Pirates, Vikings and Knights: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
Pirates, Vikings and Knights' gameplay shares | Pirates, Vikings and Knights' gameplay shares many similarities with it's sequel, although it lacked several mechanics introduced in PVK II, such as shield bashing, weapon charging and blocking, as well the fact that all classes have the same stats as each other, same health, same speed and so on. For example, a cutlass swing would be non-stop by holding down the left mouse button and it has the same swinging speed as a crowbar from Half-Life. Despite these differences, all classes have roughly the same weapons as in Pirates, Vikings and Knights II. | ||
==Classes== | ==Classes== |
Revision as of 10:42, 11 May 2015
Pirates, Vikings and Knights (abreviated by most people as PVK1) is a video game mod which utilizes Valve Software's GoldSrc Engine, first used in the computer game Half-Life. Released sometime between 2001 and 2002, it was among the most popular multiplayer GoldSrc mods during it's heyday due to it's absurd and explosive nature. With the announcement and release of Valve's Half-Life 2 and the Source Engine, a small portion of the original team went on to create it's sequel Pirates, Vikings and Knights II, making full advantage of the engine's newest features. Pirates, Vikings and Knights' latest and final release, version 2.31, was released in March of 2005.
Gameplay
Pirates, Vikings and Knights' gameplay shares many similarities with it's sequel, although it lacked several mechanics introduced in PVK II, such as shield bashing, weapon charging and blocking, as well the fact that all classes have the same stats as each other, same health, same speed and so on. For example, a cutlass swing would be non-stop by holding down the left mouse button and it has the same swinging speed as a crowbar from Half-Life. Despite these differences, all classes have roughly the same weapons as in Pirates, Vikings and Knights II.
Classes
The mod has nine playable classes, with three classes for each team.
Pirates
Vikings
Knights
Maps
With the final release, the mod includes the following maps:
- Cartoon B2
- Castle
- Colosseum
- Colossus
- Desertruin
- Eldorado B1
- Freeze
- Frozen Hell
- Giant
- Graceland
- Grogboat
- Grogboat 2
- Harbor
- Hell Awaits
- High Ground
- Island
- Island 2
- Lighthouse
- Marctastic
- Ocean Calm
- Omni
- Omni 2
- Pinegrove
- Shores
- Temple
- Tourney
- Treasure Hunt
- Zombies!
A couple of these maps, Desertruin, Island, Pinegrove and Temple, were later remade onto Pirates, Vikings and Knights II, while another map, Colosseum, had it's own spiritual successor, Arena.
Legacy
PVK1 proved to be successful to get it's own sequel which itself explored even further it's theme and it's gameplay's potentials. Despite his discontinuation, former creators of the mod who currently work on PVKII made the possible to make it functional as it was back at it's heyday. With websites no longer providing download mirrors the final package was uploaded in ModDB for perservation purposes, and coders like Akz created plugins like GrogBot, a script that enables bots in any created server. In some rare occasions the PVKII Team plans game sessions over the GoldSrc mod to celebrate it's existence.