that, with  slightly hotter temperatures, their base transforms into a luxuriant paradise with vines decorating the rock and water falling down from the mountains. The Pirates' base is somewhat rustic, however there is plenty of space for them to protect the area, as well several objects like a stone arch which can help with the aim for Sharpshooter players. The Vikings' base is similar to the Pirates', but more composed and with a small room as an extra.
The Vikings' base is long and narrow, with more cover and a couple of small rooms that sneakier enemies may try to flank through.
[[File:ForgottenBridge.jpeg|thumb|right|An early version of Forgotten's bridge (image via Moddb).]]
[[File:ForgottenBridge.jpeg|thumb|right|An early version of Forgotten's bridge (image via Moddb).]]
The transitions for each bases are unique, both in graphics and in gameplay. Between the Vikings and the Pirates' base there's the decaying bridge, the map's major landmark, built with stone and wood, continues to hold up despite the signs of chaos; since it was built under a cave the chances of surviving a fall from the bridge are nonexistent.  
The routes that connect the bases are each unique, both in graphics and gameplay.


The Pirates have access to the Knights' base thanks to two big staircases, wide enough to throw out attacks. Being the most well preserved place in the map, there is no shortage of decoration, with torches illuminating the area and pillars supporting what remains of the building.
In the cave between the Vikings and the Pirates lies a relic of more prosperous times, the great bridge. The major landmark of wood and stone continues to hold up its chest despite the ravages of time. Falling from the bridge is neither uncommon nor survivable.


The Vikings' path to access the Knights' base and vice versa can be divided into two parts: the balcony and the sand path. The balcony is a wide open space where players can shield bash or kick out their foes to the cliff where it's installed, alongside a beautiful view of the mountain range. The sand path is more protected and it's access varies to whoever carries the chest placed there. There is two exits of the sand path that lead to the Knights' base.
The Pirates and Knights reach each other via the grand staircases, each wide enough for a serious fight. It is the most well preserved place in the map, and the most heavily decorated. Torches and braziers illuminate the area, frescoes line the walls, a chest rests at the foot of the stairs, and pillars support what remains of the building. There is not much cover, but the changes in elevation offer respite for those who know how to dodge.


All three additional chests are located in the transitions above mentioned.
The cliff and cave between the Knights and Vikings are a combination of a wide open space where bashing and kicking leads to death by plummeting into the sunset, and of an enclosed space with a chest and multiple floors.


==History==
==History==
Forgotten was a highly anticipated map, as well feature, in the Beta 2.0 update, since it was designed by Jahhur, famous for his custom maps for the mod by the time the original release was made available for the public, a year earlier. The most noticeable differene between Forgotten's original release and the current version are the respawn rooms. In the Beta 2.0, the Knights' spawn was located closer to their chest capture area, the Vikings' spawn isn't covered and the same can be said for the Pirates. Also worth mentioning is how the only way the Vikings could reach the Knights' area was through one single cave. In later updates, multiple paths were added above and under the waterfall for the sake of less linear gameplay; the respawn rooms were also reworked. Updates also gave more props and decoration to the map, and at the same time optimization.
[[File:ForgottenUpdate.jpg|right|thumb|The first official screenshot showing Forgotten's updated look.]]
Forgotten was a highly anticipated map of, as well as featured in, the Beta 2.0 update, since it was designed by Jahhur, famous for his custom maps for the mod by the time the original release was made available a year earlier.


On April 21st 2015 the PVK Team and Gamebanana announced a texture pack contest where contestants must create at least five new textures and materials that can be used in Forgotten. The contest will last thirty days.[http://forums.pvkii.com/index.php?showtopic=14907&pid=259759&st=0&#entry259759][http://gamebanana.com/contests/63]
The most noticeable difference between Forgotten's original release and the current version are the respawn rooms. In the Beta 2.0, the Knights' spawn was located closer to their chest area, the Vikings' spawn wasn't covered and neither was the Pirates'. The only way the Vikings could reach the Knights was through one single cave.
 
In later updates, multiple paths were added above and under the waterfall for less linear gameplay, and the respawn rooms were reworked. More props and decoration were added, and the map was better optimized.
 
On April 21st 2015 the PVK Team and Gamebanana announced a texture pack contest where contestants were required to create at least five new textures and materials that could be used in Forgotten. The contest lasted for thirty days.[http://forums.pvkii.com/index.php?showtopic=14907&pid=259759&st=0&#entry259759][http://gamebanana.com/contests/63]On June 6th the winners were announced, with authorized creator Assigir in first place.[http://gamebanana.com/blogs/17833] The updated version of Forgotten was released in the Beta 3.3 update, in October 2015 which, alongside the new textures, an easter egg was added as well, which was revealed during the PVKLive stream, roughly a month before the update's release.


