Obtaining Heavy Knight Achievements: Difference between revisions
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'''Difficulty:''' Very Easy | '''Difficulty:''' Very Easy | ||
'''How | '''How to''': Armour up and endure through five long, slow minutes without switching to something faster, and with a ranged attack. | ||
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'''Difficulty:''' Very Easy, Intermediate | '''Difficulty:''' Very Easy, Intermediate | ||
'''How | '''How to''': Crusader needs no instruction. High health and damage lend themselves handily to achieving it even without playing Heavy Knight religiously (ha ha). Only damage dealt to health counts, though. | ||
The difficulty of parrying your opponent fluctuates between a sure thing against a newbie and virtually impossible against a veteran. | The difficulty of parrying your opponent fluctuates between a sure thing against a newbie and virtually impossible against a veteran. | ||
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Never let your opponent hit you for free. With their lower damage and your higher health, they will be forced to use uncharged attacks here-and-there to make up the difference in time; this is when you can strike. Two-handed sword counter-attacks deal disgustingly high damage, if you're not so shocked at actually parrying somebody that you flinch and swing at nothing. | Never let your opponent hit you for free. With their lower damage and your higher health, they will be forced to use uncharged attacks here-and-there to make up the difference in time; this is when you can strike. Two-handed sword counter-attacks deal disgustingly high damage, if you're not so shocked at actually parrying somebody that you flinch and swing at nothing. | ||
Sharpshooters trying to fend you off with their daggers are in for a painful surprise when it becomes apparent that smaller weapons no longer break the blocks of larger weapons, and they inevitably give you a free parry. | |||
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'''Difficulty:''' Very Easy | '''Difficulty:''' Very Easy | ||
'''How | '''How to:''' Your Archer teammate has the difficult job here, shooting down a spastic opponent with an arcing projectile ''and'' trying not to hit you instead. All that's required of you is to kick the target when they're Bleeding Profusely until the Archer lands the kill-shot. Avoid using the two-handed sword on weak targets, it will likely secure the kill for you instead. | ||
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|[[File:Pvk2 heavyk kill debuffed by single maaspecial 4x.png|64px]][[File:Pvk2_heavyk_kill_special_3x.jpg|64px]][[File:Pvk2_heavyk_twosword_2kills_swing.jpg|64px]] | |[[File:Pvk2 heavyk kill debuffed by single maaspecial 4x.png|64px]][[File:Pvk2_heavyk_kill_special_3x.jpg|64px]][[File:Pvk2_heavyk_twosword_2kills_swing.jpg|64px]] | ||
|'''Coup De Grâce, Get To The Choppa, Only Got One Stone''' | |'''Coup De Grâce, Get To The Choppa, and Only Got One Stone''' | ||
Kill 4 enemies affected by a single Man-at-Arms special. | Kill 4 enemies affected by a single Man-at-Arms special. | ||
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'''Difficulty:''' Impossible, Intermediate, Very Easy | '''Difficulty:''' Impossible, Intermediate, Very Easy | ||
'''How | '''How to:''' Killing two people with one longsword swing is simple enough to engineer, but also common enough to seize when an opportunity occurs randomly. Killing multiple people with a special is best attempted in the middle of big fights. The gamemode is irrelevant, the player count is everything. Killing four people affected by a Man-at-Arms special is most handily accomplished with the same techniques as the other two achievements combined, that is, hoping that the stars align and that you're in the right place when they do. | ||
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