Archer Strategy: Difference between revisions
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== General Strategy == | == General Strategy == | ||
*Keep your distance. | *Keep your distance, the longbow is good enough at range to permit this. | ||
*Team up with a [[Heavy Knight]], and let him fight the fight. | *Team up with a [[Heavy Knight]], and let him fight the fight. | ||
*Run over missed arrows to collect them. | *Run over missed arrows to collect them. | ||
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== Weapon Specific Strategy == | == Weapon Specific Strategy == | ||
===Longbow=== | ===Longbow=== | ||
The only extra long-ranged weapon with a reasonable | The only extra long-ranged weapon with a reasonable shooting speed. | ||
*Arrows arc downwards while flying, and need some time to reach their target | *Arrows arc downwards while flying, and need some time to reach their target, so lead your shot a little. | ||
*Charging increases distance and damage, but slows you down a touch. | |||
*Charging increases distance and damage. | *You cannot draw an arrow while jumping, but you can jump while drawing an arrow. | ||
*Three fully charged hits will fill your special meter. | *Three fully-charged hits will fill your special meter, or two fully-charged hits and a sneeze dealing five damage. | ||
*Arrows cannot penetrate a shield. | *Arrows cannot penetrate a shield, but will deal some of the most consistent damage out of every other weapon in the game to them instead. | ||
*Shoot enemy Parrots for your teammates. Or the Captain. Yeah, shoot the Captain. | *Shoot enemy Parrots for your teammates. Or the Captain. Yeah, shoot the Captain. | ||
*The Longbow deals less damage in melee range. Avoid melee range. | *The Longbow deals less damage in melee range. Avoid melee range. | ||
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Although a little awkward to land, its effective range is unmatched. | Although a little awkward to land, its effective range is unmatched. | ||
*Three arrows are | *Three arrows are lossed, and each one will only hit, damage, and knock back one target each. | ||
*Most effective against small groups, specifically, small groups of weakened enemies holding shields in your way. | *Most effective against small groups, specifically, small groups of weakened enemies holding shields in your way. | ||
*The arrows travel quickly, but they still arc downward like regular arrows. | *The arrows travel quickly, but they still arc downward like regular arrows. | ||
*It is quite difficult for opponents to dodge the arrows at medium range. | *It is quite difficult for opponents to dodge the arrows at medium range, but they can still predict when and how you might shoot. | ||
*The arrows spread out | *The arrows spread out dramatically past close range, meaning an opponent might have two arrows whizz past them harmlessly if you're lackadaisical about aiming. | ||
*Despite | *Despite appearing to be arrows, these ones pierce shields completely. | ||
*It is not unusual for enemies to jump over these arrows. Wait for them to jump, and fire at their landing zone. | *It is not unusual for enemies to jump over these arrows. Wait for them to jump, and fire at their landing zone. | ||
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*If you are in a melee fight, most players will expect you to fire it immediately. Finish them off with a deadly shot after a bit of swordplay. | *If you are in a melee fight, most players will expect you to fire it immediately. Finish them off with a deadly shot after a bit of swordplay. | ||
*This weapon can score headshots. They're easier to land when your target is facing you, but less likely to be dodged when they're not. | *This weapon can score headshots. They're easier to land when your target is facing you, but less likely to be dodged when they're not. | ||
===Shortsword=== | ===Shortsword=== |
Latest revision as of 04:30, 21 May 2020
Archers are masters of ranged combat and can kill anyone from a distance without getting the teensiest bit bloody! In melee, however... Archers should generally avoid melee.
General Strategy
- Keep your distance, the longbow is good enough at range to permit this.
- Team up with a Heavy Knight, and let him fight the fight.
- Run over missed arrows to collect them.
- Avoid melee fights unless your opponents are low on health.
- Avoid sitting around like a duck. You are not the only one with ranged weapons.
- Reposition to surprise your enemies.
- Avoid shooting your teammates. They will notice and they will not appreciate it.
Weapon Specific Strategy
Longbow
The only extra long-ranged weapon with a reasonable shooting speed.
- Arrows arc downwards while flying, and need some time to reach their target, so lead your shot a little.
- Charging increases distance and damage, but slows you down a touch.
- You cannot draw an arrow while jumping, but you can jump while drawing an arrow.
- Three fully-charged hits will fill your special meter, or two fully-charged hits and a sneeze dealing five damage.
- Arrows cannot penetrate a shield, but will deal some of the most consistent damage out of every other weapon in the game to them instead.
- Shoot enemy Parrots for your teammates. Or the Captain. Yeah, shoot the Captain.
- The Longbow deals less damage in melee range. Avoid melee range.
Special: Flaming Arrows
Although a little awkward to land, its effective range is unmatched.
- Three arrows are lossed, and each one will only hit, damage, and knock back one target each.
- Most effective against small groups, specifically, small groups of weakened enemies holding shields in your way.
- The arrows travel quickly, but they still arc downward like regular arrows.
- It is quite difficult for opponents to dodge the arrows at medium range, but they can still predict when and how you might shoot.
- The arrows spread out dramatically past close range, meaning an opponent might have two arrows whizz past them harmlessly if you're lackadaisical about aiming.
- Despite appearing to be arrows, these ones pierce shields completely.
- It is not unusual for enemies to jump over these arrows. Wait for them to jump, and fire at their landing zone.
Crossbow
Like an on-demand version of the Longbow, only more concentrated.
- Always aim it for increased damage and accuracy. Hip-shots are significantly less effective.
- Knocks enemies back.
- Can damage enemies through shields, though the damage is reduced.
- The perfect weapon to snipe far enemies.
- Reloading takes three seconds. Cancel the reload by switching weapon.
- If you are in a melee fight, most players will expect you to fire it immediately. Finish them off with a deadly shot after a bit of swordplay.
- This weapon can score headshots. They're easier to land when your target is facing you, but less likely to be dodged when they're not.
Shortsword
Good for spreading butter.
- Weakest sword there is. (The Fancy Dagger is not a sword.)
- Still your weapon of choice if an enemy gets into melee range.
- Think of it as your best defense against melee strikes, and parry as many as you can while as you retreat to teammates/bravely fight back and die.
- If you can't shoot an incoming Parrot out of the sky with one shot, use this instead.
- Fourth best humiliating weapon (after Punch, Hook, and Fancy Dagger).