==Trivia==
==Trivia==


*While the civilization of the lost empire is unknown, props and textures show hints from sumerian art and gothic architecture, meaning that it's likely to be a culture created by Jahhur himself;
*While the civilization of the lost empire is unknown, props and textures show hints from Sumerian art and Gothic architecture, meaning that it's likely to be a culture created by Jahhur himself.
*Forgotten's geology feels innacurate. For instance, the floor in the Vikings' area and the Pirates' is partially covered with snow while the cave that leads the player to the Knights' area has sand, and the map takes place in the middle of a mountain range. That could mean one of these two things: during the map's development the Knights' area was originally made for the Pirates, hence the water theme in said area, or it's a clue for the map's backstory, implying that either a sandstorm or another natural disaster based on sand caused the disappearance of the unnamed civilization;
*The braziers, like the ones by the staircases, could immediately kill anyone who jumped over them. It was an issue also found in Cathedral's braziers, and was eventually fixed so that they only drain health.
*The braziers, like the ones in the staricases, could immediately kill anyone who jumps over it. It was also an issue found in Cathedral's, and it was eventually fixed so that they only drain health rather than killing instantly the player;
*Like many early maps, Forgotten was updated with High Dynamic Range (HDR) when the mod was moved to the then-new Orange Box version of the Source Engine, also known as Source 2007. Despite the update, Source Filmmaker won't recognize the HDR parameters and renders the map with no lightning at all, showing the textures in their raw form. The issue can be fixed with the console command mat_fullbright 0 and moving the time arrow before the timeline. Forgotten runs a lot smoother in SFM than any other PVKII map because of the HDR issue, even when running on a low-end computer.
*Like many early maps, Forgotten was updated with High Dynamic Range (HDR) when the mod was moved to the then new Orange Box version of the Source Engine, also known as Source 2007. Despite the update, opening the map in Source Filmmaker the program won't recognize the HDR parameters and renders the map with no lightning at all, showing the textures on their raw form. The issue can be fixed by typing in the console the command mat_fullbright 0 and then moving the time arrow before the timeline. Also worth mentioning is the fact that, thanks to the HDR issue, as well it's widely appreciated optimization, Forgotten runs a lot smoother in SFM than any other PVKII map, when running on a low-end computer;
*The map is ''particularly'' well optimized.
*Thanks to the latest update, Forgotten is now the map with the heaviest filesize, at 59 767 KB or 58,3 MB, surpassing the record previously held by [[Town]];
 
===Original Wiki Description===
[[Image:bt_forgotten.jpg|right|200px|thumb|Picture of Forgotten]]
Forgotten takes you to a long lost empire hidden within long forgotten mountains. The overgrown foliage and un-sustained architecture hint that this place has been abandoned for quite some time. Each team spawns in their own area of this lost civilization and has only one interest - to capture and hold as much treasure as possible. All three teams start each round with 1 chest; there are 3 additional chests scattered throughout the map. Each team must hold as many chests as possible until their counter reaches zero.
 
{{Template:Official Maps}}


[[Category: Maps]]
[[Category: Maps]]
[[Category: Official Maps]]
[[Category: Official Maps]]
[[Category: Booty Maps]]
[[Category: Booty Maps]]

Latest revision as of 07:29, 20 December 2017

Forgotten
Booty
Forgotten widescreen.png
Map File bt_forgotten (formerly pvk_forgotten)
Author(s) Jahhur, Ubermann (optimization), Assigir (textures)
Introduction Date Beta 2.0
Theme Ruins
Number of chests 6
Timers

Pirates

240

Vikings

240

Knights

240
Pickups
Health: X10 Armor: X12 Ammo: X9
Stage Hazards
death pit, braziers, cliff, secret room, the chasm under the bridge

Built by a civilization no longer remembered, the crumbling Booty map known as Forgotten features grand staircases, more than a few deadly falls, and tricky detours from the straightforward main routes.

Overview

Unlike its older brother Island, in Forgotten each team has one chest at the round's start, and thirty seconds later three more chests at specific locations become recoverable.

The main paths form a triangular shape with alternative paths for evasion and ambush, and varying height levels for assault and escape. For instance, the bridge has a lower level that can be useful for ambushes both by and against the Pirates, and the Knights' base has an upper floor atop the waterfall that Archers can use for better coverage of their base (or to get slaughtered by Vikings).

