Cathedral: Difference between revisions

From PVKII Wiki
Jump to navigation Jump to search
(Created page with "right|500px Cathedral is a Last Team Standing created by Jarhhur, who also created another popular LTS map, Arena, and it was released in the...")
 
No edit summary
 
(12 intermediate revisions by 3 users not shown)
Line 1: Line 1:
[[File:Cathedral widescreen.png|right|500px]]
[[File:Cathedral widescreen.png|right|500px]]
Cathedral is a Last Team Standing created by Jarhhur, who also created another popular LTS map, Arena, and it was released in the Beta 2.1 update. Alongside Arena they are the most popular maps of said game mode, as well two of the most popular maps in the mod.
Cathedral is a Last Team Standing map set in the cavernous main room of a ruined, collapsing cathedral located somewhere in a mountain range. Originally an extension of [[Forgotten]] (originally named [[Snowstuff]] during development) its large size led to the inception of one of the most popular maps in the LTS game mode.


===Stats===
===Stats===
Line 10: Line 10:
*'''Timer:'''  
*'''Timer:'''  
*'''Sudden Death Timer:'''
*'''Sudden Death Timer:'''
*'''Pick-ups:''' Food (x2), Armor (x2), and Ammo (x2)
*'''Pick-ups:''' Food (x1) and Armor (x3)
*'''Stage Hazards:''' Botomless pit, pillars and blizzards (Sudden Death, only)
*'''Stage Hazards:''' Botomless pit, pillars and blizzards (Sudden Death, only)


==Overview==


==Overview==
Like its older brother [[Arena]], Cathedral has a round layout. The raised sides of the map get lower towards the center, creating a bowl shape. The bottomless pit serves as the only environmental hazard outside Sudden Death, with a narrow path across it tempting players to tempt fate. Pickups are scattered around the map's decaying masonry.
 
Since the Pirates' spawn is located at a lower level than both the Vikings and the Knights' spawn, there are two staircases on both sides of it leading to the other teams.


Like it's older brother Arena, Cathedral has a rounded layout, however the center of the map is located at a much lower level than two of the spawn areas. The bottomless pit serves as the only stage hazard outside the Sudden Death mode, which itself has a plank over it for players to take a shorter walk. Pickups are scattered around the map, making use of the map's decaying presentation. Since the Pirates' spawn is located at a lower level than both the Vikings and the Knights' spawn, there are two staircases on both sides which lead to one another;
Cathedral's Sudden Death features an avalanche of collapsing pillars. Should a player avoids the pillars, the doors on the edges of the map are blown open with the freezing force of a wicked blizzard (watch it, those doors can deal minor damage) forcing players to the middle of the map. Finding a safe spot is ''hard''.
Cathedral's Sudden Death mode has several objects falling from the ceiling, most precisely pieces of collapsing pillars. If any player avoids the pillars the big gates at the edges of the map open with the brute force of a killing blizzard which forces players to go to the middle of the map. With all of those hazards, finding a safe spot in the map is hard.


==Presentation==
==Presentation==
Like the name suggests the players face each other inside a huge decaying gothic cathedral supported by massive pillars which can't hold the structure for much longer. The amount of wreckage found in the floor is proof of this building's rustic nature.
Players face each other inside a decaying Gothic cathedral supported (barely) by massive pillars (for about one minute). The wreckage on the floor is proof of the building's extreme disrepair.


==History==
==History==
During development, Cathedral wasn't going to be its own map, but an extention for [[Frostbite]], however the development team thought that Frostbite was already big enough for Holy Grail mode and used the spared room as the LTS map that everyone knows today.


The map's original release was less detailed and it had different lightning, and during Sudden Death, the wrecked pillars would fall unrealistically slower; in a later update the physics of the pillars were improved in order to make the mode even more challenging.
The map's original release was less detailed and lit differently. During Sudden Death, the wrecked pillars would fall unrealistically slowly; in a later update the physics of the pillars were improved to increase concussions per minute (CpM).
On Beta 3.0 the map got some updated visuals and new layout tweaks. As far visuals go, a new and more natural lightning illuminates the map, as well new props like a bigger statue at the northen edge of the map, as well the introduction of new staircases placed inside corridors near the Pirates' spawn, giving a bigger advantage for all three teams to evade attacks.
 
In Beta 3.0 the map's visuals and layout were tweaked. The map was illuminated more naturally, and new props were implemented. The staircases were introduced at this time.


==Trivia==
==Trivia==


*Since the pillars don't have a specific pattern on where they fall, sometimes a giant piece of a pillar can block the Pirates' spawn area and it's impossible to reach, leading the round to a draw. The big change from the Beta 3.0 update, which added stairs for a quick escape for the Pirates, indirectly fixed that issue;
*Since the falling pillars lack a specific pattern, sometimes a particularly giant piece of pillar can block the Pirates' spawn area and render it off-limits, ending the round in a draw. The stairs from the Beta 3.0 update were an indirect (or were they?) fix for that issue.
 
*The creator of Cathedral, Jarhhur, also created another popular LTS map, [[Arena]].
 
