Archer Strategy: Difference between revisions

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The [[Archer]] is a master of ranged combat and can kill anyone without getting bloody from the distance. Archers should generally avoid melee.
Archers are masters of ranged combat and can kill anyone from a distance without getting the teensiest bit bloody! In melee, however... Archers should generally avoid melee.
[[File:Archer_Tactic.jpg|left|200px]]
 
 




== General Strategy ==
== General Strategy ==


*Always keep your distance to your enemy
*Keep your distance, the longbow is good enough at range to permit this.
*Team up with a [[Heavy Knight]] and let him do the melee work
*Team up with a [[Heavy Knight]], and let him fight the fight.
*Avoid melee fights unless your opponent is low on health
*Run over missed arrows to collect them.
*Don't just sit around like a duck. You are not the only one with ranged weapons
*Avoid melee fights unless your opponents are low on health.
*Change your position to surprise your enemies
*Avoid sitting around like a duck. You are not the only one with ranged weapons.
*Reposition to surprise your enemies.
*Avoid shooting your teammates. They '''will''' notice and they will '''not''' appreciate it.
 


== Weapon Specific Strategy ==
== Weapon Specific Strategy ==
===Longbow===
===Longbow===
The only extra long-ranged weapon with a reasonable shooting speed.
*Arrows arc downwards while flying, and need some time to reach their target, so lead your shot a little.
*Charging increases distance and damage, but slows you down a touch.
*You cannot draw an arrow while jumping, but you can jump while drawing an arrow.
*Three fully-charged hits will fill your special meter, or two fully-charged hits and a sneeze dealing five damage.
*Arrows cannot penetrate a shield, but will deal some of the most consistent damage out of every other weapon in the game to them instead.
*Shoot enemy Parrots for your teammates. Or the Captain. Yeah, shoot the Captain.
*The Longbow deals less damage in melee range. Avoid melee range.
===Special: Flaming Arrows===
Although a little awkward to land, its effective range is unmatched.
*Three arrows are lossed, and each one will only hit, damage, and knock back one target each.
*Most effective against small groups, specifically, small groups of weakened enemies holding shields in your way.
*The arrows travel quickly, but they still arc downward like regular arrows.
*It is quite difficult for opponents to dodge the arrows at medium range, but they can still predict when and how you might shoot.
*The arrows spread out dramatically past close range, meaning an opponent might have two arrows whizz past them harmlessly if you're lackadaisical about aiming.
*Despite appearing to be arrows, these ones pierce shields completely.
*It is not unusual for enemies to jump over these arrows. Wait for them to jump, and fire at their landing zone.


*Your main weapon. Good damage and plenty of ammo
*Keep in mind that arrows won't fly straight and need some time to reach your target
*Leading your target is crucial
*Charging increases distance and damage
*Three fully charged hits will fill your specialmeter
*Arrows cannot penetrate a shield. They will lower their shield health though
*The Longbow does less damage in melee range. Switch to your sword and try to get some distance again.
*If your opponent is already low on health you won't need to switch to melee as one arrow will still kill him


===Crossbow===
===Crossbow===
Like an on-demand version of the Longbow, only more concentrated.
*Always aim it for increased damage and accuracy. Hip-shots are significantly less effective.
*Knocks enemies back.
*Can damage enemies through shields, though the damage is reduced.
*The perfect weapon to snipe far enemies.
*Reloading takes three seconds. Cancel the reload by switching weapon.
*If you are in a melee fight, most players will expect you to fire it immediately. Finish them off with a deadly shot after a bit of swordplay.
*This weapon can score headshots. They're easier to land when your target is facing you, but less likely to be dodged when they're not.


