Classes: Difference between revisions

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In ''[[Pirates, Vikings and Knights II]]'' all three teams have four distinct class archetypes, which are listed below:
In ''[[Pirates, Vikings and Knights II]]'' all three teams have four distinct class archetypes:


* '''Assaulters'''
* '''Assault'''
* '''Generalists'''
* '''Generalists'''
* '''Rangers'''
* '''Rangers'''
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==Archetypes==
==Archetypes==


===Assaulter===
===Assault===
Assaulters can easily flank enemies or steal objectives from under enemy noses while also annoying backliners, thanks to their fast movement speed they can also easily get out of trouble if they deem things to be too hot to handle thanks to their low health/armor pools. They're perfect for objective-based gamemodes where they can easily pressure enemy capture points or picking off easy targets in modes like [[Gamemodes#Last Team Standing|Last Team Standing]].
Assault can easily outmaneuver enemies or steal objectives from under enemy noses while also harassing backliners, thanks to their fast movement speed they can also easily get out of trouble if they deem things to be too hot to handle thanks to their low health/armor pools. They're perfect for objective-based gamemodes where they can easily pressure enemy capture points or picking off easy targets in modes like [[Gamemodes#Last Team Standing|Last Team Standing]].


===Generalist===
===Generalist===
Generalists are damage dealers that tend to have a more versatile kit to allow them to easily fit into any team composition, often being seen fighting on the front line or helping Assaulters ambush unaware enemies. They tend to have middling stats and strong or long-reaching primaries, as well as some form of ranged weapon or option to help with Rangers or approaching enemies. They can easily do well in any gamemode.
Generalists are damage dealers that tend to have a more versatile kit to allow them to easily fit into any team composition, often being seen fighting on the front line or helping Assault ambush unaware enemies. They tend to have middling stats and strong or long-reaching primaries, as well as some form of ranged weapon or option to help with Rangers or approaching enemies. They can easily do well in any gamemode.


===Ranger===
===Ranger===
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The Pirate classes are the only ones who have access to blackpowder firearms and explosives (except Buccaneer), giving them the most consistent form of ranged as well as AOE damage over the other teams. Crowd control is their specialty!
The Pirate classes are the only ones who have access to blackpowder firearms and explosives (except Buccaneer), giving them the most consistent form of ranged as well as AOE damage over the other teams. Crowd control is their specialty!


* <span style="font-size:110%">'''Assaulter''': [[Skirmisher]] [[File:Avatar skirm.jpg|24px|link=Skirmisher]]</span>
* <span style="font-size:110%">'''Assault''': [[Skirmisher]] [[File:skirmicon.png|24px|link=Skirmisher]]</span>
* <span style="font-size:110%">'''Generalist''': [[Captain]] [[File:Avatar captain.jpg|24px|link=Captain]]</span>
 
* <span style="font-size:110%">'''Ranger''': [[Sharpshooter]] [[File:Avatar ss.jpg|24px|link=Sharpshooter]]</span>
* <span style="font-size:110%">'''Generalist''': [[Captain]] [[File:captainicon.png|24px|link=Captain]]</span>
* <span style="font-size:110%">'''Tank''': [[Buccaneer]] [[File:Avatar Buccaneer.jpg|24px|link=Buccaneer]]</span>
 
* <span style="font-size:110%">'''Ranger''': [[Sharpshooter]] [[File:ssicon.png|24px|link=Sharpshooter]]</span>
 
* <span style="font-size:110%">'''Tank''': [[Buccaneer]] [[File:buccaneericon.png|24px|link=Buccaneer]]</span>


===<span style="font-size:120%">[[Vikings]]</span>===
===<span style="font-size:120%">[[Vikings]]</span>===
Viking classes have heavy hitting weapons and powerful throwing weapons, being capable of quickly killing classes with high burst damage. With their versatile kits they're well-rounded and suited for nearly any situation.
Viking classes have heavy hitting weapons and powerful throwing weapons, being capable of quickly killing classes with high burst damage. With their versatile kits they're well-rounded and suited for nearly any situation.