*Due to the high difficulty of forcing a player to die from the blizzard, the achievement “Otzi the Iceman” has so far only been achieved by 4.3% of all players. Despite that, it's one of the most-achieved map-themed achievements, alongside "Got a Crush on You" (also Cathedral) and "Sand Blasted" (Sandstorm).
 
*Like in [[Forgotten]], braziers could cause instant kills to anyone who steps over it during a jump. It is unknown in which update it was fixed.
 
===Original Wiki Description===
[[Image:lts_cathedral.jpg|right|200px|thumb|Picture of Cathedral]]
 
Though a Cathedral is the last place you want to be caught killing, the gods will surely forgive you this time. All three teams have found themselves stuck in battle in this run down and nearly forsaken place, it's up to you to eliminate the other teams and earn your escape! Unfortunately, if you're not quick enough to escape, you may find it too late; the cathedral looks ready to collapse under its own weight and the wind outside is surely not helping!


*Due to it's high difficulty at forcing a player to die with the blizzard, the achievement “Otzi the Iceman” was so far only achieved by 4.3% of all Steam users who play the mod. Despite that, it's one of the map-themed achievements with biggest number of players being successful at achieving it, alongside "Got a Crush on You" (also Cathedral) and "Sand Blasted" (Sandstorm);


*Like in Forgotten, torches could cause instant kills to anyone who steps over it during a jump. It is unknown in which update it was fixed;
[[Category: Maps]]
[[Category: Official Maps]]
[[Category: Last Team Standing Maps]]
{{Template:Official Maps}}

Latest revision as of 08:51, 20 December 2017

Cathedral widescreen.png

Cathedral is a Last Team Standing map set in the cavernous main room of a ruined, collapsing cathedral located somewhere in a mountain range. Originally an extension of Forgotten (originally named Snowstuff during development) its large size led to the inception of one of the most popular maps in the LTS game mode.

Stats

  • Map file: lts_cathedral (formerly pvk_cathedral)
  • Mode: Last Team Standing
  • Author: Jahhur and YeeHaa
  • Release Date: Beta 2.1 (July 2008)
  • Theme: Medieval
  • Timer:
  • Sudden Death Timer:
  • Pick-ups: Food (x1) and Armor (x3)
  • Stage Hazards: Botomless pit, pillars and blizzards (Sudden Death, only)

Overview

Like its older brother Arena, Cathedral has a round layout. The raised sides of the map get lower towards the center, creating a bowl shape. The bottomless pit serves as the only environmental hazard outside Sudden Death, with a narrow path across it tempting players to tempt fate. Pickups are scattered around the map's decaying masonry.

Since the Pirates' spawn is located at a lower level than both the Vikings and the Knights' spawn, there are two staircases on both sides of it leading to the other teams.

Cathedral's Sudden Death features an avalanche of collapsing pillars. Should a player avoids the pillars, the doors on the edges of the map are blown open with the freezing force of a wicked blizzard (watch it, those doors can deal minor damage) forcing players to the middle of the map. Finding a safe spot is hard.

Presentation

Players face each other inside a decaying Gothic cathedral supported (barely) by massive pillars (for about one minute). The wreckage on the floor is proof of the building's extreme disrepair.

History

During development, Cathedral wasn't going to be its own map, but an extention for Frostbite, however the development team thought that Frostbite was already big enough for Holy Grail mode and used the spared room as the LTS map that everyone knows today.

The map's original release was less detailed and lit differently. During Sudden Death, the wrecked pillars would fall unrealistically slowly; in a later update the physics of the pillars were improved to increase concussions per minute (CpM).

In Beta 3.0 the map's visuals and layout were tweaked. The map was illuminated more naturally, and new props were implemented. The staircases were introduced at this time.

Trivia

  • Since the falling pillars lack a specific pattern, sometimes a particularly giant piece of pillar can block the Pirates' spawn area and render it off-limits, ending the round in a draw. The stairs from the Beta 3.0 update were an indirect (or were they?) fix for that issue.
  • The creator of Cathedral, Jarhhur, also created another popular LTS map, Arena.
  • Due to the high difficulty of forcing a player to die from the blizzard, the achievement “Otzi the Iceman” has so far only been achieved by 4.3% of all players. Despite that, it's one of the most-achieved map-themed achievements, alongside "Got a Crush on You" (also Cathedral) and "Sand Blasted" (Sandstorm).
  • Like in Forgotten, braziers could cause instant kills to anyone who steps over it during a jump. It is unknown in which update it was fixed.

Original Wiki Description

Picture of Cathedral

Though a Cathedral is the last place you want to be caught killing, the gods will surely forgive you this time. All three teams have found themselves stuck in battle in this run down and nearly forsaken place, it's up to you to eliminate the other teams and earn your escape! Unfortunately, if you're not quick enough to escape, you may find it too late; the cathedral looks ready to collapse under its own weight and the wind outside is surely not helping!

Official Maps
Booty Forgotten - Island - Pinegrove - Townsquare
Trinket Wars Desertruin - Fort - Frostbite - Temple - Tortuga
Last Team Standing Arena - Cathedral - Gravedanger - Town
Territory Cara - Sandstorm - Tortuga
Deathmatch Fort