Presentation

The map takes place in an abandoned sand-filled ruin from a fallen empire located within a mountain range. Plants thrive in the Knights' irrigated base, while other areas are one seismic movement from collapse. Frescoes, torches and braziers line the walls of the grand staircases, and statues are present in a few locations. A great obelisk rises out of the Pirates' base, while the Vikings saw fit to bring extra supplies.

The great bridge has yet to completely fall apart, but falling to one's death is nonetheless a very real threat; clumsier players should stay away from the most dangerous areas, or maybe just this map in general.

The Knights are located lowest of the factions, their base a luxuriant paradise with vines decorating the rocks and a waterfall of mountain spring water.

The Pirates' base is somewhat bland, but there's a decorative cannon and plenty of room for them to protect the area, as well several objects to jump and juke on.

The Vikings' base is long and narrow, with more cover and a couple of small rooms that sneakier enemies may try to flank through.

An early version of Forgotten's bridge (image via Moddb).

The routes that connect the bases are each unique, both in graphics and gameplay.

In the cave between the Vikings and the Pirates lies a relic of more prosperous times, the great bridge. The major landmark of wood and stone continues to hold up its chest despite the ravages of time. Falling from the bridge is neither uncommon nor survivable.

The Pirates and Knights reach each other via the grand staircases, each wide enough for a serious fight. It is the most well preserved place in the map, and the most heavily decorated. Torches and braziers illuminate the area, frescoes line the walls, a chest rests at the foot of the stairs, and pillars support what remains of the building. There is not much cover, but the changes in elevation offer respite for those who know how to dodge.

The cliff and cave between the Knights and Vikings are a combination of a wide open space where bashing and kicking leads to death by plummeting into the sunset, and of an enclosed space with a chest and multiple floors.

History

The first official screenshot showing Forgotten's updated look.

Forgotten was a highly anticipated map of, as well as featured in, the Beta 2.0 update, since it was designed by Jahhur, famous for his custom maps for the mod by the time the original release was made available a year earlier.

The most noticeable difference between Forgotten's original release and the current version are the respawn rooms. In the Beta 2.0, the Knights' spawn was located closer to their chest area, the Vikings' spawn wasn't covered and neither was the Pirates'. The only way the Vikings could reach the Knights was through one single cave.

In later updates, multiple paths were added above and under the waterfall for less linear gameplay, and the respawn rooms were reworked. More props and decoration were added, and the map was better optimized.

On April 21st 2015 the PVK Team and Gamebanana announced a texture pack contest where contestants were required to create at least five new textures and materials that could be used in Forgotten. The contest lasted for thirty days.[1][2]On June 6th the winners were announced, with authorized creator Assigir in first place.[3] The updated version of Forgotten was released in the Beta 3.3 update, in October 2015 which, alongside the new textures, an easter egg was added as well, which was revealed during the PVKLive stream, roughly a month before the update's release.

Trivia

  • While the civilization of the lost empire is unknown, props and textures show hints from Sumerian art and Gothic architecture, meaning that it's likely to be a culture created by Jahhur himself.
  • The braziers, like the ones by the staircases, could immediately kill anyone who jumped over them. It was an issue also found in Cathedral's braziers, and was eventually fixed so that they only drain health.
  • Like many early maps, Forgotten was updated with High Dynamic Range (HDR) when the mod was moved to the then-new Orange Box version of the Source Engine, also known as Source 2007. Despite the update, Source Filmmaker won't recognize the HDR parameters and renders the map with no lightning at all, showing the textures in their raw form. The issue can be fixed with the console command mat_fullbright 0 and moving the time arrow before the timeline. Forgotten runs a lot smoother in SFM than any other PVKII map because of the HDR issue, even when running on a low-end computer.
  • The map is particularly well optimized.
  • Thanks to the latest update, Forgotten is now the map with the heaviest filesize, at 59 767 KB or 58,3 MB, surpassing the record previously held by Town;

Original Wiki Description

Picture of Forgotten

Forgotten takes you to a long lost empire hidden within long forgotten mountains. The overgrown foliage and un-sustained architecture hint that this place has been abandoned for quite some time. Each team spawns in their own area of this lost civilization and has only one interest - to capture and hold as much treasure as possible. All three teams start each round with 1 chest; there are 3 additional chests scattered throughout the map. Each team must hold as many chests as possible until their counter reaches zero.

Official Maps
Booty Forgotten - Island - Pinegrove - Townsquare
Trinket Wars Desertruin - Fort - Frostbite - Temple - Tortuga
Last Team Standing Arena - Cathedral - Gravedanger - Town
Territory Cara - Sandstorm - Tortuga
Deathmatch Fort