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4 August 2023

  • 11:3111:31, 4 August 2023 diff hist +3,921 N Nav Mesh GenerationCreated page with "=== Nav mesh generation === #'''Load a listen server for the map''' you're going to generate a mesh. #'''Kick any bots out.''' If there are any bots left it can slow down mesh generation and saving, could crash stuff etc. '''bot_quota 0''' #Enable cheats '''sv_cheats 1''' #Enable the drawing of the mesh: '''nav_edit 1''' You should now see the nav mesh loaded if there was one already and it will look like the picture below. The yellow square is the highlighted nav ar..." current
  • 11:2611:26, 4 August 2023 diff hist 0 N File:Narrow-staircase-nav-mesh.jpgNo edit summary current
  • 11:2411:24, 4 August 2023 diff hist +59 N File:Nav-mesh-loaded.jpgWhat you should see when a nav mesh is loaded current
  • 08:5608:56, 4 August 2023 diff hist −3 ShadersNo edit summary current
  • 08:5608:56, 4 August 2023 diff hist +5,065 N ShadersCreated page with "The following is some documentation on the custom shaders and material parameters available in PVKII <u>'''VertexLitBeckman'''</u> (Fallback: PVK2_VertexLitGeneric, any parameters for it are available to this as well) Improved specularity model using Cook and Torrance model with a Beckman distribution. Is far superior at rendering metals and plastics compared to phong, works well in general as well. This only is supported on ps20b and higher hardware. (Will be adding s..."

12 January 2017

16 April 2016

31 July 2015

9 May 2015

5 April 2015

29 March 2015

  • 11:5811:58, 29 March 2015 diff hist +213 N PVKII Wiki:AboutCreated page with "This is a community driven Wiki for [http://www.octosharkstudios.com/pvkii/ Pirates, Vikings and Knights II]. To request editing rights, please visit the [http://forums.pvkii..." current

28 March 2015

27 March 2015

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