*Enormous damage with dead on accuracy (when in aim-mode)
*Always use in aim-mode for increased damage and accuracy (Rightclick)
*Pushes enemies further away
*Can penetrate shields
*Perfect weapon to snipe far away enemies
*Reloading takes three seconds. Cancel by switching weapon
*If you are in a melee fight don't shoot right at the beginning as most players will expect this. Rather finish them off with a deadly shot


===Shortsword===
===Shortsword===
*Weakest sword there is  
Good for spreading butter.
*Medium weapon
 
*Mediocre range
*Weakest sword there is. (The Fancy Dagger is not a sword.)
*Still your weapon of choice if an enemy gets into melee range
*Still your weapon of choice if an enemy gets into melee range.
*You can easily defeat enemies who are low on health with it. But rather think of it as your best defence against melee hits and parry as much as you can while trying to get some distance between you and your enemy again
*Think of it as your best defense against melee strikes, and parry as many as you can while as you retreat to teammates/bravely fight back and die.
*Third best humiliating weapon (after Punch and Hook)
*If you can't shoot an incoming Parrot out of the sky with one shot, use this instead.
*Fourth best humiliating weapon (after Punch, Hook, and Fancy Dagger).





Latest revision as of 05:30, 21 May 2020

Archers are masters of ranged combat and can kill anyone from a distance without getting the teensiest bit bloody! In melee, however... Archers should generally avoid melee.

Archer Tactic.jpg



General Strategy

  • Keep your distance, the longbow is good enough at range to permit this.
  • Team up with a Heavy Knight, and let him fight the fight.
  • Run over missed arrows to collect them.
  • Avoid melee fights unless your opponents are low on health.
  • Avoid sitting around like a duck. You are not the only one with ranged weapons.
  • Reposition to surprise your enemies.
  • Avoid shooting your teammates. They will notice and they will not appreciate it.


Weapon Specific Strategy

Longbow

The only extra long-ranged weapon with a reasonable shooting speed.

  • Arrows arc downwards while flying, and need some time to reach their target, so lead your shot a little.
  • Charging increases distance and damage, but slows you down a touch.
  • You cannot draw an arrow while jumping, but you can jump while drawing an arrow.
  • Three fully-charged hits will fill your special meter, or two fully-charged hits and a sneeze dealing five damage.
  • Arrows cannot penetrate a shield, but will deal some of the most consistent damage out of every other weapon in the game to them instead.
  • Shoot enemy Parrots for your teammates. Or the Captain. Yeah, shoot the Captain.
  • The Longbow deals less damage in melee range. Avoid melee range.


Special: Flaming Arrows

Although a little awkward to land, its effective range is unmatched.

  • Three arrows are lossed, and each one will only hit, damage, and knock back one target each.
  • Most effective against small groups, specifically, small groups of weakened enemies holding shields in your way.
  • The arrows travel quickly, but they still arc downward like regular arrows.
  • It is quite difficult for opponents to dodge the arrows at medium range, but they can still predict when and how you might shoot.
  • The arrows spread out dramatically past close range, meaning an opponent might have two arrows whizz past them harmlessly if you're lackadaisical about aiming.
  • Despite appearing to be arrows, these ones pierce shields completely.
  • It is not unusual for enemies to jump over these arrows. Wait for them to jump, and fire at their landing zone.


Crossbow

Like an on-demand version of the Longbow, only more concentrated.

  • Always aim it for increased damage and accuracy. Hip-shots are significantly less effective.
  • Knocks enemies back.
  • Can damage enemies through shields, though the damage is reduced.
  • The perfect weapon to snipe far enemies.
  • Reloading takes three seconds. Cancel the reload by switching weapon.
  • If you are in a melee fight, most players will expect you to fire it immediately. Finish them off with a deadly shot after a bit of swordplay.
  • This weapon can score headshots. They're easier to land when your target is facing you, but less likely to be dodged when they're not.


Shortsword

Good for spreading butter.

  • Weakest sword there is. (The Fancy Dagger is not a sword.)
  • Still your weapon of choice if an enemy gets into melee range.
  • Think of it as your best defense against melee strikes, and parry as many as you can while as you retreat to teammates/bravely fight back and die.
  • If you can't shoot an incoming Parrot out of the sky with one shot, use this instead.
  • Fourth best humiliating weapon (after Punch, Hook, and Fancy Dagger).


See Also

Archer

Tactics

Combat