* <span style="font-size:110%">'''Assaulter''': [[Berserker]] [[File:Avatar zerker.jpg|24px|link=Berserker]]</span>
* <span style="font-size:110%">'''Assault''': [[Berserker]] [[File:zerkericon.png|24px|link=Berserker]]</span>
* <span style="font-size:110%">'''Generalist''': [[Gestir]] [[File:Avatar gestir.jpg|24px|link=Gestir]]</span>
 
* <span style="font-size:110%">'''Ranger''': [[Bondi]] [[File:Avatar Bondi.jpg|24px|link=Bondi]]</span>
* <span style="font-size:110%">'''Generalist''': [[Gestir]] [[File:gestiricon.png|24px|link=Gestir]]</span>
* <span style="font-size:110%">'''Tank''': [[Huscarl]] [[File:Avatar huskarl.jpg|24px|link=Huscarl]]</span>
 
* <span style="font-size:110%">'''Ranger''': [[Bondi]] [[File:bondiicon.png|24px|link=Bondi]]</span>
 
* <span style="font-size:110%">'''Tank''': [[Huscarl]] [[File:huskarlicon.png|24px|link=Huscarl]]</span>


===<span style="font-size:120%">[[Knights]]</span>===
===<span style="font-size:120%">[[Knights]]</span>===
The Knight classes are a diverse spread of specialists, having two fast moving classes alongside the slowest but heaviest in the game. They're perfect for teamplay and contesting as well as holding objectives!
The Knight classes are a diverse spread of specialists, having two fast moving classes alongside the slowest but heaviest in the game. They're perfect for teamplay and contesting as well as holding objectives!


* <span style="font-size:110%">'''Assaulter''': [[Assassin]] [[File:Assassin avatar.jpg|24px|link=Assassin]]</span>
* <span style="font-size:110%">'''Assault''': [[Assassin]] [[File:Assassinicon.png|24px|link=Assassin]]</span>
* <span style="font-size:110%">'''Generalist''': [[Man-at-Arms]] [[File:Avatar maa.jpg|24px|link=Man-at-Arms]]</span>
 
* <span style="font-size:110%">'''Ranger''': [[Archer]] [[File:Avatar archer.jpg|24px|link=Archer]]</span>
* <span style="font-size:110%">'''Generalist''': [[Man-at-Arms]] [[File:manatarmsicon.png|24px|link=Man-at-Arms]]</span>
* <span style="font-size:110%">'''Tank''': [[Heavy Knight]] [[File:Avatar heavy.jpg|24px|link=Heavy Knight]]</span>
 
* <span style="font-size:110%">'''Ranger''': [[Archer]] [[File:archericon.png|24px|link=Archer]]</span>
 
* <span style="font-size:110%">'''Tank''': [[Heavy Knight]] [[File:heavyicon.png|24px|link=Heavy Knight]]</span>


==See Also==
==See Also==
[[Cut Classes]]
[[Cut Classes]]
[[Tactics]]


[[Category: Classes]]
[[Category: Classes]]
[[Category: Mechanics]]
[[Category: Mechanics]]

Latest revision as of 17:35, 21 May 2025

In Pirates, Vikings and Knights II all three teams have four distinct class archetypes:

  • Assault
  • Generalists
  • Rangers
  • Tanks

Archetypes

Assault

Assault can easily outmaneuver enemies or steal objectives from under enemy noses while also harassing backliners, thanks to their fast movement speed they can also easily get out of trouble if they deem things to be too hot to handle thanks to their low health/armor pools. They're perfect for objective-based gamemodes where they can easily pressure enemy capture points or picking off easy targets in modes like Last Team Standing.

Generalist

Generalists are damage dealers that tend to have a more versatile kit to allow them to easily fit into any team composition, often being seen fighting on the front line or helping Assault ambush unaware enemies. They tend to have middling stats and strong or long-reaching primaries, as well as some form of ranged weapon or option to help with Rangers or approaching enemies. They can easily do well in any gamemode.

Ranger

Rangers are the game's native backline ranged classes, dealing high damage from afar while also having very low health pools. They pair nicely with Tanks and Generalists as they can easily defend them while the Ranger focuses on priority targets. They're perfect for stationary objectives in modes such as Territory or defending the capture zone in Booty, but can be more aggressive for modes like Team Deathmatch with enough skill.

Tank

Tanks are slow but make up for it with high-damaging primaries and large health/armor pools. They often like to focus on defense when it comes to objective-based gamemodes such as Booty or Territory, though can also do immense damage in more directly combat heavy modes such as Trinket Wars where they are the perfect Trinket holder.

Teams and Roles

See each class' specific pages for more details on their unique abilities and weapons.

Pirates

The Pirate classes are the only ones who have access to blackpowder firearms and explosives (except Buccaneer), giving them the most consistent form of ranged as well as AOE damage over the other teams. Crowd control is their specialty!

Vikings

Viking classes have heavy hitting weapons and powerful throwing weapons, being capable of quickly killing classes with high burst damage. With their versatile kits they're well-rounded and suited for nearly any situation.

Knights

The Knight classes are a diverse spread of specialists, having two fast moving classes alongside the slowest but heaviest in the game. They're perfect for teamplay and contesting as well as holding objectives!

See Also

Cut Classes

Tactics