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General Info
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Introduced in Beta 1.0
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Health: 125
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Armor: 215
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Speed: 190
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Damage required for special: 260
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Like a medieval version of a tank, these elite troops are capable of withstanding a tremendous amount of damage and can dish out almost the same.
Overview
The Masters of Melee. As the name implies, these Knights are Heavy and that guarantees they won't be easy to kill in a melee fight. Although Heavy Knights are the slowest warriors in the game, they can withstand the most damage because of their finely-crafted armor and above-average health.
With their long Two-Handed Sword, they can cause the most immense amounts of damage. While they dominate in melee, Heavy Knights possess no ranged weapons, but can those ranged weapons pierce their almighty shields? We think not.
Voiced by: Bryn 'TheForgotton' Schurman
Arsenal
Two-handed Sword
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Sword and Shield Combo
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Heavy Knight's main weapon, and the strongest one around. It's very long, so those itty-bitty enemies will have a hard time getting past it. It has some drawbacks though, such as its slow swing and charge speeds.
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Not often used for fighting due to the low damage and range; it swings and charges at a respectable speed. You can bash and counter attack, which can be effective if you practice, but the main purpose of this weapon is to block kegs and ranged weapons. If you are dying, you can always take your shield out and hope help arrives, or bash people with it for fun.
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Damage
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107 (charged), 79 (not charged)
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Damage
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52 (charged), 40 (not charged)
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Forward/Side Interval
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27
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Shield Bash
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10 (charged), 5 (not charged)
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String
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13
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'
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Special Damage
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25x5
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'
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When your special meter is full, press the special button to spin 360°. Watch out though, anyone not caught in the spin will clobber you while you're winding down.
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Achievements
Trivia
- The class is loosely based on the Black Knight (a character from the British comedy film Monty Python and the Holy Grail) performed by John Cleese.
- A known aspect of the Black Knight in Holy Grail is the fact that the character doesn't give up on a fight, even with all his limbs dismembered. On the Beta 4.0 update, over 11 years since the mod's original release, the Heavy Knight can finally be dismembered, although the class dies when a limb is cut off.
- A flail was planned to be part of Heavy Knight's arsenal, like his PVK1 counterpart, but the weapon was scrapped during development of the original release and it was replaced by a crossbow. The crossbow was later removed from the Heavy Knight's arsenal by the time the Archer was introduced in PVKII, in the Beta 2.0 update.
- The mod's Steam store page's banner uses Heavy Knight's old profile picture from the wiki instead of the newer one.
Gallery
See Also
Knights
Heavy Knight Strategy
How to get Heavy Knight achievements